Barotrauma

Barotrauma

[AH] Nemo's Nightmare
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Update: 6 Jun, 2021 @ 12:34pm

- Hidden decoratives that shouldnt were over the air.
- Hide some wires.
- Hidden Pirate Treasures.
- Erased the security bar of the pro captain, if you are a real pirate you dont need security bars. arrrrrr
- Increased the minimun of eggs over the ship to help to traitor to complete de husk missions or to make antidotes for them by the medical doctors. You will never know for what would you need it.
- Implemented the wire to dock with the navigation terminal of the pro captain

Update: 5 Jun, 2021 @ 5:06pm

Fixed Id_security cabinets

Update: 5 Jun, 2021 @ 4:35pm

Fixes:

Decorative Mudraptor Egg on captains room was falling.

Some Wires and relays wasnt Hidden in game from the new steering command.

New Features:

Implemented on secure steel cabinets idcard requeriments.
Implemented on toxin cabinet idcard requeriments.
Changed some order of the items on medical cabinet.

Erased Harpoons from armoury and implemented on the board.

Added instruments and some decoration

Update: 3 Jun, 2021 @ 7:06pm

Minor fixes: Some lamps wasnt powered, improved skin of the steer, and extended ladder of the captain room

Update: 3 Jun, 2021 @ 12:53pm

Big Update:
New version 1.7 ready and launched


New Features:

-Now you have a real steering at the stern of the ship for real Captains, If you are afraid of monsters, you are a chicken or you want some more protection and feedback. You can use the Navigation at the nose of the ship clicking on the button on the navigation or if you regret get back again to the Pro navigation terminal.

- Added new ilumination features to the new Steering. With interactions on them.

- Added Loose vents to the Ship to let play the Traitor Mode

QoL:

- The gate of the Reactor Room now dont need permission of the captain. Just click on the buttons.

- Improved detection of Jimmy The Headless Gunner at the bottom of the ship and also the charge rate and pool of the supercapacitor.

- Augmented the Recharge Rate of the Superior Coilguns.

- Added 2 cabinets at the electric zone of the ship with the tools you need.

- Added automatically close to the reactors room. But the rest on the submarine still depending on you. Like i always wanted.

- Fixed the lose bullets when you shoot with the backward coilgun and improved the range of vision.

- Rebalanced a little the Items on the ship

- Changed the system of cells to easealy launch people to the holes that they belong. (added buttons that open and close the cells instead of automatically close them when you enter there

Minor Changes:

- Renamed the Name of the hulls
- Improved the Ballast calculations to prevent the submarine to move up and down.

I gratefully accept any idea or feedback you would wish that i implement or balance.

I expect that you will like the changes

Update: 3 Jun, 2021 @ 12:45pm

Update: 1 Jun, 2021 @ 11:59am

Changed Levers lights HUD

Update: 1 Jun, 2021 @ 8:48am

Updated image

Update: 1 Jun, 2021 @ 7:59am

Definitive and Public Version

Update: 31 May, 2021 @ 3:25pm