Imperator: Rome

Imperator: Rome

Imperator: Invictus
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Update: 20 Jul @ 9:01am

V1.10.0.2: Arsaces (Save-Compatible)
- Fixed models for several greek countries being broken if you lack the DLC
- Fixed getting multiple winter modifiers
- Fixed several map bugs in Crete and Calabria
- Added some missing coat of arms
- Fixed many smaller bugs in the Parthian, Salluvian and Androphagian trees
- Added Atrebatia formable
- Re-added Paropamisadae Heritage
- Rebalanced AI Parthia
- Bribing mercenaries is now allowed only up to country mercenary armies limit plus 1
- AI countries will be much more reluctant at giving up bribed mercenaries now, and will counter it with an offer of their own unless they can't afford it or don't think it's worth the gold
- Advanced AI can now bribe mercenaries of other countries as the last resort if it has a lot of gold
- Adjusted defines regarding AI naval invasions, which should make them more frequent
- Advanced AI will now get the Mercenary Benefits invention to make it impossible to bribe its mercenaries, but only if it won't require a lot of investment, limiting it mostly to Hellenic countries
- Major and Great power AI countries can now take inventions that improve their naval range in the very late game, and also have somewhat higher priority on inventions that reduce corruption
- Advanced AI will no longer recruit mercenaries from territories with enemy armies, as they would immediately get stack wiped, and has lowered priority for merenaries with enemy armies nearby
- Increased mercenary recruitment limits for Advanced AI when current treasury is huge compared to monthly income
- Adjusted how AI evaluates the threat of its opponents in custom scripts, with population being a point of comparison now
- Fixed AI sometimes not constructing new buildings in cities with a very high number of building slots
- AI countries shouldn't use Low Fort Maintenance anymore while a few months before a war despite any other conditions
- Fixed some broken characters in setup
- Fixed 2 countries being assigned the same capital

Update: 17 Jul @ 9:05am

V1.10.0.1: Arsaces (Save-Compatible)
- Fixed Parthian AI invasion potentially never firing
- Added "Advanced AI" game rule, found right under difficulty settings. It replaces and inherits the "AI Recruiting More Mercenaries" game rule, but also includes a lot of new adjustments that make AI countries into stronger opponents
- Calculations for mercenary recruitments with "Advanced AI" enabled are now precise instead of approximate, greatly reducing amount of cases where AI countries recruit more mercenaries than their budget allows
- Adjusted AI decision making for Army Maintenance and Fort Maintenance policies
- Further improved AI logic regarding Unit Reorganization and allowed to use it on armies of all types
- AI countries will now allow women to serve in the office if a player ever did so by using a decision from "Mixed Gender Rules" setting
- Other small adjustments of AI decision making
- Slave estates now give 40% monthly food modifier instead of 30% fixing a long-time bug
- Granaries now give 3% food modifier instead of 2%
- Nerfed the impact of winter by 5%, increased food in summer by 5%
- Fixed several bugs and missing content during the Antigonid collapse
- Rebalanced and fixed several historical characters/rulers
- Tweaked the stats gained from training characters
- Fixed a number of bugs in Salluvia and moved some tasks
- Added bypasses for the Caria tree and fixed some bugs
- Persis mission tree now accounts for the newly added island Oarakta
- Replaced a broken Siculian task because of the map changes
- Noble Elite republic military law now gives +15% Cohort Starting Experience and +10% Political Influence instead of -0.04 War Exhaustion
- Moved "Mixed Gender Rules" setting into "Game Rules" tab found above the "Start" button
- Reduced likelihood of easter-egg events and rebalanced them
- Added 2 new Cilician coat of arms

Update: 14 Jul @ 10:11am

V1.10 - Arsaces (breaks saves, use Nexusmods 1.9.2 version to continue old saves)
New/expanded mission trees:
- Added new large mission tree and mechanics for Parthia
- Reworked/Revamped every Germanic tree
- Added new mission trees for the Horn of Africa countries
- Added new missions for the Dahae tribes, the satrap of Parthia and Indo-Parthia
- Added new missions in the Caucasus for Legia, Zygia
- Added new mission tree for the Androphagian Man-Eaters
- Added new missions for Arvernia and Salluvia
- Added new mission tree for Blemmia
- Added new mission tree for Caria

