Garry's Mod

Garry's Mod

Slave of GMod
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Update: 10 Jul, 2014 @ 1:16am

-- Misc:

- Fixed some errors related to bots.
- Bots now can lose you if you try run away.
- Added lag compensation for bots, hopefully this will solve some hit detection issues.
- Fixed character sorting not working as it should.
- Slightly changed melee size.
- Added player names in team based gametypes.

Update: 30 Jun, 2014 @ 10:38am

None Provided

Update: 30 Jun, 2014 @ 2:09am

-- Misc and RDM:

- Added tiny delay between spotting an enemy and attacking for bots. This mostly applies to gun-wielding bots. (they do have tiny delay in Hotline Miami as well).
- Gun wielding bots no longer charge at you at full speed (unless attracted by gunshots).
- Fixed bots being unable to kill players with normal knife.
- Added random traitor bot to the Random deathmatch as well.
- Slightly improved bot's line of sight.

Update: 29 Jun, 2014 @ 11:42am

- Small tweaks for nextbots.

Update: 29 Jun, 2014 @ 7:52am

-- Misc:

- Added bots and stuff like that.
- Added *.nav files for all current maps.
- Added sog_greed_v2 by Pufulet.
- Various weapon tweaks.
- Reworked fists to be a bit less retarded.
- Fixed a bug where players could not pickup propane tank thingy.
- Added gun executions.
- Changed main menu song.
- Character selection is now binded to spacebar instead of right mouse button.


-- Random Deathmatch:

- Added few bots that will try to kill you.
- Added "sog_rdm_bots_enable" convar to enable/disable bots in rdm.
- Added "sog_rdm_bots_amount" convar, so you can set amount of bots that can spawn in rdm.
- Added tiny spawn protection.
- A new cutscene.


-- Axecution:

- Added bots as well. When more players join - they will replace bots one by one. Think of mixed singleplayer mode.
- Added "sog_axecution_bots_enable" convar to enable/disable bots in Axecution.
- Added "sog_axecution_bots_imitate_amount" convar that sets the amount of bots for Axecution.
- Money printers now will only spawn if there are more than 2-3 players on a server.

Update: 16 May, 2014 @ 5:39am

- Few weapon tweaks.

Update: 15 May, 2014 @ 6:03am

-- Misc:

- Just few fixes. Nothing special.

Update: 11 May, 2014 @ 2:32am

-- Axecution:

- Removed pickups. Map based props are still there.
- Replaced character placeholder with actual characters (from rdm and drama).
- Added a Server Owner that spawns when there are more than 10 players. Killing himm will count as victory as well. Amount of players required for server owner to spawn can be tweaked via "sog_axecution_so_players" convar.
- Added few checks to possibly prevent from round being stuck.
- Bonus shotgun in the trunk for Axe Guy when server owner is presented.


-- Serious Drama:

- Added "sog_drama_maxrounds" convar to tweak the amount of rounds. Keep this one even.
- Added a small timer under the score on HUD.
- Some stuff might freak out after that, so let me know if anything weird is happening.


-- Misc:

- Added extremely greedy cutscene.
- Added M1014 shotgun. Also spawns as bonus for Axe Guy.

Update: 25 Apr, 2014 @ 9:29am

- Added sog_disco by Stelk. Basically a smaller version of sog_nightclub.
- Added couple more weapons.
- Added a bit more hints for new players.
- Fixed weird alignment in character selection menu.
- Another cutscene.
- Few tweaks/fixes that I've forgot to write down.

Update: 21 Apr, 2014 @ 12:55am

- Limited max amount of printers to 2. They will also spawn randomly across all possible locations. (Axecution)
- Added "point_van" and "point_car" entity, so mappers can manually place them.
- Added swing sound to fists.
- One more cutscene, because why not.
- Few minor tweaks, that I've forgot already.