Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

[Gamemode/Resource Pack] T&C Co-Op
Showing 81-90 of 116 entries
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Update: 20 Mar, 2022 @ 8:24am

- Experimental possible fix for situation with missing enemies during replace which enem replace walks on roof some levels (like teleported up from original destination)

Update: 20 Mar, 2022 @ 7:02am

- Fixed strange mistake with same skin between variations of demon enemy
- Added delete time for spawned shells in "Lucky" modifier (30 sec.)

Update: 19 Mar, 2022 @ 4:26pm

- Fixed mistake when larva spawns during inactive associated modifier
- Improved "Shotty" modifier (Enemy drops shells ammo when killed by shotgun/double shotgun weapons)
- Added new modifier "Lucky"
- Added experimental feature where mod lobby world is in cache during game session (For fast loading)
- Added new chat command for host "->Lobby". This command forcely starts lobby level (without vote stage)

Update: 28 Nov, 2021 @ 11:57am

Added missing script parts:
- Infinite Death modifier has been changed
- Serious Bomb is now working in welter modifier, but it so dangerous even for players

Update: 20 Nov, 2021 @ 1:57pm

Update: 20 Nov, 2021 @ 9:34am

Update: 18 Nov, 2021 @ 6:19am

Dynamusic code rework. Script file size decreased, code optimized and removed so much same parts. Possibly fixed bug with fight music on client side

Update: 17 Nov, 2021 @ 8:21am

- Dynamusic feature which simulates original music system in serious sam. Works only on predefined maps (DB info) and it added to supporting custom event music
- "Fragmented memory" health change fixes

Update: 15 Nov, 2021 @ 5:30am

- Added new category of enemies "Degen". This category is the antipode to Boss&Elite which provides provides gameplay difficulty simplification. Degen is now in tier "Rough","Rare","Chaotic","purple pride","Normal" modifiers
- Added new enemy modifier "Casual"
- Added new movement modifier "Shady"
- "Chaotic" code reworks
- Music events temporarily disabled. New feature WIP

Update: 13 Nov, 2021 @ 10:49am

- Removed forgotten line in code which inflicts player invulnerability after respawn during "shadowlands" modifier. This thing was main problem of previous "invulnerability and zero hp" moments
- Added music for "Nothing special" moment
- Shadowlands music muting level music now