Rivals of Aether

Rivals of Aether

Hugh
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Update: 4 May, 2021 @ 12:31pm

v1.10
This update is a bit of an experiment. I made the Box 100 pixels tall instead of 80, the idea being that it will give you a bigger range to walljump on. It could be frustrating trying to walljump and doublejumping instead because you were a couple pixels off.
Also NAir no longer turns you around after the second hit. It didn't feel intentional like Marth BAir for example, it just felt like sometimes you'd be randomly facing the wrong way.

Update: 4 May, 2021 @ 12:10pm

v1.9
Dash attack is now finished, and with that Hugh now has a full moveset! It's a little rough right now so it will get tuned soon along with many other moves. Before that though I'm going to be touching up the specials since I think those are the jankiest moves at the moment.

Update: 4 May, 2021 @ 11:23am

v1.8
Hugh's alternate colors no longer look like total garbage! Also I added a (kind of inaccurate) Merkava alt because the inspiration is already obvious enough so why not go all the way. Suggest colors if you want, they're really easy to make since he's only got two real colors.

Update: 3 May, 2021 @ 8:21pm

v1.7
Messed around with UTilt some more. First hit can now hit short characters like Orcane. Reduced knockback of final hit for better followups

Update: 3 May, 2021 @ 7:32pm

v1.6
After playing some actual games with and against Hugh I found out he's pretty weak. Here's a bunch of buffs. I don't remember all of them but here are the big ones:
Buffed walljump hsp to 12. This should make walljumping more useful as a movement tool.
Buffed extra walljump mobility a little. Now it's easier to get onstage when walljumping near the top of the wall.
DAir now gains a bonus with walljump speed in the same way that FAir does. FAir got a small buff as well to help it kill more reliably.
DStrong and UStrong both became faster, the former by 10 frames (let me know if this is too much) and the latter by 2.
Increased FStrong KB Growth to 1.0. This move didn't really have a purpose since it was slow and weak. Now it's just slow. I considered buffing the speed, but that made the animation less funny so I just made it stronger instead.
Adjusted NAir hitboxes.
Increased size of UTilt hitboxes and adjusted knockback and angles. Should connect more reliably now.
Increased FSpecial/DSpecial Back hitbox KB and KB Growth. This should make them better combo enders/kill options.
Slightly changed how walljumping behaves. Let me know if you encounter any weird walljump bugs as a result.

Update: 3 May, 2021 @ 4:41pm

v1.5
First written changelog. Very simple, buffed the blast hitbox on FSpecial a bit and extended the hitbox of nair front hit 1 down a bit.
I think Hugh could use a few buffs, let me know what you think

Update: 3 May, 2021 @ 3:40pm

v1.4

Update: 3 May, 2021 @ 3:11pm

v1.3

Update: 3 May, 2021 @ 12:40pm

v1.2

Update: 3 May, 2021 @ 12:30pm

v1.1