Arma 3
Armor Plates System
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Update: 16 Oct, 2021 @ 7:27am

Version 0.6.0

* Added support for CDLC or mod firstaid/medkits by @diwako in https://github.com/diwako/armor_plates_system/pull/54
* Added adjustable bleedout timer color by @diwako in https://github.com/diwako/armor_plates_system/pull/60
* Added armor simulation modes for both standalone and ACE medical modes by @diwako in https://github.com/diwako/armor_plates_system/pull/58
* Added options to auto hide UI elements by @diwako in https://github.com/diwako/armor_plates_system/pull/59
* Updated Chinese translation by @mihuan-0 in https://github.com/diwako/armor_plates_system/pull/61

Update: 23 Aug, 2021 @ 7:37am

With this release this mod has a new maintainer. Their name is "Word-Mule" and they are from the community which originally requested this mod.

Version 0.5.0

Fixed FAKs not being consumed when healing by @fariparedes (#46)
Fixed plates not being added to player after respawn (#48)
Fixed medic disconnecting during reviving dooming the unit (#49)

Added visible bleedout timer on the downed icons by @fariparedes (#46)
Added repeating healing animations when healing/reviving action is not done by @fariparedes (#47)
Added feature to disable known thirdparty medical system usually added in missions (#50)

Updated chinese translations by @mihuan-0 (#38)

Update: 6 Jul, 2021 @ 12:04pm

Version 0.4.2

Added confirmation dialog for the give up action (#36)

Fixed incorrect usages of ace_medical_allowDamage flag (ACE mode) (#34)
Fixed self revive when healing under fire (#35)

Added Polish translations by @genjonakasone (#32 #37)

Update: 30 Jun, 2021 @ 11:48am

Version 0.4.1

Primarily a bug fix release. Adds one feature that I think people should explore. It is a script version filter for the HandleDamage event handler.
With this damage should be more predictable when using HandleDamage. This filter is off by default and can be enabled when using the standalone mode inside the addon options directly beneath the event handler setting.


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Added filter damage for HandleDamage eh (#26)

Changed fall damage calculation (#27)

Fixed damage indicators showing when standing near fire (ACE mode) (#28)
Fixed multiple ACE interaction issues (#29)

Update: 29 Jun, 2021 @ 11:09am

Version 0.4.0

In this release the largest addition is the ability for AI to revive fallen squad mates as well as being able to be knocked unconsciousness.
Those two features only work for AI in a player’s squad!
Keep in mind, the AI is still AI, under perfect conditions the AI will easily revive a squad mate, but under fire that might be different. Sometimes the AI will prefer to take cover instead of running out into the open.

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Added ACE interaction to add plate (#19)
Added Zeus heal module (#24)
Added AI unconsciousness (#23)
Added revive from AI (#23)
Added 3den properties for armor plates (#20)

Changed downed indicator, now shows if someone is being revived already (#21)

Fixed plates being indestructible when changing plate HP setting mid game (ACE mode) (#25)

Update: 26 Jun, 2021 @ 3:07am

Version 0.3.0

The rewrite for the ACE medical integration is the biggest feature in this release. Plates behave differently in this mode now. They only protect a unit’s torso now, break faster the less integrity (HP) they have, and they now have a thickness setting which influences if a bullet can penetrate a plate. If a bullet penetrates a plate, it will bleed its velocity damage to lower plates or your torso if you got none below the penetrated plate.

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Added setting to protect torso only in standalone mode (#2)
Added Max HP slider in 3den editor (#3)
Added self revive setting and action (#10)

Rewritten ACE medical mode to make it more realistically (#4)

Fixed animation glitch when ACE dragging people and then reviving (#8)
Fixed left clicking in ace actions breaking on start up (#9)
Fixed being able to revive people when getting downed (#11)
Fixed disallow friendly fire setting not working properly with zeus controlled units (#15)

Added Polish translations by @genjonakasone

Update: 21 Jun, 2021 @ 12:28pm

Version 0.2.0
Initial public release