Map changes:
- Reworked the map setup in several regions including Anatolia, Cyrenaica, Greece, Iberia and Italy
- Added new Nartic faith around the Caucasus
- Added new Blemmye culture

Added content:
- Entirely reworked the Parthian invasion
- Added new content surrounding the Mithridatic kingdom
- Added new Attica, Bastetania, Hindustan, Lesser Media, Macrobian League, Pannonia and Upper Cilicia formable
- Added Temple States as a new subject type
- Added Ability to Go Raiding as a Character Interaction
- Added several new flags to Germania and various other regions
- Reworked Levy Templates of minor cultures in Anatolia
- Added historical character/family names to various cultures
- Added new deities to various religions
- Added lots of new event pictures and implemented them into existing events
- Added/rebalanced a dozen heritages
- Added several new cultural inventions for the Caucasus cultures
- Added ability to build Pirate havens for Pirate countries

Changes:
- Touched up Armenia's mission tree with standardized culture points mechanic
- Adjusted various missions to the new map setup
- Rebalanced Albion's tree
- Nerfed conquest CB to give parity to attacker and defender
- Reworked the land and naval wargoals to be more useful
- Updated German translation
- Added new partially complete Russian translation by Zavarin19
- Reworked the countries with missions GUI

AI Changes:
- Added experimental "AI Recruiting More Mercenaries" game rule that makes wars against AI countries significantly more challenging
- Disabled AI migrations temporarily due to 2.0.5 vanilla bug where migration armies get swiftly deleted by the AI, removing the country from existence
- Reworked how governors choose their policies, making their decisions more optimal, but also with more influence from governor traits
- AI countries can now use Harsh Taxation if their research efficiency is above the cap
- AI will now heavily prioritize building farming settlements in states with a lot of cities, saving them from running out of food
- AI now takes current and maximum research efficiency into account when choosing buildings and inventions. Once a country reaches high enough research efficiency, it will prefer buildings that promote Freemen and Slaves instead of Nobles and Citizens, leading to higher tax income and more manpower
- Improved AI priorities regarding aqueducts and metropolises, leading to higher amount of them in AI countries in later stages of the game
- Reenabled inventions for transforming into dictatorship for AI countries. Great powers (think Rome) have quite a decent chance to take them, while for major powers it's much lower, albeit non-zero
- AI can now use Lax Tributes economy policy to improve relations with subjects they couldn't otherwise integrate
- Improved AI decision making regarding Increased Army Maintenance and Increased Wages economic policies
- AI countries now actively use Unit Reorganization ability on low morale mercenaries to reduce the time it takes for them to be ready for battles
- Disabled Municipal Self Rule and Grant Clan Autonomy for AI so they don't lose territories
- Lowered early game Armenia aggression
- Slightly lowered the aggression some traits give
- Civil wars no longer trigger if under 5 territories to prevent unwinnable civil wars for AI from triggering (up from 2)

Bugfixes:
- Updated files fully for 2.0.5
- Fixed Fortify Province investment not giving +1 fort limit due to vanilla bug in 2.0.5
- Fixed a number of broken mission requirements
- Fixed training characters potentially instantly cancelling
- Fixed macrobuilder showing too many tabs for several buildings
- Fixed many cases of bad indentation
- Fixed several poor triggers and effects on vanilla missions
- Fixed lots of edge-cases and bugs on existing missions
- Replaced is_port = yes checks with num_of_port_building >= 1
- Cleaned up old, outdated and disabled content
- Fixed a ton of spelling mistakes, loc errors and bad grammar

