Garry's Mod

Garry's Mod

Star Wars: The Clone Wars - Captain Rex (Phase 2)
Showing 1-10 of 10 entries
Update: 29 Apr @ 1:16pm

-Improved shader parameters on the secondary eyeglint meshes.
-Deprecated sw.vtx files deleted.

Update: 5 Sep, 2024 @ 2:25pm

Just a little fix on the armor's weight paint, most specifically the right hand armor plate

Update: 3 May, 2024 @ 5:56am

-Added flex controllers for the eyes. This may be redundant for Gmod, but SFM users will appreciate this a lot.

Update: 18 Feb, 2024 @ 4:28pm

Adding some optional bodygroups to increase show accuracy like: a second pauldron, a larger ammo pouch, the missing "cheek bolts" on the helmet and pistols for the gun pouches.

The helmet prop also comes with the "cheek bolts" bodygroup and a remade collision mesh.

Update: 23 Jan, 2024 @ 6:23pm

Cosmetic fix: the shading and UV texture map of the teeth had some weird displacements, now they are properly shaded and textured after doing some of my trickeries

Update: 19 Nov, 2023 @ 3:04pm

WARNING - BIG UPDATE: It may break of your saved sceneposes and dupes A LOT, you'll have to remake the pose as it was before this update. Sorry for this inconvenience but the good captain has to keep up with newer models!
-Improved "JawOpen" flex compared to the original old one, which has been kept as "JawOpenOriginal" just for "legacy" purposes. Perhaps you'll find it useful or just plain curious
-Massively improved weight paints in joint zones like elbows, knees and wrists
-New additional bones on the rangefinder and visor of his helmet, you'll need certain tools from the Workshop to move them. I've applied this to the helmet prop too!
-Fixing the lighting on his upper teeth
-Increased show-accuracy in visual terms, can be very noticeable on the helmet, pistol pouches and a new switchable bodygroup for the comlink buttons
-Other minor visual changes
-Updated to DMX format instead of the older SMD one.

Update: 28 Jan, 2023 @ 2:38pm

Tweaked QC eye coordinates and commands to improve posing, attachments rotation also changed

Update: 9 Nov, 2021 @ 2:56pm

Added a secondary eyeglint mesh as an alternative to the one toggled on by default

Update: 23 Aug, 2021 @ 4:32pm

-Added rimlight and toning down the eyeglint, which was too bright on darker places

Update: 4 May, 2021 @ 2:31pm

Initial addon creation