Rivals of Aether

Rivals of Aether

Hugh
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Update: 6 May, 2021 @ 12:10pm

v1.29
+ NSpecial shine is now jump cancellable

Update: 6 May, 2021 @ 11:55am

v1.28
+ NSpecial now has a shine hitbox only when desummoning the Box.

Update: 6 May, 2021 @ 11:32am

v1.27
Bit of a weird update this time. I've been trying to incorporate walljumps and box placement as part of Hugh's combos. It's a little janky right now, but I think it's interesting.
+ Hugh now spawns a hitbox on walljump (with an accompanying walljump effect)
+ Placing the Box with nspecial now has a polite hitbox on it, so you can combo with it
- Removed body hitbox from nspecial. It was just annoying and uncreative

Update: 6 May, 2021 @ 11:31am

v1.26

Update: 5 May, 2021 @ 7:36pm

v1.25
+ Hugh now has a really crappy placeholder win screen and win screen portrait

Update: 5 May, 2021 @ 7:10pm

v1.24
+ Cleaned a lot of sprites up.
+ Uncharged DSpecial now spikes
+ UTilt now has less base knockback on final hit
+ NSpecial now has a small shine like hitbox

Update: 5 May, 2021 @ 4:49pm

v1.23
Box is now more specific with whether it considers you on top of it.
Charged F/DSpecial can now both be walljump cancelled.
USpecial now has more extra hitstun so it looks less janky.

Update: 5 May, 2021 @ 2:17pm

v1.22
+ The box can now be stood on for three seconds rather than 2

Update: 5 May, 2021 @ 2:09pm

v1.21
Fixed a bug where the box was resummonable after breaking without landing.

Update: 5 May, 2021 @ 1:39pm

v1.20
The Box now breaks if Hugh stands on it for too long, and he won't be able to resummon it until he lands. This should (hopefully) make infinite stalling impossible