Crusader Kings III

Crusader Kings III

Tales of Ireland
Showing 11-20 of 34 entries
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Update: 27 May, 2022 @ 3:36am

More stable version, not sure if 100% fixed though, more tests are needed

Update: 10 Apr, 2022 @ 10:17am

The mod is still crashing but you should be able to resume your auto save file, I recommend not playing Ironman with the current state of the mod.

Fixing the crashes is still our priority, an update will follow next Sunday.

Reported bugs on the discord have been fixed (as well as most of the ones reported on the Steam page).

Update: 20 Mar, 2022 @ 11:35am

Update: 22 Dec, 2021 @ 3:59am

Update: 21 Dec, 2021 @ 11:42am

Update: 21 Dec, 2021 @ 11:07am

- Balanced Call Magical Army spell
- AI magicians won't target people they like if there is another available target
- Changed vampire mechanics to have less micromanagement of blood

Update: 12 Dec, 2021 @ 9:38am

Update: 11 Dec, 2021 @ 10:26am

Magic and Clans update:
- System of magic added
- System of Clans added
- New tartan clothes added
- New icons for religions
- New musics
- New decisions
- A new lifestyle for magicians
- New vampire trait
- Some more map painting done
- Stronger invasions
- A lot of bugs removed

Update: 30 Aug, 2021 @ 2:57pm

Eventful update part one :
- lot of debbugging (invasions now working smoothly, armies attack islands, many loc changes and some other bugs fixed)
- many new events, around 30 new unique events
- sea fomorian resurgence. It is now possible that a chosen sea fomorian become a chosen one to lead its people back to former glory
- wolfwalker trait and modifier has been buffed a lot
- health bonuses for races have been changed to life expectancy ones
- minor tweaks

Update: 6 Jul, 2021 @ 12:48pm

Changelog minor flavor update:
- added a new Cessarian faith
- added 10 Cessarian events
- added 4 new formable kingdoms (Airgíalla, Ossory, Breifne and Iarmuman)

Bug fixes :
- fixed some loc typos
- fixed the confederate partition not working properly
- minor fixes