Imperator: Rome

Imperator: Rome

Ultimus
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Update: 4 Feb, 2023 @ 10:30pm

Preview 14

Added

- Spear Infantry unit type
- Status traits for Eastern Rome representing the two major chariot racing factions (Blues and Greens)

Balance

- Increased the great family count by 1 for Local, Regional, Major and Great Powers
- Increased the territory requirements for each rank by 20% e.g. Great Power now requires 600 territories

Characters

- Added two status traits for ERE (Blue Faction and Green Faction) with advantages and disadvantages to individuals, governors, and rulers
- Added the ‘Recruit to Faction’ scheme
- Consul trait now provides Ruler and Governor benefits

Culture

- Minor rework of the Aramaic and Levant culture groups

Events

- Minor (queued) event will notify when a ‘Recruit to Faction’ scheme has been completed

Setup

- Moved minor character Governors into a random great family (ease scorned family burden in the early game)
- Assigned initial faction traits to ERE (Blues more likely to be great families with the state religion, while Greens more likely to be minor characters and non-state religion)
- Changed Saxonia from republic back to tribal government

Technology

- Minor adds and changes

Warfare

- Updated levy types, stratagems, unit damage types to include Spear Infantry

Update: 14 Jan, 2023 @ 10:27pm

Preview 13.2

Minor update

- Minor update to some innovation requirements and descriptions
- Fixes for missing or misspelt localisation
- Fixes for scripting errors

Update: 9 Jan, 2023 @ 6:42am

Preview 13.1

Map

- Improvements and fixes for the state redistricting introduced in the last update

Update: 6 Jan, 2023 @ 11:16pm

Preview 13

Added

- Naphtha trade good

Balance

- Reduced all trade good benefits (to allow for larger provinces and more surplus good)
- Cities no longer gain +1 surplus
- Metropolis surplus reduced from +2 to +1

Character

- Added the 'Appoint Corrector' character interaction for Roman governors

Graphics

- New AI generated artwork

Map

- Redistricting of all states in and around the Roman Empire (remaining states to follow)
- States are generally larger (but not always)

Setup

- Added trade routes to Rome
- Added Akatziri (Hunnic vassal)
- Huns now start with Steppe Empire goverment form (a tribal government with dual rulers and four idea slots)
- Script to randomly changes trade goods to Naphtha

Update: 28 Oct, 2022 @ 6:31pm

Preview 12

Religion

- Added 14 Tengri deities
- Added 12 Slavic deities
- Made Ritualistic religion available to the Huns

Setup

- Added more Balto-Slavic minor countries

Update: 1 Oct, 2022 @ 12:17am

Preview 11

Culture

- Moved several cultures in West Germanic group
- Central Germanic to be eventually removed

Setup

- Added a number of smaller countries around the borders of Western Rome

Tech

- Minor fixes and balancing to innovation tree
- Added an early bypass selection to the civic tree for some cultures

Update: 9 Sep, 2022 @ 11:33pm

Preview 10.1

Events

- Fixed the incomplete donative event introduced in the previous update
- This event will fire on succession for WRE and ERE, allowing the new ruler to issue certain donations depending on their character

Update: 7 Sep, 2022 @ 5:37am

Preview 10

Culture

- Updates to Turkic culture group portraits

Setup

- Removed many WRE minor characters (mostly a purge of the poets and clergy... mostly)

Technology

- Major update to tech with original invention trees for Martial, Civic and Religious. Modified Oratory tree.
- Changes to tech level modifiers

Update: 22 Jul, 2022 @ 4:52am

Preview 9 (3)

Culture
- Large update to character name lists for most culture groups
- Minor update to Arabian nation names and adjectives

Coat of arms
- New coat of arms for Sassanid Persia, Armenia, Iberia, Albania, Lazica, Quraysh, Judham, Khuza, Azd and Aksum
- Fixed issue ‘white flag’ being generated for Arabian cultures

Military Traditions
- Fulcum now unlocks a military tactic and the Greco-Roman military traditions

Setup
- Minor changes to starting tech levels
- Changed Lazica back to the Armazaic religion
- Fixed Himjar using default tag
- Fixed Albania using default tag
- Fixed missing territories for Aksum

Technology
- Fixed issue with Master Craftsmen modifier
- Minor updates to the Oratory tech tree

Update: 3 Jul, 2022 @ 7:37am

Preview 8 (2)

Culture
- Vangionic and Variscian cultures added to the Central Germanic group
- Belgic added to the Celtic group
- Added historical Alemannic names

Events
- General improvements WRE historical event chain
- Gallic Rome will now start at war with WRE
- Updated the Roman Army event localisation and options

GFX
- Replaced load screens with mosaic style

GUI
- Added a tooltip for the current inflation modifier to the Economy window

Heritage
- Added the Alemannic Heritage

Setup
- Added inflation country modifiers for ERE and WRE (economic decisions TBA)
- Added the Roman legion Legio II Traiana Fortis based at Apollonopolis Magna
- Added historical characters from the Valentinian dynasty for WRE
- Changed south most Rugian tag to Rugiland and moved tribal Rugia to Gothiscandza
- Alemannia will start with one non-primary culture already integrated
- Small number Vangionic and Variscian pops added to the map

Technology
- Fixed some errors relating to cultural requirements and tooltips