Don't Starve

Don't Starve

Charlie Refresh
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Update: 19 Jan @ 4:17am

Year of the Snake update

Update: 18 Nov, 2024 @ 4:50am

* Added Rose Bonnet, Charlie can freely right-click to switch between normal and shadow forms when equipping it. No light damage in shadow form, recipe can be unlock via the following ways: defeat Ewecus (50% chance), defeat Quacken (60% chance), defeat Hat Maker Pigman (15% chance), trade with Hat Maker Pigman (20% chance), Rose Bonnet also has the following functions: +1.3 sanity/min, increase Mysterious Bouquet area damage (having a 0.5 day cooldown, not sharing timer among different Mysterious Bouquets), turn Skeleton into Rose Skeleton (having a 0.5 day cooldown), periodically increase sanity when picking Rose (having a 0.5 day cooldown), consume 1 Rose in inventory to resist 1 attack (having a 10 sec cooldown, sharing timer among different Rose Bonnets).
* Added Rose Skeleton, gain a Rose when picking, regrowing after 1 day, drop 2 bone shards when destroyed.
* Added Rose Candle, providing light range / sanity aura effect / temperature, Rose can be used to upgrade it to enhance the sanity aura effect, Beeswax can be used to upgrade it to increase the light range / temperature, need 2 roses to upgrade to level 3 sanity aura, if Charlie sanity is at 0%, it will restore the her sanity to 100% and give a Nightmare Fuel (with a 10% chance to replace it with Pure Horror, cooling for 4 seconds). Recipe has a 20% chance to unlock through picking a Rose with a Rose Bonnet.
* Added Rose Skull Candle, providing light range / sanity aura effect / temperature, Rose can be used to upgrade it to enhance the sanity aura effect, Beeswax can be used to upgrade it to increase the light range / temperature, Bone Shards can be used to upgrade the skull level, need 1 rose to upgrade to level 3 sanity aura, if Charlie's sanity is at 0%, it will restore her sanity to 100% and give 2-3 Nightmare Fuels (with a 15% chance to replace all with Pure Horrors, cooling for 3 seconds), if her health is at or less than 10%, it will restore her health to 100% (cooling for 30 seconds), give 1 rose if skull level is at 2, 3 roses if skull level is at 3. When skull level is at least 2, 6 Bone Shards can be consumed to resist 1 attack, and steal attacker's 10 health (30 health if skull level is at 3), the effect can be stacked multiple times via multiple consumption of Bone Shards. Recipe can be unlock via the following ways: turn Skeleton into Rose Skeleton with a Rose Bonnet (20% chance), pick Rose Skeleton (10% chance).
* Added Magic Circle, crafted near Obsidian Workbench in Shipwrecked world, need to use Obsidian to upgrade to at least level 2 in order to have any function, upgrading to level 2 requires 3 Obsidians, and upgrading to level 3 requires 7 Obsidians, when reaching level 2, it will release heat when the world temperature is below 0 and absorb heat when the world temperature is more than or equal to 0. The release and absorption interval is 10 seconds (7.5 seconds when reaching level 3), when absorbing heat, extinguish the surrounding fire and smoke (ineffective for campfires and fire in the inventory), restore 10% of the freshness of surrounding ice items, for every 1 fire extinguished, there is a 5% chance (15% at level 3) to obtain 1 Obsidian or 1 Red Gem, when releasing heat, melt the surrounding ice items, for every 1 ice item melted, there is a 5% chance (15% at level 3) to obtain 1 Blue Gem, the Magic Circle can also provide warmth for Charlie when the world temperature is too low, and provide cooling effect for her when the world temperature is too high, it is more obvious at level 3, when the Magic Circle is dropped, it can convert surrounding refineable items (such as Cut Grass) into refined items in full stacks, or automatically crafted all Obsidian Workbench obsidian items except the Magic Circle based on the suitable items on the ground. The Magic Circle can also sacrifice surrounding items to appease Volcano.
