Rivals of Aether

Rivals of Aether

Jaunted REDUX
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Update: 8 May, 2021 @ 8:45am

Day 9 Patch Lite:

-Added a new idle animation for certain alt colors
-Added whifflag on up air and sfx plays a bit earlier now

Update: 7 May, 2021 @ 9:31pm

Day 8.1 Patch:

-Fixed a bug that caused to not going up if you used Up Special and then hit some sort of ceiling
-Fixed missmatching sfx in some attacks
-Reduced visibility on afterimages (Down Air and Dash Attack)
-Due to popular demand, Fire Froward Air sourspot cant burn consume anymore, it is now limited to sweetspot only
-Rebalanced elemental Forward Air properties (I dont remember anymore specifically what I changed, sorry...)
-Increased range and attack range on down tilt
-Increased damage in both variants of Down Air
-Retouched Down Strong animation frames
-Retouched Jab animation frames
-Fixed missing frame in Back Air start up
-Dash attack Multistab reduced knockback

Update: 7 May, 2021 @ 12:42pm

Day 8 Patch:

-Reduced startup in Dash Attack
-Reduced traveled distance in Multistab Dash Attack final hit
-Readjusted bounce angle of Dynamite with all current compatible attacks
-Increased knockback and damage of Dynamite if it has bounced in Forward air or Forward strong
-Retouched Plasma Forward Air sprite to show better the sweetspot
-Decreased knockback in Jab Special 2nd hit

Update: 6 May, 2021 @ 7:50pm

Day 7 Patch number ????:
-I gave plasma Forward Air sourspot too much base knockback, I reduced it

Update: 6 May, 2021 @ 6:00pm

*bugfixes

Update: 6 May, 2021 @ 5:02pm

*Bugfixes

Update: 6 May, 2021 @ 4:27pm

Day 7.3 Patch:

-Plasma Forward Air now only has stun on tipper

Update: 6 May, 2021 @ 3:47pm

Day 7.2 Patch:

-Jab start up reduced
-Slightly reduced Knockback scaling in up air

Reworks:

-Added all 4 element variants to Forward Air, each one with its own separate stats
-Added Jump cancel at Jab special 2nd hit
-Added better visual indicators for all elemental variants Forward Strong

Update: 6 May, 2021 @ 7:23am

Day 7.1 Patch:

-Fixed a bug that caused all the attacks with Ice inflicting the Ice debuff (It was supposed to be added only on up special)

Update: 5 May, 2021 @ 10:41pm

Day 7 patch: Time for buffs!!!

-The startup of all Fstrong variants were tweeked and knockback increased as well (included sweetspots)
-Ice can now be applied with Ice Up special
-Ice Fstrong has no hitpause if it freezes
-Ice effect (the aplied state) duration was increased by 20 frames
-Up air was given much more knockback scaling
-Rock Nspecial was fixed properly, so it can kill as intended
-Fair starts faster but ends slightly slower
-Knockback Taken was reduced to 1.1 (previously 1.2)