Hearts of Iron IV

Hearts of Iron IV

OWB - The Exile
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Update: 15 Jun, 2021 @ 7:30pm

Hotfix for Version '1.0'
-After careful consideration, I have decided to simply revert back to the original amount of units the Expedition begins with. This means they start with 3 PA divisions and 2 Infantry divisions. The start will still be more difficult than it originally was due to the infantry rework, but also will be a tad easier.

Update: 15 Jun, 2021 @ 6:22pm

Changelog - Version 1.0 'Pax Andronikos'
Very excited to finally release 1.0, what I consider to be the conclusion of the mod's story. 1.0 means that all base content has been added and a full playthrough can be done. While there may be future updates to add in new content, most updates will only be fixes. I have learned a great deal while working on this project, which I hope to use in future projects. Thanks for playing and hope you enjoy 1.0!

#Added
-Finish the story of the Exile! 1.0 brings the story to a conclusion, with Andronikos potentially deciding the fate of the Brotherhood should he best the NCR. Succeed where others have failed and choose your fate.
-A large focus tree expansion for deciding a new capital. Will the Expedition create a city of their own or will they return to tradition and once again seek the safety of a bunker?
-Added descriptions for old ideas and focuses.
-Quality of Life additions.
-Added tooltips to better explain the consequences of event decisions.

#Changed
-Looks like Andronikos decided to bring along a detachment of Knights! The Expedition now begins with an additional division at the start.
-The Washington Brotherhood now begins the game with many more divisions. Will probably be tweaked in a future patch.
-The penalties of being unprepared in the Great Northern War are now much harsher.
-The event 'A New Frontier' has been changed to take away manpower instead of state manpower (since subtracting state manpower does nothing).
-Operation Ice and Fire is now removed once the Washington Brotherhood is defeated.
-The first event has been expanded upon to better familiarize players with the lore.
-The focus 'Execute Stragglers' now removes half the manpower it used to.
-The Expedition must now own the Broken Coast in order to take the focus 'Secrets of the North'.
-Moved some focuses around to balance out the tree design.
-Tweaked even more focus tree times.
-Localization has been improved.

#Fixed
-Fixed some issues causing formable nation decisions not showing up.
-The focus 'Rigorous Training' can now be bypassed if you have the training law already.
-Updated mod to latest version of the game.

Update: 2 Jun, 2021 @ 8:47am

Changelog - Version 0.8 'The Great Northern War'
This update is a smaller update that will help to bridge the gap between the mod being 'complete' and its current state. I plan on the next update being 1.0. Just to set expectations, 1.0 is planned to complete the focus tree by adding the focuses and events about taking down the NCR and returning to Lost Hills.

#Added
-The Great Northern War has been added. This new chain of events will play a critical role in shaping the future of Andronikos and his men as they take the fight to The Immortal in the desolate landscape of Washington.
-You can now create the Brotherhood Military Industrial Complex! Taking the pre-requisite focus will unlock various decisions that allow the use of the scribes in more engineering related tasks.
-Is that the Alaskan Enclave???
-Added a few tooltips to help clarify some focuses.
-Added the ability to get rid of the Lost Hills Exiles modifier by forming the formable tag.

#Changed
-Political Parties now each have their own unique name.
-Fueling the war machine now no longer requires an Elder in charge.
-Some older focuses have been adjusted to fit into the new tree.
-Changed the focuses and national spirits displayed in the bookmark.
-Properly generated focus shines.
-Further tweaked focus tree times.
-Changed the Reconciliation paths first three focuses. I do not plan on touching this path anymore until 4.0 comes out. Let's be honest, you are here for the other path.

#Fixed
-Certain country flags now work properly

Update: 25 May, 2021 @ 2:06am

Hotfix for Version 0.5 'Clarity'

Update: 24 May, 2021 @ 10:29pm

Changelog - Version 0.5 'Clarity'
With this update, the mod is officially out of 'Alpha' and is now in 'Beta'. The nation is playable for both paths of the focus tree, but much is still to be added.

#Added
-The beginning of the Permanent Exile path has now been added! To clarify it is by no means done and there are a multitude of things I still need to add. However, it is still a good amount of focuses and should give you all you need to form the #REDACTED#.
-New path to the focus tree introducing the reforms system. These are meant to be very powerful bonuses that take both a long time to complete and consume a lot of resources.
-Custom GFX added to some older focuses.

#Changed
-The Expedition now only starts with three divisions. This should make the beginning more challenging but still very do-able.
-The Expedition also starts with better tech unlocked. Specifically they start with Wasteland PA unlocked as well as some training unlocked.
-The Expedition starts with a new national spirit called "Lost Hills 'Exiles'" which gives a severe penalty to recruitable population. This is intended to make manpower more of a scarce resource.
-The NCR-Brotherhood war now triggers at a later date. This was done so players can actually tag switch to the Western Brotherhood when completing the Reconciliation path.
-Some localization has been changed to be more lore-friendly.
-The focuses that grant Advanced PA and Vertbirds now take longer to complete.

#Fixed
-Minor issues regarding loading up the game.

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May has been a chaotic month for me, so this update is nowhere near the size I intended it to be. I wanted to publish this just so new subscribers have more to do and so everyone knows progress is still being made. For reference, I wanted to add the following things, which are now slated for the next update:
-A dynamic modifier that determines the attitude of the Expedition.
-Focuses relating to setting up a proper capitol, as well as decisions on if it will be a grand city or a fortified bunker complex.
-Custom events when you conquer notable nations such as the Washington Brotherhood, Vault City, or even Heaven's Gate.

Update: 25 Apr, 2021 @ 8:59pm

OWB - The Exile
Changelog - Version 0.2 'Reconciliation'

#Added
- Reconciliation path has been added. It is still going to be reworked/expanded in the future, however I added it to provide some sorxt of endgame. If you choose the reconcilation path, you will gain buffs, but will tag switch to the Western Brotherhood.
- Added focuses to the Western Brotherhood for when you complete the reconciliation path.
- Truce timers between the Expedition and the Marrow Drinkers, Bone Dancers, and the Timberline. This is both to prevent wars from triggering too early and I have planned interactions between the countries.

#Changed
- A number of focuses have been renamed either because they felt lackluster or needed more flavor.
- The Marrow Drinkers will no longer puppet the Rib Breakers or gain wargoals on the Brotherhood Expedition through their focuses. To still keep them an early game challenge, they now receive a buff against the Brotherhood Expedition instead of the puppet.
- The event "A New Frontier" has been tweaked to make the choice more comparable.
- The focus granting APA schematics now also gives all pre-requisite technologies so it can be immediately researched. The focus also now gives a five-year ahead of time penalty reduction.
- Similarly, the focus granting Vertibird schematics now also grants the pre-requisite needed to research it immediately as well.

#Fixed
- The focuses that give wargoals on the Rib Breakers and the Mirelurk Tribe will now properly bypass if you own their land.

#Removed
- Bunker Blues national spirit from the Brotherhood Expedition. (I didn't think it really fit lore wise, however the minimum special forces capacity modifier has been moved to the Crusade national spirits.)

Update: 22 Apr, 2021 @ 1:09pm

Hotfix for Version 0.01 'Early Alpha'

(Edited focus tree cost to comply with new OWB update)

Update: 22 Apr, 2021 @ 2:55am

Version 0.01 'Early Alpha'

Update: 5 Apr, 2021 @ 12:56pm

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