Rivals of Aether

Rivals of Aether

Nate
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Update: 17 Apr, 2021 @ 2:48pm

v1.15
--BAIR--
* Hitpause increased (sour: 10+.55 -> 10+.7, sweet: 12+.65 -> 12+.85)
* Adjusted attack sfx

--FSTRONG--
+ KB increased (body: 8+.85 -> 9+1, sour: 9+1 -> 9.5+1.05, sweet: 9.5+1.1 -> 10+1.15)

--JAB--
* Adjusted hit fx of hits 3-5

Update: 17 Apr, 2021 @ 2:47pm

whoops

Update: 16 Apr, 2021 @ 10:37pm

v1.14
--FAIR--
* KB increased (5.5+.35 -> 5.5+.5)

--NAIR--
* Fixed an unintended interaction when viewing the hitbox damage values of NAir when you had a damage buff.

Update: 15 Apr, 2021 @ 9:34pm

v1.13
--FSPECIAL--
* Projectile now properly reflects on parry.
+ Projectile is now transcendent.
+ You can now turn around as you throw the projectile.

Update: 14 Apr, 2021 @ 3:34pm

v1.12
--GENERAL--
* Changed sfx on Action Meter filling.
* Action Meter filling now makes Nate's outline briefly glow purple.
+ Hitstun Gravity .4 -> .5

--DATTACK--
* Parrying the pillar will now halt Nate's momentum.

Update: 14 Apr, 2021 @ 3:24pm

h

Update: 13 Apr, 2021 @ 7:11pm

v1.11
--GENERAL--
* Attack sfx tweaked (note that these are still definitely subject to change)
* Dodges now properly display the white invincibility layer

--BAIR--
* On-hit momentum no longer requires the button to be held

--DAIR--
* On-hit momentum no longer requires the button to be held

--DATTACK--
+ Startup reduced 20 -> 14
+ Pillar KB increased (9.5+.4 -> 9.5+.7)

--FAIR--
* On-hit momentum no longer requires the button to be held
+ Landing Lag 8 -> 6

--FTILT--
+ Hit 2 Hitbox reaches further into Nate

--FSPECIAL--
* Fixed an interaction that caused multiple projectiles to be spawned

--JAB--
* Hit 2 hitpause reduced
* Hit 2 knockback reduced
* Hit 3 and 4 knockback reduced

Update: 13 Apr, 2021 @ 3:08pm

dw about this either

Update: 13 Apr, 2021 @ 2:51pm

dw about this

Update: 13 Apr, 2021 @ 2:48pm

v1.1
--AESTHETICS--
* A short sfx now plays when the Action Meter is filled

--NSPECIAL--
* Hitting the crystal with a projectile no longer puts the projectile's user into hitpause
* When two Nates' crystals collide, they now each jet off in different directions instead of both going directly upwards.