Stellaris

Stellaris

[depracated] ! Production Revolution
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Update: 19 Oct, 2023 @ 5:55am

ver231019
优化代码, 许多不可以手动控制的岗位现在可以调整优先度了
人力增长将考虑原版增长曲线, 以防丢失额外的增长速度
Optimizing code, many jobs that cannot be manually controlled can now be prioritized
Manpower growth will consider the vanilla growth curve to prevent loss of additional growth rate

Update: 16 Oct, 2023 @ 7:41am

Update: 15 Oct, 2023 @ 7:13am

ver2301015
修复了人力产生的帝国规模, 现在他们应该会正确地受到国家修正和星球飞升等级的削减.
其他一些bug修复
Fixed the empire size generated by manpower, and now they should be correctly reduced by empire modifiers and planet ascension levels
And other bug fixes.

Update: 7 Oct, 2023 @ 8:05am

ver231007
增加兼容性, 殖民地改革默认只对基于原版区划的星球类型生效. 如果你使用更多巨构之类新增区划组的星球类型使用改革, 会有一个警告弹窗.
虽然你可以这么做, 但是这边不建议你一意孤行, 那些新增的星球类型最好不要强行改为产革星球.
Increase compatibility, colony reform defaults to only taking effect on planet classes based on vanilla district sets. If you use it on planet classes with new district sets such as those from Giga mod, there will be a warning pop-up to stop you.
Although you can do this, it is not recommended to force a reform. It is best to let these planets with warning pop-up to stay on the vanilla economy system.

Update: 6 Oct, 2023 @ 6:38am

Update: 4 Oct, 2023 @ 5:52am

Update: 1 Oct, 2023 @ 6:04pm

Update: 29 Sep, 2023 @ 8:07am

Update: 27 Sep, 2023 @ 8:07am

更新了兼容教程(中文)

Update: 26 Sep, 2023 @ 8:20am