Update: 15 Mar @ 12:20pm

V1.9.2 - 'Sophia' update, a major AI upgrade part 2: (save-compatible)
Major changes:
- AI countries are now able to properly change laws. (Previously they couldn't do it at all, outside of events and alike. This especially affects Tribes who can now go down either Centralization or Decentralization)
- Implemented proper logic for state investment in AI countries and removed them ignoring the scaling gold cost
- Improved AI decision making regarding commerce economic policies.
- AI now properly bribes, gives free hands, gives out subsidies in order to prevent civil wars (they do have restrictions for roleplay purposes and to prevent them never having a civil war)
- AI now has to actually pay for character interactions like players do (AI is still far better at it than before)
- AI now has proper strategies for choosing diplomatic stances, they'll no longer swap constantly which caused them to waste Political Influence
- AI now no longer cheats to reform from being a tribe (combined with the new AI law strategy they'll still be able to reform)
- AI now has proper strategy for picking national ideas
- AI now properly performs sacrifices if they are below 50 stability (AI did not do it always before, and now they'll spend their excess Political influence on it)
- Many minor tweaks to the AI strategies introduced in the previous updates improving them even more, all thanks to Anbeeld

AI will now perform considerably better in several areas, will no longer cheat and performance remains the same.

Changes:
- New Coat of Arms, mainly for Iberians: Garmania, Oppidania, Mantasia, Lobetania, Deitania, Bardulia, Cempsia, Elbocoria, Mastia, Cynetia, Locri, Hipponion, Achola
- Made many improvements to the German translation of the mod
- Yuezhi now use the Sogdian levy template
- Military service law now only gives 7.5% levy size modifier instead of 10%
- Mercenary reliance now gives 4% levy size instead of 3.5%
- Noble retinues now give 15 cohort start experience instead of 10
- Carthage's Xanthippan Reforms law now no longer gives an extra 5 cohort start experience
- Mercantile stance now gives 20% commerce modifier instead of 25%
- Domineering stance now gives extra 25% tribute income modifier and integration speed increased to 0.35 from 0.25
- Nerfed many of Nepals modifiers and its Fiefdoms
- Italic and Puntic religious modifiers are now inline with other religions
- Forming Thessalian League now requires being of the Hellenic culture group
- Prevented tradegood events from firing for tradegoods that are not actually available in your country
- Slave revolts now properly keep track of amount of slaves that joined and are defeated

Bugfixes:
- Fixed dozens of smaller errors mainly causing error log spam
- Fixed a vanilla bug also affecting several mission trees breaking svalues (the numbers being checked in mission tasks would occasionally be wrong)
- Fixed misuse of the religious unity trigger
- Yuezhi should now always properly declare on a country when their invasion starts
- Fixed the Belgae civil war having a wrong name
- Fixed several modifiers not being actually given decide appearing in the mission task
- Fixed several spelling errors

Update: 16 Feb @ 11:11am

V1.9.1 - 'Sophia' update, a major AI upgrade: (save-compatible)
Major changes:
- Completely reworked how AI countries choose inventions by setting various situational priorities to all the important ones thanks to Anbeeld
- Completely reworked how AI countries choose what to build by setting various situational priorities to all the buildings, except forts due to logic behind them being hardcoded, thanks to Anbeeld
- Replaced rarely fired and pretty basic vanilla event for AI city founding with a more sophisticated custom script. (AI still does not cheat, they pay the same cost as a player with the same requirements)
- Increased unit XP gained from battles
- Nerfed various XP decay modifiers
- Removed several sources of starting unit experience
- 100% unit XP now gives only 25% decrease in damage taken instead of 30%
- Increased minimum length a levy raised before the unit XP gives military experience upon being lowered from 8 to 12 months
- Tribes receive reduced experience decay and decentralized tribes gain increased starting unit experience
- AI is now slightly more likely to train its legions
- Small adjustments to AI triggers to national ideas to decrease likelihood of very suboptimal choices

Net effect of these changes is a vastly improved AI economy, research and military

