Arma 3
Fiends Assets
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Update: 22 Apr @ 7:31pm

Version 2.3.1
- Fixed a bug where equipment personalization would only allow you to select the first item when multiple items are available to select from

Update: 21 Apr @ 10:06pm

Version 2.3.0
- Cleaned up and re-exported every single personal vest, adding texture variants that activate when Aegis is loaded so that the camos have parity, please let me know if I messed up your vest or you would like it exported for any other camos
- Added generic white heli pilot/crew helmet
- Tweaked textures for the other generic helmets
- Added two custom heli helmets for Greeninja_
- Added heli helmets with "Danger - Jet Intake" design

Update: 16 Apr @ 1:20pm

Version 2.2.0
- Tweaked textures for UN helmets
- Added Brown ENVG-II

Update: 15 Apr @ 7:18pm

Version 2.1.0
- Added a 'vest personalization' feature which allows personalized variants of equipment to be obtained through an ACE interaction in the equipment menu when the bare variant of that equipment is currently equipped. This feature uses the current user's steam ID (which cannot be retrieved in singleplayer) compared against a hard-coded list. If the interactions are not showing, ensure you are wearing the correct item, and you are actually logged in as the steam user that item belongs to.
- Fixed an error about a missing icon with the Music Player integration
- Fixed a bug where the function 'fnds_common_fnc_getMigratedItems' was unusable

Update: 15 Apr @ 1:16am

Version 2.0.0
- Complete overhaul of the mod internally, is now built using HEMTT
- All classnames have been changed, the old ones have been retained, but are preserved and measures are in place to prevent loadouts from being broken
- Textures for all of the UN equipment have been completely redone
- Compatibility has been added for Western Sahara CDLC and Arma 3: Aegis for all of the equipment that would be affected by those mods
- A mod list helper module has been added that will give advice on deprecated, missing, or suggested addons
- A fix submod has been added to undo the 'real_hide_casual_content' module from Real Engine, when it is present
- Added "NASA" and "Spice and Wolf - Holo" patches
- Replaced nearly all editor previews and icons with ones auto-generated by HEMTT
- Nearly every piece text is provided by stringtables now, and supports translation
- Added extra colors of existing Heli Pilot/Crew helmets, and cleaned up the existing ones

After this update, any ACE arsenals that were using any content from the mod previously may have that content disappear. You may rectify this by exporting the arsenal equipment array in the editor, pasting it into the debug console, typing " call fnds_common_fnc_getMigratedItems" (spaces included!) and hitting enter. The debug console output will produce a new equipment array with migrated classnames. Copy it and import it back into the arsenal.

Update: 19 Mar @ 10:24pm

Version 1.2.7
- Added Basic Helmet (White, Red Crystal)

Update: 14 Mar @ 12:51pm

Version 1.2.6
- Added "PMC Boykisser Group" and "Operator Bocchi" patches

Version 1.2.5.1
- Made CBA a dependency (forgot to add this last update)
- Fixed a potential error with flags' class definition

Update: 7 Mar @ 9:44pm

Version 1.2.5
- Added leaflets for toggling specialist statuses (engineer, explosive specialist, medic)
- Added internal utility functions A3F_fnc_addAction and A3F_fnc_addActionGlobal

Update: 31 Jan @ 8:38pm

Version 1.2.4
- Added 111th Co. Combat Medics patch

Update: 17 Jan @ 11:36pm

Update 1.2.3
- Actually added the new music
- Updated textures on personal vests