Rivals of Aether

Rivals of Aether

Jaunted REDUX
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Update: 6 Jan, 2022 @ 11:44pm

Small changes 2:

*Changed colors in the Genesis 8 alt
*Up special can now be air dodge cancelled
*Removed consume sweetspot in Fire Forward Air
*Removed freezing sweetspot in Ice Forward Air
*Increased hitbox size in Forward strong Sweetspot (Fire, Ice, Plasma)
*Increased cooldown in Down Air alt: 120 > 180

Update: 5 Jan, 2022 @ 4:05pm

Mini update:

*Added a warning sfx in Down Special
*Added a different Dash Attack for when the pitchfork its broken (while in Down Air cooldown)

Update: 5 Jan, 2022 @ 1:04am

Day 251 Patch:

IMPORTANT UPDATE:

Reworks:
*Dspecial doesnt cancel Jaunted's hsp anymore
*Fspecial behavior changed (normal attack its grab/hold if hit enemy or stage to get launched towards it)
*Holding Nspecial allows to switch elements now (hold the button in cooldown and press any of the 4 arrows)
***note that you can still swap elements with the taunt button and the 4 directions like always***
*The actual taunt its now mapped to the normal taunt button instead of holding taunt + attack


Other Changes:
*Dair can be cancelled into Uspecial after falling for a bit
*Fixed a bug where Dair could be jump cancelled on the ground
*Fire Fstrong displays the proper animation when consuming the fire
*Jab special hitboxes time extended: 2 > 4
*Removed "Metapuns" alt (Im sorry...) to add G8 alt (its still a WIP)
*Slightly retouched the colors of some alts

Update: 16 Nov, 2021 @ 8:04pm

Day 201 (Post-Heatwave) Patch:

Dash attack:
(window timings)
+Endlag decreased: 18 -> 15
+Startup decreased: 11 -> 10
(hitboxes)
+Increased lifetime of the stronger hit: 2 -> 4
-Decreased lifetime of the weaker hit: 6 -> 4
+Added hitstun mult. to the stronger hit: 0 -> 1.2
+Added hitstun mult. to the weaker hit: 0 -> 1.1
(Million stabs)
+Increased hitbox size in all hits
+Increased travel distance in the last hit

Up Tilt:
+Startup decreased: 5 -> 4
*First hit angle slightly adjusted: 115 -> 110

Down Strong:
+Startup decreased: 17 -> 15

Neutral Air:
+Total Damage increased: 6 -> 8

Forward Tilt:
+Increased hitstun multiplier: 1.1 -> 1.2

Jab (special):
*Adjusted knockback values in the 3rd hit, so it matches the ones from the 2nd hit
-Last hit angle changed: 70 -> 90 (this should make it able to DI in if you get hit at the ledge)

Back Air:
-Startup increased: 11 -> 13
*Increased hitpause: 3 -> 4
+Added hitstun multiplier in the multihits: 0 -> 1.2
+Added a new initial hitbox making it easier to start the attack chain

Forward Air (all)
+Added hitstun multiplier: 0 -> 1.1

Others:
+Decreased crouch hurtbox size

Update: 7 Nov, 2021 @ 11:33pm

(voiced alts temporally disabled for Heatwave)

Update: 31 Oct, 2021 @ 11:17pm

Day ??? Patch:

-Fixed Earth Fstrong charge window not working with C-Stick
-Changed sprite of Fire Fair
-Added an actual Taunt to the Taunt button
Taunt instructions:
+Holding the button displays the icon of the current equipped element
+Pressing up, down, left or right will manually change the element as long as taunt is held

Update: 27 Oct, 2021 @ 12:13pm

(small bugfix)

Update: 27 Oct, 2021 @ 1:02am

Day ??? Patch:

*Renamed "Rock" element to "Earth" element
*Changed attack animation from "Rock" Fair and Fstrong, to their determinated Earth variant
*Fixed a color mismatching in some animations (previously noticeable with Whitty alt)
*Resized sourspot in Fair
*Removed Liz alt, replaced by Spamton alt
*Recolored The Intruder alt
*Earth Fstrong was remade separatelly, meaning that the animation timing should finally be more consistent

Update: 2 Oct, 2021 @ 8:41pm

v1.45

Update: 30 Sep, 2021 @ 11:40pm

v1.44