Changes:
- Adjusted several countries starting monarchy type (Cappadocia is now a stratocratic monarchy for example)
- Fixed a number of bugs in the Turdetanian trees and added several tasks
- Moved several modifiers to more appropriate locations, effect remains identical for gameplay
- Cleaned up several redundant files
- Buffed Androphagian heritage, now gets 10% extra food instead of smear character cost modifier
- Reintroduced the vanilla stability decay from having prisoners abroad due to the bugs related to it being fixed in 2.0.4
- Bad monsoons now have a greater impact

Bugfixes:
- Fixed Bactrian traditions not properly unlocking military colonies
- Fixed Greater Arachosia locking out the Indo-Greek formable
- City of angels decisions should now only be takeable once per game
- Fezzani mission tree should no longer break upon forming Fezzan
- Fixed several small bugs in the Phoenician tree and formable
- Fixes several bugs related to the Diadochi collapse and the rise of new countries like in Cyprus
- Made several spelling adjustments and added some missing localization
- Updated partially Spanish and German translations
- Added many sanity checks to prevent error log spam

Update: 10 Jan @ 5:59pm

V1.9.0.2: Thales (Save-Compatible)
- Revamped the new Phoenician tree based upon feedback (not entirely save-compatible for people playing as them)
- Kings can no longer turn themselves into a Gallus
- Added punic minority pops in Syria, Cilicia and Palestine regions
- Tweaked Carian flag
- Improvements and tweaks to the Antigonid collapse to provide a smoother and more logical result
- Reintroduced Fezzan formable decision
- Original culture, capital location or dynasty now determines which flag and colour you get as Cyprus
- Added new flags for Cyprus variants and the Pirate Illyria content
- Added some missing localization
- Small improvements and fixes to Bosporan mission tree
- Fixed several bugs in the Turdetanian trees
- Fixed Cappadocian content not accounting for Lesser Armenia
- Lots of very small bugfixes, tweaks and optimizations

Update: 31 Dec, 2024 @ 6:09am

V1.9.0.1: Thales (Save-Compatible)
- Integrated the new Great Wonders Refined update containing new Persian models,
full credits to JULIANOS, go check his mod out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2421502831
- Added decision allowing players to build the Kition Kothon wonder
- Added additional flavour and fixes for Cyprus
- Fixed Chandragupta not dying in the event proclaiming his death
- Fixed the new Iberian bloodline not appearing properly
- Askalon can now only be bought after the 4th Diadochi war is over
- Rebalanced Cyrenaican Secure Area decision
- Made several small adjustments to the new Turdetanian trees
- Added some new Iberian family names
- Added a new task to the Thracian Hellespont and the Phoenician mission tree
- Adapted sanity checks in Mauryan collapse preventing a softlock due to bad corruption trait
- Added missing localization to several places like Bactria
- Made many very small fixes, like a missing effect or flavour event
- Cleaned up several files of duplicates and small errors
- Hundreds more smaller changes and fixes not worth mentioning

Update: 24 Dec, 2024 @ 7:30am

V1.9 - Thales (breaks saves, use Nexusmods 1.8.0.2 version to continue old saves)
New/expanded mission trees:
- Added 2 new full mission trees for Turdetanians and reworked the tree they already had
- Added 2 full mission trees for the Ionian cultured tags
- Added full mission tree for Armenia, Bosporan Kingdom, Miletos and the Phoenician tags
- Expanded starting Cyrenaica tree and added a new path
- Expanded Hellenistic Empire tree

Added content:
- Added several new Phoenician tags and reworked their borders
- Added new and reworked Turdetanian tags to better represent the situation in the 4th century Baetica
- Added Androphagian migratory tag
- Added Oracle of Delphi and the Asklepion Epidauros as Great Wonders at gamestart
- Added several new formables like, Aeolia, Ionia, Troas and Hellespontine Phrygia
- Added lots of new events concerning relations between Diadochi and various historical situations that happened
- Added new Local Modifiers arround Baetica, like The Gadeiras or the Iberian Pyrite Belt
- Added unique Heritages to every Turdetanian tag
- Added historical Great Families to some Turdetanian tags
- Added the Turdetanian Coalition Event Chain if Carthage launches an invasion of the region, referring to the the 237 BC Invasion of Hamilcar Barca
- Added character interaction to grant a clan autonomy
- Dozens of custom flags have been added and reworked
- Expanded namelists for several cultures and groups
- Added and reworked triggers for a dozen deities around the world
- Added Arganthonios bloodlines for Iberians seeking to prove their legitimacy through the Turdetanian Missions
- Added dozens of predefined rulers and families to tags around the world

