Imperator: Rome

Imperator: Rome

Commander Kings
Showing 1-8 of 8 entries
Update: 17 Mar, 2024 @ 3:19pm

Update: 3 Nov, 2023 @ 4:42pm

Update: 22 Jun, 2021 @ 4:26pm

Succession events for making sure that the right character is heir for each of the 5 laws. These events can still be improved, but they are now very usable.

Ruler in command of legions will now receive the looting event.

New traits for order of birth - this was used for making the line of succession accurate. Some balancing here will be done soon.

Update: 8 May, 2021 @ 1:42pm

Update: 8 May, 2021 @ 1:36pm

Temporary Check

Update: 6 May, 2021 @ 8:49am

Can no longer appoint primary heirs as regents due to an issue that I don't want to fix at the moment. Now you have a choice between a head of family and your consort.

Script to safegaurd the kingdoms succession is now in place to deal with the disaster of a king or regent dying.

TODO

Some polishing regarding succession values so that the game correctly identifies who the script will appoint as king should the true king die in battle.

Some event Localisation and perhaps some polish in the character GUI also.

This mod though is now more or less complete.

Update: 21 Apr, 2021 @ 3:18pm

Ruler change messages, stability hit now do not apply to appointing a regent.

You will now be compensated for any active ideas you have.

Very minor GUI fix for one edge case of rulership.

Fixed option triggers so that you can't mess up your game if you aren't married.

Update: 15 Apr, 2021 @ 5:02am

First Version of the mod to be published.
TO DO

Easy
1. Event localisation


Pain in the ass
2. fix some succession modifiers -- maybe just give primary heir some succession score who gives a fk about the rest

Little annoyance (PROBABLY NOT NECESSARY)
3. event to safegaurd kingdom if king or regent goes under 10 health.

Pain in the ass
4. script to deal with disaster of king being assasinated or killed in battle.