* Added Stage Royal Guard, exclusive to Hamlet DLC and Charlie, spawn on the city turf or Stage, give it a Centapiece Oinc to unlock the Charlie's Photo recipe.
* Added Charlie's Photo, exclusive to Hamlet DLC and Charlie, right click to start the performance, and convert the surrounding non-city, non-water, non-darkforest, and non-interior turfs into city turfs (irreversible, can use a pitchfork to do after the performance), spawn 4-8 city pigman audiences, after the performance, each audience member will give a reward, and "Charlie's photo" will have 1 day of cooldown. Possible rewards: Oinc, Tenpiece Oinc, Centapiece Oinc, Rose, Honey, Steel Wool, Fleshy Bulb, Gears, Honeycomb, Red Gem, Blue Gem, Thulecite Fragments, Thulecite, Bramble Bulb, Jungle Burr, Dug Nettle Plant, Tea Tree Seed Pod, Orange Gem, Yellow Gem, and Green Gem.
* Charlie can now get Steel Wool through White Whale, Quacken, Spider Monkey (25% chance), and Pugalisk.
* Fixed Lunar Core being able to spawn on water.
* Rainbow Sword rework, attack effect now depends on the color of the light emitted, which changes every 4 seconds. All light deal a default weapon damage of 68.
** Red light: steal 5 health, deal 5 fire damage, 1% chance to get a Red Gem.
** Orange light: both attacker and target move to random locations around, target has a 50% chance (10% if it is a boss) to lose the desire to attack attacker. 1% chance to get a Orange Gem.
** Yellow light: increase 1 attacker temperature if the temperature is below 70, absorb heat if the temperature is more than 69, setting the temperature to 35 and extinguish the surrounding fire / smoke . 1% chance to get a Yellow Gem.
** Green light: increase 3 attacker sanity, poison poisonable target, target has a 25% chance to directly drop death loot (able to drop multiple times). 1% chance to get a Green Gem.
** Blue light: freeze target for 0.5 seconds, target has a 25% chance to drop Ice if any DLC is compatible. 1% chance to get a Blue Gem.
** Cyan light: has a 50% chance -- increase 3 attacker sanity / poison poisonable target / target has a 25% chance to directly drop death loot (able to drop multiple times), a 50% chance -- freeze target for 0.5 seconds / target has a 25% chance to drop Ice if any DLC is compatible. The following effect will always trigger -- if the attacker has been poisoned, eliminate the poisoned state / reduce 1 attacker temperature when the temperature is more than 0, release heat when the temperature is less than 1, resetting the temperature to 35 and dealing 5 fire damage to target. 1% chance to get a Blue Gem or a Green Gem.
** Purple light: For every 1 Nightmare Fuel in the attacker's inventory, added bonus 1 armor-piercing damage, for every Puerple Gem, added 2, for every Pure Horror, added 4, if target health reaches 50% before receiving this damage, the attacker is healed, the healing amount depends on the bonus damage. When there are no dark items in the inventory, there is a 10% chance that the target will drop 1 Nightmare Fuel. When the number of dark items in the inventory exceeds 39, more dark items will be dropped. 1% chance to get a Puerple Gem.

