Sid Meier's Civilization VI

Sid Meier's Civilization VI

Keep Unique Buildings
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Update: 1 May, 2022 @ 7:47pm

Fixed an issue where heroes would be duplicated if using a modded civilization with a unique Monument replacement, such as Sukritact's Swahili.

Update: 7 Apr, 2022 @ 2:25pm

Fixed an oversight/bug that occured in games where a unique building attached to a leader (instead of a civilization) prevented the game from loading if it would normally be replaced by a society building (such as Civilizations Expanded's Prasat and the Knights of Solomon's Temple of Solomon).

Update: 3 Nov, 2021 @ 7:10pm

Patched the dummy buidlings to possibly avoid an issue preventing Trajan from receiving his free City Center building. May not have been an issue, but better safe than sorry!

Update: 2 Jun, 2021 @ 8:00pm

Don't you hate it when you fix one thing and break something else? That's me all the time. Should actually be fixed now. Until next time.

Update: 1 Jun, 2021 @ 9:12pm

Updated the code such that civs without a pre-existing unique version of their secret society building now automatically convert to the society building, while civs that have their own unique versions of their secret society's building still have a choice.

Update: 30 May, 2021 @ 12:42pm

Previously, Secret Society buildings did not receive the proper bonuses from game effects that normally apply to other versions of that building. (basic or unique) This has been fixed while maintaining compatibility with other mods.

Update: 22 Apr, 2021 @ 6:14pm

Updated the name to better reflect the actual effects of the mod.

Update: 19 Apr, 2021 @ 4:49pm

- Fixed Icons and Text for Building Conversion Projects.

Update: 17 Apr, 2021 @ 10:16pm

- Updated to require Gathering Storm (needed for the conversion projects to work)

Update: 17 Apr, 2021 @ 9:58pm

Now if you change your mind down the line, you can complete a project which costs half as much as the building itself to convert either to your civ's unique building or to your secret society's building.

Due to the way the projects are generated - automatically based on whatever data is present in the database - they do not have their own icons. Luckily the game fills in the gaps with what I believe are pretty reasonable icons. There is nothing I can do about that.