Space Engineers

Space Engineers

Planet Celaeno & Moon Scylla
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Update: 1 Oct, 2023 @ 5:42pm

- Ambient planet sound volumes have been increased a little bit but still below vanilla planet ambient sounds volume.

- A larger tree of the same type as what is already on the planet has been added to create a bit more size variation in the trees.

- Small alteration to biome placement to try and better blend the two biomes together.

Update: 29 Jul, 2023 @ 10:07pm

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Planet Celaeno changes
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- Work shop pictures for the planet have been updated.

- Lowered the cloud layers so they are closer to the planet for a more realistic look.

- Removed the ability to mine sand to get silicon so now you will just get stone from it so If you want Silicon you will need to hunt down surface ore boulders to get it or process stone to get it.

- In the brown grasslands the trees are now all dead trees so no more green trees in those areas.

- Spiders will now spawn on a random timer as previously the Spiders would spawn some what continuously not giving the player much time to do anything.
in addition during the day Spiders will spawn 1 to 3 at a time and during the night Spiders will spawn 4 to 8 at a time.

- Weather pattern for the Scrub storm has been improved it is a around 50% lighter and in addition your LCD weather displays will now show the correct weather and list it as Scrub storm.

- Lightning will no longer strike grids this was done because the the planet is an easy start planet.

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I did have planes to make a version two of these planets but now will be updating these planets instead with new texture for the Scylla moon so i will be doing an update for the Scylla moon when i get some more time.

Update: 20 May, 2022 @ 10:26pm

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Planet Celaeno changes
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-Rock voxel texture reworked again, it is the same colour texture but it has a new detail texture giving it a very different look and is closer to what i wanted for this planet in the beginning but working with darker texture i found it to be challenging the problem with the way it was before is i could not get it to pop out at you and look much more like a cooled lave rock layer so i feel now this has achieved that and if anyone wants to share how they feel about the new look let me know in the comments.

-Ice voxel texture reworked, visually it is the same but now has a reflective wet look as previously it was just a flat texture so is now more realistic.

-Planet oxygen changed from %100 to %90.

-Density changed from %100 to %102.

-Weather min and max times increased so that there is a longer time period between incoming Weather.

-active weather pattern times have be reduced so the weather will not last as long.

-The planets fog has been significantly increased rendering more fog in the distance for a more realistic look.

-The outer clouds layer has been changed to better match the inner layer clouds


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Moon Scylla changes
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-Ice voxel texture reworked, visually it is the same but now has a reflective wet look as previously it was just a flat texture so is now more realistic.


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I did have planes to change all the texture on the moon Scylla but i did not want to change things too much in case there are those that like it as it is so instead i will make a version 2 of these planets with the new texture for Scylla and height map changes but i am not sure when i will be doing that so could be a while.

Update: 25 Feb, 2022 @ 9:10pm

Deleted unnecessary files.

Update: 25 Feb, 2022 @ 9:00pm

Sound volume for ambience increased a little bit.

Rock texture for the moon and planet got another rework as well as the moon soil texture where some of the darker spot on the texture have been lightened up to blend better.
No texture's have been changed just reworked.

some view distance tweaks done for rock textures.

Mined Ore Ratio changed when digging up sand to get silicon from 5 to 2 to make it a bit slower to mine on Celaeno.

Solar Output reduced during fog weather pattern from 0.9 to 0.6. on Celaeno.

Update: 11 Aug, 2021 @ 3:36am

Custom voxel textures for both planets have been reworked, this dramatically improves illumination from light sources on texture surfaces.

Two detail textures were added in for the sand and ice textures for the planet Celaeno.

Update: 17 Jul, 2021 @ 12:45pm

"Celaeno Rain Light" is now apart of the more common weather to take place on the planet along with the current common weathers, Celaeno Scrub Storm, Celaeno Fog Light and Celaeno Storm Heavy.

Update: 21 Jun, 2021 @ 8:58am

Fixed issue with surface ore boulders on both planets saying one thing but have a completely different ore inside, that should be fixed now.

Update: 21 Jun, 2021 @ 4:19am

Changes to Celaeno.

I will apologize for needing to make changes to the height map i feel doing it now is better than in 6 months time so this could afect some current games pepole may have started, this is and will be only one time i will do this.
if there are pepole out there who want the old version of this planet for there game because of the height map changes i can upload the old version if there is enough of a request for it so let me know if you feel you need it otherwise this will be the new version moving forward.

Increased the atmosphere size.

Increased the fog a little bit.

Ice is now apart of the ore you can find under ground, this was done due to the size of the planet and depending where you start players may not have access to a lake near by.

Weather min and max times increased a little bit.

added in sounds for the upper atmosphere (wind ambient sound)

Fixed an issue with the orange glow from the sunset or sunrise where the light from it would be somewhat jagged, the transition is much smoother now.

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No changes were made to Scylla
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Update: 17 Jun, 2021 @ 7:19am