Arma 3
VIO-BECTI Vanilla Stratis
Showing 1-9 of 9 entries
Update: 26 Jun, 2024 @ 7:22am

[V2.0.4] Changelog:

Added: commander ability to setup statics
Added: default "MANW" Insignia
Added: toggle mode for earplugs
Added: Option to disable tokeover distance for units on respawn
Added: Option to respawn with last gear
Added: internal statistic, maybe we'll show it on endscreen later
Added: Salavgers to Units camera - unflip for all if stuck
Changed: positioning of vehicles after loading
Changed: rearming behavior for statics
Changed: Max Queue amount in factorys
Changed: discount for AI only in harderAI skills
Changed: AI skill calculation
Changed: price calculation of all statics
Changed: salvagers now in one single group
Changed: better vehicle lock behavior - locked by player
Fixed: must allways hack UAVs+UGVs
Fixed: some old Arma2 damage stuff
Fixed: error on loading the supply
Fixed: building blocked in not in restricted area
Fixed: firefighter siren not working
Fixed: AI commander didn't take command
Fixed: more old Arma2 dammage stuff found
Fixed: Opfor AI squads hire parade units
Fixed: Error picture not found

Update: 4 Sep, 2023 @ 9:21am

V2.0.2_c230817
Fixed: disband team not working

Update: 22 Jul, 2023 @ 2:18am

VIO-BECTI V2.0.2

Added: UAV 06 antimine backpack
Changed: Some Arty UI improvements
Fixed: HQ spawns twice
Added: Param to start near Town is back
Changed: larger capture bar
Added: Chernarus and Takistan

Update: 18 Jun, 2023 @ 4:21am

V2.0_230618 (final 2.0)
Added: Artillery can change mode + max range in params
Added: Save empty vehicles and player funds by ID
Added: units count in towns
Added: VAM (Vehicle Appearance Module)
Added: charlies civilian medic support
Fixed: load and save user funds
Fixed: only one pylon setting can be saved
Fixed: Stuck in building cam if build on water
Fixed: vanilla rearm works in CTI
Fixed: Town capture gets broadcasted
Fixed: exception at townspawn
Fixed: some gear issues
Fixed: naval upgrade cost too high
Fixed: error on using arty
Fixed: map markers for loaded vehicles
Fixed: ammo truck has fuel model
Fixed: some upgrade times
Fixed: price calc for items sometimes wrong
Fixed: cant disband Team on dedicated servers
Fixed: Salvagers not working
Fixed: Damage <null> on building hit
Changed: Option to enable only special salvager units
Changed: code cleanup - tech matrix changed
Changed: only 1 infoline on artyshots
Changed: Desc and values "TOWNS: Protection Range"
Changed: Town vehicles spawn heading north now
Changed: info if you in restricted area for basse
Changed: Upgrade descrioption
Changed: Tanoa map update (spawns)
Changed: capture bar now wider for long names
Changed: more medics in AI groups
Changed: HQ to truck on tanoa, mske for transport
Changed: lowerd tank amount in 60SV towns
Changed: spawn chance of some units
Changed: some param default values

Update: 9 Jan, 2023 @ 6:02am

V2.0_230109
Added: Integrated Phylon Management

Added: new additional preset param
Added: buildtime of units in purchaselist
Added: time to reseach window
Added: time to fire artillery misson
Added: LDF units
Added: Map Livonia
Added: Infantry spawn prevention to spawn under the map
Added: More options for Stamina System
Added: param for bounty upon entity killed
Fixed: Automatic max upgrade calculations
Fixed: Infantry spawn to high an gets injured
Fixed: AI squads waiting to long for units in base
Fixed: AI Commander don't reseach all tech
Changed: respawn params (now one mobile / one static)
Changed: unflip vehicle function to make it safer
Changed: Reactivated reammo costs (Phylan Man. workaround)
Changed: default start Funds/Supply
Changed: buildtime calculation, now wider scalable
Droped: Phylon Manager support (now integrated)

Update: 1 Sep, 2022 @ 12:41am

error while updating

Update: 1 Sep, 2022 @ 12:35am

V2.0_220831
Changed: Whole Techtree!
Added: Complete Persistence Update!

Added: Param for Structure resell ratio
Added: better HQ mobilisation logic
Added: Field repair param
Added: funny beacon and siren usage of salvager now possible
Added: Zeus implementation
Changed: HCs now visible in lobby but fixed to 3
Changed: AI Base placement a bit
Changed: Spawn logic for town units
Changed: Heavy weaponry for all (balancing)
Fixed: Error when building salvagers
Fixed: Attachmentslots not highlightet on drag item
Fixed: can't build FOB with active AI commander

Update: 19 Aug, 2021 @ 12:04am

[Changed] Some default parameters
[Fixed] Independent start don't work
[Added] image on loadscreen

Update: 11 May, 2021 @ 11:46pm