Garry's Mod

Garry's Mod

FenFox's Construct
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Update: 23 Nov, 2024 @ 11:45am

* replaced concrete arches with a smoother curved custom model
* fixed a weird displaceent alpha seam near the lake (mostly)

Update: 22 Nov, 2024 @ 9:04pm

* fixed some small texture issues
* updated the "map by" credit name from fenfox to blue to match my current display name
* fixed a ladder dismount point by the lake
* moved the 3d skybox to be directly under the deep pit for ease of access for people that like to be giants
* other misc. tweaks
* regenerated the navmesh
* updated workshop thumbnail- the map hasnt been like that for literal years
* replaced the weird double satellite dish on the rotating tower with a custom model

Update: 11 Mar, 2024 @ 5:04pm

* finally. fixed. the. freaking. elevator!!!!!!

* also fixed a ladder on building 16 not working correctly

* replaced a couple tf2 light fixture models with portal 2 models because the tf2 models were giving me issues with my current asset packing method and they look better in the aperture themed building anyway

* regenerated the navmesh

Update: 5 Jan, 2024 @ 7:41pm

* re-added the navmesh (saw no reason to continue procrastinating once i found the navmesh optimizer addon)

Update: 4 Aug, 2023 @ 1:03pm

* fixed potentially corrupt BSP file by recompiling, and content may have gone missing as a result.

please let me know if there is actual missing content (not missing reflections, know the difference.)

Update: 24 May, 2023 @ 3:32pm

* attempted to pack missing files from the previous version
* removed navmesh (due to incompatibility...i need to rebuild it but its not a high priority for me)

Update: 27 Mar, 2023 @ 1:27pm

replaced the elevator in building 11 with a ladder because it was always broken somewhat and i am tired of trying to fix it.


thats all.

Update: 29 Dec, 2022 @ 8:49am

* added custom-designed sound effects for when the satellite dish is connected or diconnected to one of the other buildings

* reduced volume of the dish tower rotation so the new sounds can be more easily heard

* removed soundscapes (they randomly started to work after previously never working, and i decidedly didnt like them. might re-add custom ones in a later update)

* fixed a skybox rendering issue near the waterfall

* made pit 10 much deeper

* removed unused lua

* finally generated a navmesh

Update: 15 Nov, 2022 @ 10:37am

* changed the way the moving building looks; it now has a custom model for the wheels instead of ugly brush work
* the rails the moving building moves on are better now too
* other small changes i forgot to document again
* updating workshop screenshots and stuff
* updated map icon

Update: 14 Nov, 2022 @ 7:53pm

* hopefully fixed the massive "missing content" blunder that happened somewhere in the recent updates
* also removed the glass dome that was going to be in this update due to the possiblity of it casting bad shadows with certain "CSM' mods

many apologies for the missing content before!

let me know if theres still a problem, because im still working out a good pipline/workflow for my gmod mapping