Rivals of Aether

Rivals of Aether

Hit
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Update: 23 Nov, 2021 @ 7:29pm

vD.E

Definitive Hit is here! Featuring smaller sprites and some adjustments.

Attacks
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Jab- Jab 3 removed as it served no real purpose. Jab 1 has reduced knockback and angle change to allow other moves to connect better from it. Hit also moves forward less on each hit to work better with the smaller size.
Ftilt- Also goes a shorter distance like Jab.
Dtilt- Knockback growth removed. Angle changed to allow side b reads.
Nair- Now halts Hit's forward movement, and also has increased stun to better allow the move to connect. Nair 3 now only spikes.
Bair- Slight decrease to knockback growth.
Down special ground- Slightly decreased knockback.
Side special- Knockback growth on A attack removed and has increased stun to help make the move for viable. Do to the smaller size we also added a cooldown to side special, this makes it a bit easier to deal with him.
Up special- Increased endlag and landing lag. The move was waay too good as a movement/evasion tool with Hit's smaller size.
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And that's really all there is. So pick him back up or download him now and try the new and improved universal assassin!

Update: 23 Nov, 2021 @ 6:43pm

v1.25

Update: 19 Sep, 2021 @ 10:47am

v2.0

After a long hiatus..not as long as super but, Hit returns with a new update!

Attacks
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Stance(Nspecial)- Now has reduced start up time.
Fspecial- Increased invincibilty during teleport, reduced endlag on all actions.
Jab- Increased invincibilty during teleport, jab 2 comes out faster.
Utilt- Angle changed to allow combos.
Dtilt- Angle changed to allow different combo routes along wiht upper body invincibilty.
Uair- Angle..changed yeah you get it.
Bair- Slightly faster start up.
Ustrong- Comes out faster and the blast is no longer optional.
Fstrong- knockback and angle adjustments to make the move more consistent.
Molotov(Dspecial)- Increased dmg and angle change.
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Other changes
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Increased movement speed.
While crouching hit now becomes far heavier allowing you to tank certain hits that would normally kill.
Standing hurtbox has been adjusted.
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And that about covers it, pure buffs for our assassin here. Check out the changes and have some fun making them donuts!

Update: 17 Aug, 2021 @ 5:21pm

v1.5

A very small patch for hit here.

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Nspecial- You can now cancel it during the stance phase by tapping down.
Fspecial- Now starts up 3 frames faster.
Fsmash- Along with fixes to the offset knockback has been adjusted to better connect the attacks. You can also no longer tech out of the last attack.
A few moves have had offset fixes and double jump has been remade.
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Yeah not a whole lot but i feel hit is in a solid place, so these changes are just to make him a bit more enjoyable.

Update: 5 Jun, 2021 @ 5:42pm

v1.22

Update: 25 May, 2021 @ 6:18pm

v1.22