Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Rome II Total Realism IIII
Showing 121-130 of 135 entries
< 1 ... 11  12  13  14 >
Update: 29 May, 2021 @ 10:15pm

beta 11

- expanded battlefield terrain effects on speed, charge,missile block chance, bracing and bonuses against cavalry
- adjusted experience levels for generals and other campaign characters
- adjusted bonus effects provided by various characters, buildings and research
- experience impact on unit stats decreased
- units with helmets now got deflection bonus against missiles (only works from the front). Units without helmets are now more vulnerable to missiles
- overhaul to unit stats, armors, shields, melee weapons and projectiles
- adjusted units special abilities stats to accommodate for new unit stats
- attacked in the rear morale impact increased

Update: 27 May, 2021 @ 10:07pm

beta 10

- reduced charge value from slingers ,archers and artillery units
- small changes to melee damage to all weapons.
- Caesar in Gaul campaign recruitment time increased to 2 turns for all units.
- Roman units are only recruitable in Cisalpine Gaul in Caesar in Gaul Campaign.
- Romanisation initiative effects adjusted, it now provides extra recruitment slot
- enabled option to "liberate" to all factions

Update: 26 May, 2021 @ 9:49pm

beta 9

- adjusted marine units for Wrath of Sparta campaign (added javelins)
- increased shield deflection chance for all shields by 10%
- further improved melee weapon damage values
- reduced charge value from slingers, archers and artillery units
- adjustments to movement speed for various units

Update: 26 May, 2021 @ 12:50am

beta 8

- small adjustments to auto-resolve formula
- reduced charge value for shock and melee cavalry
- adjusted stats for Hellenic sword units
- increased defense value for hoplon/aspis shield
- increased defense value for scutum
- adjusted stats for projectiles
- reduced amount of recruitment slots from certain buildings

Update: 24 May, 2021 @ 10:19pm

beta 7

- Added back slashing animation for Celtic and Germanic sword units
- Added modified Hoplite animation, so they wont rise shields against incoming missile fire (shields are strapped on arm)
- Removed "Hoplite Phalanx" formation, replaced with "Formed Attack" formation which is now renamed.
- Reduced formation rotation speed for Hoplites
- Hoplite formation is now deeper
- Added all missing animation definitions from vanilla game to prevent further unit CTDs
- Added Javelins to Celtic units in Rise of Republic campaign
- Modified armors worn by Centuriae units (added Pectorale and Italic armors)
- Slightly adjusted armor stats
- Lots of minor unit stat fixes

Update: 24 May, 2021 @ 5:45am

- Updated Rise of Republic Samnite and Etruscan units
- Fixed CTD caused by Sardi infantry equipped with "boxers", apparently game doesnt recognize its animation for some reason
- adjustments to spear equipped infantry melee attack stats
- slight adjustments to armors and shields values

Update: 23 May, 2021 @ 10:21pm

-updated Rise of Republic melee units, most of them got precursor javelin
-updated Rise of Republic melee unit formations
-added R2TR3.0 color scheme for most factions (no Rise of Republic or Empire Divided yet)
-modified Thureophoroi formations and stats

Update: 23 May, 2021 @ 1:16am

- hotfix for Italic Militia infantry not having any weapons or shields

Update: 23 May, 2021 @ 12:35am

- fixed CTD on campaign start

Update: 22 May, 2021 @ 11:37pm