Update: 24 Sep, 2024 @ 9:43pm

Code improvement

Update: 23 Sep, 2024 @ 6:05am

* Increased the challenge when playing as Charlie: Hound / Cave Worm / Bat / SW Crocodog / HAM Vampire Bat now have a chance to resurrect and become the shadow form on death. Thhis change only applies to the character Charlie. Can be turned off in the settings.
** The default initial chance is 50%, increasing the chance by 1% every 10 days survived. When Charlie equips a lunar item, the chance becomes 0%. The commonality of these shadow creatures is that they can only be attacked by non-shadow forms of Charlie and will only target her, teleporting near Charlie when being out of the loading range. When equipping shadow items, these shadow creatures cannot be attacked.
** Shadow Hound: 300 Health, 20 Damage, attacking normal Charlie can force her to become the shadow form for 30 seconds, which cannot turn back during the time. Loots: 5% Nightmare Fuel, 1% Pure Horror.
** Shadow Fire Hound: 225 Health, 55 Damage, attacking normal Charlie can force her to become the shadow form for 30 seconds, which cannot turn back and deals 100 fire damage directly during the time. Every time attacking Charlie, it will set her on fire and deal 5 fire damage directly, having a 50% chance to ignite burnable things (such as Wood Armor) on the equipment slots. When attacked by Charlie, it has a 50% chance to set her on fire, Charlie always takes 1 fire damage directly, havuing a 50% chance to ignite burnable things on the equipment slots. Loots: 3% Nightmare Fuel, 0.5% Pure Horror, 0.75% Red Gem.
** Shadow Ice Hound: 225 Health, 100 Damage, attacking normal Charlie can force her to become the shadow form for 30 seconds, which cannot turn back during the time. Attacking Charlie or being attacked by her freezes her for 1 second. When attacking her, it has 50% chance to drop all items on the equipment slots, 10% chance to do so when attacked. Loots: 3% Nightmare Fuel, 0.5% Pure Horror, 0.75% Blue Gem.
** Shadow Bat: 200 Health, 75 Damage, attacking Charlie 3 times forces her to be shadow form for 30 seconds, which cannot turn back. Split off a 25% health Shadow Bat when health reaches 50%, split off a 12.5% health Shadow Bat again when health reaches 25%. Loot: 1% Nightmare Fuel, 0.1% Pure Horror.
** Shadow Crocodog: 350 Health, 17.5 Damage (Land) / 35 Damage (Water), heal itself for 4 every 2 seconds when being on water, attacking Charlie 3 times forces her to be shadow form for 30 seconds, which cannot turn back. When being attacked by Charlie, having a 25% chance to turn her into shadow form. Loot: 5% Nightmare Fuel, 1% Pure Horror, 0.5% Hound's Tooth.
** Shadow Blue Crocodog: 275 Health, 30 Damage (Land) / 120 Damage (Water), heal itself for 4 every 2 seconds when being on water, attacking Charlie 3 times forces her to be shadow form for 30 seconds, which cannot turn back. When being attacked by Charlie, having a 25% chance to turn her into shadow form. Attacking Charlie or being attacked by her increase Charlie's wetness for 20 (50 on water), when the wetness reaches at least 90, Charlie will lose 10 sanity every time attacking it, remove all wetness if being attacked by it, but Charlie will also take 100 fire damage. Loot: 5% Nightmare Fuel, 1% Pure Horror, 0.5% Hound's Tooth, 0.25% Blue Gem.
** Shadow Yellow Crocodog: 225 Health, 100 Damage (Land) / 150 Damage (Water), heal itself for 4 every 2 seconds when being on water, attacking Charlie 3 times forces her to be shadow form for 30 seconds, and taking 125 fire damage, which cannot turn back. When being attacked by Charlie, having a 25% chance to turn her into shadow form, poisons her, and deal 4 poison damage to her every time, 4 times in total. Attacking Charlie poisons her and deals 50 poison damage. Loot: 5% Nightmare Fuel, 1% Pure Horror, 0.5% Hound's Tooth, 0.1% Yellow Gem.
** Shadow Vampire Bat: 375 Health, 100 Damage (Day) / 150 Damage (Dusk) / 200 Damage (Night), attacking Charlie 3 times forces her to be shadow form for 30 seconds, which cannot turn back. Heal for 17 (Day) / 34 (Dusk) / 51 (Night) every time it attacks Charlie. Split off a 40% (a 50% chance to an additional 35% health Shadow Vampire Bat) Shadow Vampire Bat when health reaches 50%, split off a 20% (a 50% chance to an additional 15% health Shadow Vampire Bat) health Shadow Vampire Bat again when health reaches 25%. Loot: 7.5% Nightmare Fuel, 1% Pure Horror, 2.5% Pig Skin?, 1.75% Vampire Bat Wing?.
* Fixed Night Star Caller's Staff and Sword of Loong providing cooling effect for Charlie.
* Plant Food and Feather of Loong only drop when the time needing them arrives.

