Stellaris

Stellaris

Endless Frontier: An Event Mod
Showing 11-20 of 41 entries
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Update: 16 Sep, 2023 @ 8:20am

Updated to 3.9.

Update: 8 Aug, 2023 @ 12:55pm

Fixed Terravores not being to use the "Consume World" decision on the Shadow World.

Update: 10 Jul, 2023 @ 3:15pm

Fixed another issue causing a CTD.

Update: 3 Jul, 2023 @ 10:21am

Fixed an issue causing a CTD.

Update: 10 Jun, 2023 @ 10:26am

Various minor bugfixes and improvements.

Update: 28 May, 2023 @ 8:54am

- The "Strange Singularity" anomaly now has its own prescripted system, because the spawn odds were infinitesimally tiny before.
- Fixed broken city art on the Shadow World.
- Fixed some depreciated scripted effects.
- Added a scripted effect: "is_mzilli_shadow", requested by @Inny [The Merger].

Update: 21 May, 2023 @ 3:28pm

- Updated to 3.8.
- Various minor bugfixes and optimizations; this is still a work in progress.

Update: 3 Apr, 2023 @ 5:59pm

- Updated to 3.7.
- A few events and scripted solar systems have been temporarily disabled until I can find time to properly update them to the new 3.7. mechanics. Hopefully this won't be long.

Update: 15 Feb, 2023 @ 2:09pm

- Fixed a bug that was causing "Landlocked No More" to trigger multiple times.
- Temporarily disabled the multiplanetary primitive system from spawning (it will still work in existing save games).

I will do a more comprehensive bugfix patch after 3.7 releases.

Update: 11 Dec, 2022 @ 7:19pm

- Updated to 3.6.
- Temporarily disabled the "Razor's Edge" anomaly.