Changes:
- Reworked the borders in Persia
- Slightly reworked who gets what in the Antigonid collapse
- Made several small adjustments to unit counter stats buffing the weakest units slightly
- Delayed Diadochi aggression allowing the scripted Diadochi wars to more consistently take place
- Carian culture is now in the Hellenic group
- Updated claims you get from the Diadochi mission claims
- Granaries now give slightly more local monthly food modifier 1% -> 2%
- Added levy size modifiers to Levantine and Greek military traditions
- Reworked several modifiers in the Iberian military traditions
- Slightly reworked and nerfed the starting Etrurian missions
- Buffed Mercenary Reliance military law with an extra 1% levy size modifier
- Gallus trait is now given through a character interaction
- Recoloured Punic Republic government type
- Reworked and added a dozen Heritages
- Reworked who can become a Satrapy
- Reworked Pops in Iberia, specially in the Baetica region, adding more density in Baetica and more Punic presence in the region
- Changes in Terrain types and tradegoods in Iberia, specially in Baetica region
- Updated the various Cyrenaican trees
- The Anglo-Saxon mission tree now rewards you with a new Coat of Arms and map colour
- Changed Antigonid mission trees to account for subject owned lands
- AI Carthage can now buy Corsica potentially like a player can
- Made several minor tweaks to area borders
- Added Anglesey/mon and Kallion territories
- Rebalanced dozens of modifiers from missions
- Tweaked dozens of minority pops around the world
- Changed dozens of localization texts both to be more accurate, expanded or fix spelling mistakes

Bugfixes:
- Fixed wrong namelist entries
- Fixed broken senate objectives for Carthage
- Made tons of minor fixes to a dozen mission trees in the mod
- Fixed bonus from Hattic religion being 10x what it should be
- Fixed Eccentric trait not appearing in the technology GUI
- Fixed almost all bugs reported to us since last update, can't write them all down but it's hundreds of varying sizes

Update: 19 Jul, 2024 @ 10:35am

V1.8.0.2: Midas (Save-Compatible)
- Tons of albion fixes
- Enabled building roads on unowned provinces
- Fixed duplicate Odrysian revolt event at gamestart
- Fixed Patauion not getting any innovations
- Relaxed the requirements for creating Satraps, reduced territory requirements and made it available to the Anatolian group
- Fixed an impossible Arsekan task
- Fixed an Heraclea Pontican mission checking for the wrong province
- Added a bypass and QOL change to Sogdian missions
- Fixed culture unintegration not properly removing mil trad access
- Fixed farming settlements GUI bug in the macrobuilder
- Bactria will no longer lose access to Bactrian military traditions upon forming a country
- Implemented several localization fixes

Update: 6 Jul, 2024 @ 4:22pm

V1.8.0.1: Midas (Save-Compatible)
- Made large amount of fixes to the Albion
- Updated an effect in the Paphlagonian tree
- Fixed several Arsekan events
- Fixed Nubian characters missing body parts
- Fixed Pajewa deity giving a negative effect
- Changed Naval Morale to Naval morale modifier where intended
- Added QOL change to Kalinga mission capital decision
- Fixed Siculians getting the wrong event on starting the mission
- Implemented Gadir's bloodline
- Updated several triggers related to the new bloodlines
- Removed custom console gui now that Vanilla has its gui fixed
- Added some missing localization
- Fixed many localization errors
- Gave Finnic group access to Germanic traditions
- Fixed error log spam