Update: 18 Sep, 2024 @ 11:39pm

Code improvement

Update: 18 Sep, 2024 @ 12:49am

* Opened 8 Lunar Skills of Charlie.
* Every time the moon is full, 5 Flowers of Moon will be spawned at random positions within 300 tiles of Charlie. Picking each Flower of Moon will earn 1 Pure Brilliance. The naturally spawning Flower of Moon will gradually disappear during the daytime.
* Added Pure Brilliance. It is Charlie's main item for unlocking lunar skills and crafting lunar equipment.
* Survived for at least 20 days, after which the full moon will spawn the Lunar Core at random locations. Lunar Core can destroy shadow creatures for Charlie. To activate Lunar Core, 8 Pure Brilliance is required to be placed in the 8 circular sockets respectively (and wait a few more seconds). The activated Lunar Core restores Charlie's sanity and allows for right-click interaction to enable the Lunar Core screen. The Lunar Core screen capabilities are as follows:
** Unlocked any lunar skill: Charlie can purify 8 Nightmare Fuels and 4 Rocks into 1 Pure Brilliance. The conversion process restores 3 sanity.
** Unlocked any 1 set of lunar skills: Is able to purify 1 Pure Horror and 1 Rock into 1 Pure Brilliance. The conversion process restores 3 sanity. Charlie unlocks the special ability of Pure Brilliance after picking a natural Flower of Moon: consuming 1 Pure Brilliance immediately completes the growth of surrounding crops and harvests them.
** Unlocked any 2 sets of lunar skills: Giving 1 Pure Brilliance to Book of Skill (consume 1 Pure Brilliance) unlocks the ability of Book of Skill to store lunar items. One can unlock the ability to right-clicking (must hold down Ctrl) create Lunar Rock after mining a rock. Creating lunar rocks takes 12 days to cool down, and it is necessary to use Multifunctional Tools or bombs to mine lunar rocks in order to have loots. The loots of lunar rocks include various minerals (including Pure Vrilliance), and the lunar rocks self recover to their original form after 10 days. Lunar Rocks can be completely destroyed by bombs.
** Unlocked the Inspiration Mist lunar skill: One can create 1 Lunar Angel with 4 Gold Nuggets, 6 Honey, and 18 Pure Brilliance. One of its functions is to create fog (holding down Ctrl to cast spells attempts to spawn puddles instead), eliminating fog and puddles without holding Ctrl.
** Unlocked any 3 sets of lunar skills: When interacting with the Flower of Moon, consuming 2 Pure Brilliance can unlock the ability to create a Seed of Moon. Continuing to interact can use 3 Pure Brilliance and 5 Petals to create a Seed of Moon. Flower of Moon via Seed of Moon will not disappear during the day, and can be transplanted with a shovel, 5 days of grow, can be picked for 1 Pure Brilliance. When it rains, consuming 3 Pure Brilliance unlocks the ability of Pure Brilliance at the water source: When throwing Pure Brilliance to a non-shadow water source, obtaining 1 Lunar Drop, having a cooldown of 2 min. Shadow Water Source: Cave Pond, Shadow Acid Pool, Shadow Puddle, End's Well, RoG ocean. One can synthesize 1 Full Lunar Drop from 4 Lunar Drops. When using the Rose Glasses ability on the shore, one can consume 10 Pure Brilliance to unlock the purification ability of Lunar Drops and Full Lunar Drops: right-click to purify the surrounding shadow material, turning it into Pure Brilliance. Lunar Drop can convert up to 12 items, and Full Lunar Drop can convert up to 60 items.
** Unlocked all lunar skills: one can craft Lunar Tiara, Lunar Crown, Lunar Armor, and Lunar Shield.
* Flower of Moon and Lunar Core do not spawn in caves.
* Added Lunar Tiara, having 2400 durability, 100% damage reduction effect, able to use Pure Brilliance (25%), Lunar Drop (25%), or Full Lunar Drop (100%) to restore durability. When equipped, every 5 seconds (3 seconds instead if Lunar Armor is already equipped), it consume 20 Wetness to gain 1 Lunar Drop (a 25% chance to gain a Lunar Drop instead if no DLCs are enabled). Equipping Lunar Tiara gains 1% speed boost for each Lunar Drop in Charlie's inventory, 2% speed boost for each Full Lunar Drop in Charlie's inventory.
* Added Lunar Crown, having 3600 durability, 100% damage reduction effect, able to use Pure Brilliance (25%), Lunar Drop (25%), or Full Lunar Drop (100%) to restore durability. When equipped, every 4 seconds (2 seconds instead if Lunar Armor is already equipped), it consume 15 Wetness to gain 1 Lunar Drop (a 25% chance to gain a Lunar Drop instead if no DLCs are enabled). Equipping Lunar Tiara gains 1% speed boost for each Lunar Drop in Charlie's inventory, 2% speed boost for each Full Lunar Drop in Charlie's inventory.
* Added Lunar Armor, having 4500 durability, 100% damage reduction effect, able to use Pure Brilliance (25%), Lunar Drop (25%), or Full Lunar Drop (100%) to restore durability. When equipped, every 5 seconds (4 seconds instead if Lunar Tiara or Lunar Crown is already equipped), consuming a Lunar Drop or a Full Lunar Drop (Preferentially Full Lunar Drop) to heal all nerarby followers, each Lunar Drop heals them for 300 health (and they gain 75% damage reduction for 3 seconds), while each Full Lunar Drop heals them for 450 health (and they gain 90% damage reduction for 3 seconds), using Full Lunar Drop also freezes all nearby non-followers mobs for 10 seconds, those unfreezable will take 10 planer damage instead.
* Added Lunar Shield, having 2000 durability, 100% damage reduction effect, dealing 68 damage, wlll not consume durability if attacking but being attacked will, able to use Pure Brilliance (25%), Lunar Drop (25%), or Full Lunar Drop (100%) to restore durability. When equipped, every 4.5 seconds, consuming a Lunar Drop will increase its own dealing damage for 10, consuming a Full Lunar Drop will increase its own dealing damage for 50, no caps for its increased damage, using Full Lunar Drop also forces all nearby mobs to sleep for 20 seconds, those cannot sleep will take 10 planer damage instead.

