Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Constantine: Rise of Christianity Part 2
Showing 21-30 of 34 entries
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Update: 30 May, 2014 @ 10:37am

Update: 27 May, 2014 @ 1:05pm

Update: 18 May, 2014 @ 6:23pm

Update - Completely redone startpos. (These changes affect new campaigns only)
- New playable faction: Christian Armenia.
- Completely new and customized Chapter Missions for the Roman factions, the Sasanian Empire and the Franks.
- New Victory Conditions for most factions.
- New Custom Faction introductions on the campaign map.
- All faction leaders now have special traits/ranks.
- New Custom models for Sasanian, Armenian and German leaders.
- Starting buildings and other starting issues fixed.
- Goth faction is now completely germanic in culture and religion.
- Huns are a new faction so that the Nomad DLC is no longer required to play them.
- Current Hun and Goth campaigns will be negatively affected due to these changes.

Other changes (save game compatible):
- Better AI Recruitment Mod by Litharion now included. This will drastically improve AI army composition. Big thanks to him for letting me use his mod.
- Consolidated Eastern recruitment buildings. There is now 1 land barracks and 2 stables (rather than 2 and 3, respectively).
- Expanded Sasanian, Armenia, Huns and Picts rosters with more units.
- CAI personality changes: AI will now be more aggressive and militaristic.
- Altered various battle settings to slightly increase battle times, improve unit cohesion and fatigue/morale effects.

Update: 8 May, 2014 @ 10:31am

Update: 24 Apr, 2014 @ 1:49pm

Update
- Fixed some missing Auxiliary unit names.

Update: 23 Apr, 2014 @ 12:18pm

Update: 21 Apr, 2014 @ 4:59pm

Update - Germanic Faction Pack
- Overhauled rosters for Goths, Franks and Lombards. Many new units and reworked textures/units. See images section for examples.
- Goths, Franks and Lombards start with more technologies researched (new campaign required to experience).
- Added in more religious conversion effects for temples for various factions.
- Added option for all factions to sack, liberate and loot settlements.
- Fixed Gothic commander options.

Update: 19 Apr, 2014 @ 1:37pm

Update:
- Fixed the bug that made it so you couldn't attack Rome, couldn't move Maxentius and couldn't select Constantine's English army - but it requires a new campaign unfortunately. I am sorry everyone about the bug, this is a huge overhaul and a work in progress. Thanks to everyone who reported it.
- An easy fix if playing as Constantine is to disband Dalmatius' army (or assassinate/replace him).
- If you want to try to fix your save game, go here: http://www.twcenter.net/forums/showthread.php?631816&p=13789923&viewfull=1#post13789923

- Also fixed Roman temple models on campaign map.

Update: 19 Apr, 2014 @ 11:33am

Update: 17 Apr, 2014 @ 6:40pm

Update
- Removed audio when selecting starting characters for Roman factions until I can fix the audio type (only new campaigns will experience this).
- Added religious conversion bonus to tier 1 barbarian temples.
- Temples redone for Gothic Paganism.
- Fixed Custom Battle units to match in game rosters.
- Fixed Lombard starting units (only new campaigns will experience this).
- Fixed starting spy portraits for Roman factions (only new campaigns will experience this).
- Added four new Germanic units and reworked some unit names in preparation for a much larger Germanic update.