Garry's Mod

Garry's Mod

Gm_Take&Hold
Showing 1-6 of 6 entries
Update: 16 Jun, 2021 @ 10:45am

A fix was done on certain npcs who were told to follow a non-existent pathway hence for the sitting duck npcs.

I added a Relay that sends an assault command after 15 seconds later of spawning the Hold Npcs hopefully giving any npc the objective again.

Update: 15 Jun, 2021 @ 11:19am

Hardened Crypts have been added.

-- 2 sets of hardened crypts for each hold
- Hardened crypts are stronger than normal crypts

Let me know if the Hardened Crypts feel too strong or so.

Update: 13 Jun, 2021 @ 10:36am

As reported about being stuck after death because of the teleporter, The Map Wide Teleporter has been removed however, I used the spawn teleporter to send the Player to the active hold and or last activated hold. You won't get stuck anymore.

-- Removed The Map Wide Teleporter

Update: 12 Jun, 2021 @ 12:18pm

Nothing much but the addition of the Main Spawn Room where you get one random weapon (Excluding Crossbow due to being an unreliable starting weapon.) and waits for you to exit the room via teleporter and starts the game. After you leave the room, you will not be able to spawn in the room again.

-- Main Spawn Room


Update: 9 Jun, 2021 @ 1:19pm

Quick Fixes
-- Supply Points Bypassing Point Count
-- Removed Hold Debug

Update: 9 Jun, 2021 @ 11:17am

Initial addon creation.