Company of Heroes 2

Company of Heroes 2

(2 - 4) Overgrowth
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Update: 8 May, 2014 @ 8:28pm

Added movement/site/shot blockers around groves. Added small texture tweaks and added detail. Reduced height of some groves.

Update: 29 Apr, 2014 @ 8:19pm

-Fixed second map entry point for both sides.
-Added more texture detail to main road.
-Fixed some ambient effects.
-Updated loading screen

Update: 23 Apr, 2014 @ 5:09pm

-Added ambient effects (dust, smoke, etc.)
-Moved a tree that blocked view of the base sector for northern base
-Adjusted sun direction

Update: 21 Apr, 2014 @ 6:58pm

I mistakenly deleted the orginal sga to oblivion so I needed to re-publish completely. Sorry to those who had subscribed before and must now re-subscribe. Feel free to remove the previous version.

What has changed:
-VPs are now spaced roughly evenly throughout the map (1 in the center, 1 in the east and 1 in the west).
-The fuel point in the east was moved slightly westward into the graveyard of the village.
-Strat points relocated to allow a swap with VP locations.
-More objects added.
-Territory capture points modified where necessary.
-More detail in texture added.
-More out of bounds (OOB) objects added (the map still needs work in this area).
-The default camera angle was changed to face East to West, rather than from North to South. This makes visibility far better and less objects obstruct the view of the player (though there were only a couple instances where this happened). Also, the players now face the untrenched hill by default, making the map look more appealing (I hope!).

Please voice your opinions here, they are always much appreciated!