Update: 14 Sep, 2024 @ 8:50am

* Added Mooncake and Mooncake Machine.
** Items that can be placed in the Mooncake Machine: butter, honey, bird egg cooked, tallbirdegg cooked, doydoyegg cooked, waffles, fresh fruit crepes, nitre, honey ham, honey nuggets, taffy, gummy cake, jammy preserves, pumpkin cookie, fruit medley, cut lichen, worm berry, corn, berries juicy cooked, lotus flower, nectar pod, tuber bloom crop cooked, bramble bulb, cactus flower, seaweed cooked, coffee beans cooked, coconut cooked, sweet potato cooked.
** Each item can only be placed once in the same Mooncake Machine. For example, if honey has already been added, it cannot be added to other 8 slots.
** Mooncake automatically restore its freshness on full moon. Eating Mooncake will restore 100 health, 200 hunger, and 50 sanity. The lower the sanity, the more Nightmare Fuel is obtained (Maxwell and Charlie get double the amount of fuel, while Wormwood gets halved). Excessive sanity does not provide Nightmare Fuel, leading to a period of sleep instead. Shadow Charlie eating Mooncakes will not gain any Nightmare Fuel nor enter sleep, just taking 100 fire damage.

Update: 12 Sep, 2024 @ 5:29am

* Added Punching Bag from DST.
* Cane of Flower is now a shadow item.

Update: 11 Sep, 2024 @ 1:16am

* Fixed unable to build something with action key.
* The Lazy Deserter now drops the item one when destroyed.

Update: 10 Sep, 2024 @ 4:09am

* Improved all Charlie skill icon images.
* Fixed Puddles not updating item state when disappearing.
* Wind Conch and Living Artifact can now be used to unlock throne for Charlie.