Rivals of Aether

Rivals of Aether

Maar
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Update: 21 Apr, 2021 @ 7:20pm

v1.7

Hello there
General:
- kenobi
ok joke is over.

General:
- Anti-Cheap no longer triggers against CPUs.
DSpecial:
- Rocketlauncher Ready time 50 -> 52
- Rocketlauncher Endlag 40 -> 50
- Rocket is now easier to parry. If you pressed parry, and are able to parry, then it'll be parried. (parrying due to this mechanic still deals 1% damage.)
- Fixed explosion when parried
- Total damage 20 -> 18
- Explosion does 2x knockback to fully poisoned opponents.
- Explosion knockback growth 0.79 -> 0.75
FSpecial:
- Fixed explosion when parried
DStrong:
- Fixed late hitbox when parried
NSpecial:
- This was always aimable in 5 directions, but i forgot to write about it in MunoPhone (until now)
USpecial:
- Re-worded the MunoPhone tip about being put in pratfall

Update: 19 Apr, 2021 @ 8:59pm

v1.6

General:
- Compressed a few pngs
- Fixed odd color in respawn platform
DTilt (no knife):
- Base knockback 9 -> 8.5

Update: 19 Apr, 2021 @ 7:42am

v1.5

DSpecial:
- Actually fixed the stupid as fuk parry article bug

Update: 19 Apr, 2021 @ 7:24am

v1.4

DSpecial:
- (failed) Fixed particles when the projecitle is parried, no longer creates enemy's articles
- Also did the same thing above with every hitbox's creating other hitboxes (neccessary? or working? idk)

Update: 19 Apr, 2021 @ 6:53am

v1.3

General:
- Tried to make Kirby copy ability. it doesnt work. You can see my attempt to do so in practice mode.
- Added The Chosen One art
- Added Trial Grounds image... nah (it just looks a lil weird. putting it in practice only.)
BAir:
- Knockback growth 0.82 -> 0.79
DStrong:
- Added rune that decreases self-knockback

Update: 18 Apr, 2021 @ 5:15pm

v1.2

General:
- Fixed bug with anti-cheap
- Changed how AI decides to and uses DStrong, it should now use it smarter and not explode itself on platforms above you
- AI will now attack more often when up close
- AI now aims FAir
- AI now probably DIs better after hitting itself with DStrong

Update: 17 Apr, 2021 @ 4:39am

v1.1

General:
- Added disable_movement to particle effects, and they move manually now. This may help performance
- AI no longer determines what attack to use in training mode, except in FIGHT action
BAir:
- Length 38, 48 whiff -> 30, 37 whiff
- Startup 10 -> 9
- Knockback growth 0.7 -> 0.82
Dash attack:
- Flinch no longer puts enemy in hitstun state if they're grounded attacking (still adjusts their velocity tho)
- Damage 3 -> 4
- Flinch knockback multiplier 0.03 -> 0.034
FSpecial:
- Startup 8 -> 9
- Projectile Horizontal speed 15 -> 14.7
- Startup SFX frame 7 -> 5
DSpecial:
- Rocket launcher can be grabbed by Ori DSpecial.
- Rocket launcher no longer floats. (i added the disable_movement variable to the wrong article)

Update: 16 Apr, 2021 @ 8:32pm

v1.0

Update: 16 Apr, 2021 @ 8:13pm

v1.-1

Update: 16 Apr, 2021 @ 8:05pm

v1.-1

hey vman what's with the -1 versions