Serious Sam 4

Serious Sam 4

Serious Sam 4 Italia Reworked (WIP)
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Update: 19 Sep, 2021 @ 3:12pm

Overall Changes
-Removed bolt action rifle.

04b Colosseum
-Added Secret.

05 Vatican
-Added level.
--So I added the usual reworked bedazzle. You'll see. Is good.
-Oh and I made it so that annoying worm guy doesn't keep talking and forcing the music and sounds to reduce in noise level during the sidequests. You're welcome.

Update: 17 Aug, 2021 @ 8:00am

01b Forum
-Removed the bolt action rifle from the level.
-Changed the objective names etc to be smaller.

02 Pompeii
-Removed the extra serious bombs.

04 Colosseum
-Fixed the issues with secrets not triggering

04b Colosseum
-Fixed a few secrets
-Altered the boss's behavior somewhat.

Update: 16 Aug, 2021 @ 3:36pm

Over all changes.
-Reworked weapons now seperate from this mod. See it for more details.

02 Pompeii
-Changed opening area fights.
-Added bolt action rifle to 1st side mission. Updated fights there.
-A few alterations to various fights throughout the level.
-Added C4 crate in final corridor before boss.

04 Colosseum
-On mission start, as a reward for the side objective on the previous level you are given the scoped version of the bolt action rifle. It replaces the unscoped version and also the regular Sniper.
-Added one more secret to the starting area.

04b Colosseum
-Added my reworked version of level 6.
-Reworked original fights, added new ones.
-Some fights have different spawns on serious and hard difficulty.
-Altered secrets and added more.
-Boss fight alterations to make it more challenging. Including more health and increased severity of attacks.
-All Fights (boss included) were reworked in mind with the fact that players will be dual weilding heavy weapons with other additional skills as well. So keep that in mind. If a fight seems too difficult. Try using all the tools and skills at your disposal.

Thanks for your patience : )

Update: 16 Aug, 2021 @ 3:21pm

Update: 16 Aug, 2021 @ 3:08pm

Update: 8 Jul, 2021 @ 11:01am

Reworked Assault Rifle
-My reworked exclusive assault rifle now uses Tommy Gun skin with a new viewmodel.

Update: 8 Jul, 2021 @ 3:47am

04b Die is Cast
-Added secret
-Slightly moved the location of the first witchbride
-ALL vampires follow their path markers as intended now
-Fixed issue with final wave for the portal side mission either not spawning ammo or starting before it should

Update: 8 Jul, 2021 @ 1:57am

04b Die is Cast
-Small tweak to kleer fight where autoshotgun is. Also added more ammo.
-2nd Switch barricade and Vampires are acting as intended now.

Update: 7 Jul, 2021 @ 4:04pm

Overall changes.

-Reworked Pistol
--Uncapped fire rate and no more spread.
--Uses unused firing animation

-Reworked single shotgun
--Slightly faster fire rate

-Reworked Assault rifle
--Reduced spread to single wield and dual wield by a reasonable degree
--Increased magazine size to 100

-Reworked minigun
--Removed spread

-Reworked Rocket launcher
--Increased projectile speed
--WIP increase hitbox size of projectiles

01b Death from Below.
-On serious difficulty the level remains largely the same
-rest of the changes are for hard and below
--Removed all spiders, witchbrides, and pyros.
--Overall pacing improved
--Arenas/fights should feel smoother and less messy
--Updated side mission fight. Increases intensity as fight progresses. Fight is more challenging now. Makes sense as your reward is a good one. You should have to fight for it.
--Drones and Drone riders have been added in some arenas

02 Four Horsemen.
-Changed rage gadget secret item to a serious damage powerup
-Highlander registers as a boss now

03 Volcano.
-Gnaar easter egg on top of the volcano is now a secret

04a Die is Cast
-The usual.
--Reworked encounters, added new ones
--New secrets
--Reworked side quest, moved the switches, added barriers. Tried something new. Hope you all like it!





Update: 5 Jun, 2021 @ 12:34pm

changes
01A Forum
-Reworked my rework of my original rework of Death From Above. Yep. Last time I swear.
-There was (at least to me) a noticeable difference in terms of quality between my first level and the ones after it. It felt very messy in places to be honest.
-Cutscenes, set pieces, and objectives are restored.
-Overall pacing and encounters are much improved. Compared to my previous version.
-Enemy theming throughout encounters and the level as a whole is consistent now.
-Item and weapon pickups are changed.
--Double shotgun is given first now, then the single shotgun.
-Side objective changed slightly. In terms of when you can reach it.
-Some current secrets are changed, new ones added.

01B Forum
-Gadgets are now removed on level start. As it was to be intended.

02 Pompeii
-Serious bomb now changed to gadget version.
-After some thought, testing and a few ideas I decided to add some scrapjacks to the gnaar and harpy wave in the boss fight. Bit more of a challenge now : ) Also added more minigun ammo and sniper ammo to accommodate.
-Added one more secret just because.

03 Volcano
-Added Mummies in some of the larger areas, and corridors, to pad them out a bit. Some of them felt a bit empty.
-The ruins area where all the lava golems spawned has been changed.
--The area is now infested with lava golems. The pyro has been removed from that area.
-New secret(ish) ambush added.
-My Invisible Gnaar EP now 100% works as intended now.

Over all changes.
-Changed it so when you start a later level it will now give you skill points based on how many you should have by then.
Note.
This will most likely be the last time I make any large changes to past levels.
Future levels are pretty much planned out now so hopefully these type of post release changes to said future levels won't happen...Probably.