Stellaris

Stellaris

At War: Starbase Improvements (3.9.*)
Showing 11-20 of 22 entries
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Update: 14 May, 2022 @ 11:31am

Fixed an issue with the Modules on Orbital Rings

Update: 12 May, 2022 @ 9:54am

updated descriptor file

Update: 12 May, 2022 @ 9:12am

updated to 3.4.*

Update: 17 Mar, 2022 @ 8:51am

Update: 22 Nov, 2021 @ 10:07am

Update: 8 Nov, 2021 @ 8:31pm

Update: 17 Sep, 2021 @ 3:37pm

Updated Descriptor.mod file

Update: 25 Jul, 2021 @ 10:18pm

After letting the KI play some games.
The KI is not building any Heavy Modules without the Tech.

Update: 21 Jun, 2021 @ 5:32am

Removed Limit from Heavy Modules.

!!!!DISCLAIMER!!!!
using to much heavy modules on NSC2 or Starbase Extended will show a Fleet Power of 1. (Its just Visual)

Update: 19 Jun, 2021 @ 7:47am

Heavy Modules can now be build on Grand Citadels and Solar Strongholds from NSC2
!!Limited to 3 of each Heavy Modules!!