Space Engineers

Space Engineers

Scientific Machines
Showing 11-20 of 51 entries
< 1  2  3  4  5  6 >
Update: 19 Mar, 2022 @ 5:46pm

Updates
  • Updated to new MP API from the recent update.

Update: 27 Jan, 2022 @ 12:54pm

Update: 22 Jan, 2022 @ 3:31pm

Bugfixes
  • Fix environmental sensor TSS to correctly show atmospheric pressure
  • Fix environmental sensor TSS to correctly show oxygen density

Update: 22 Dec, 2021 @ 7:57am

Update: 19 Dec, 2021 @ 10:58am

Updates
  • Added DataSampleDistance configuration parameter. This allows admins to require data samples be taken a certain distance apart in order to validate. Thus preventing players from sitting in one place and farming data.
  • Analysis failure messages elaborated.
Tech Debt
  • Refactor analysis code.
  • Complete overhaul of logging system to reduce memory footprint.

Update: 12 Dec, 2021 @ 6:27pm

Updates
  • Added LCD Script ("Environment Sensor") that can be used on any LCD or Text surface to show atmosphere density, oxygen density, ambient temperature
  • Changed default scanner requirements to make machines easier to use out of the box.
  • Changed default power consumption to make machines easier to use out of the box.
  • Added Sensitivity Slider
    • Increasing sensitivity will reduce the margin of error for the scanner, requiring the player to be much more precise, and granting data quantities near the high end of the possible range.
    • Sensitivity setting is unique to each machine and persists on game load
    • Tooltip explains this relationship.
  • Added action for scan/analyze button so machines can be activated by buttons, timers, g-menu, etc.
  • Added Scan Results button to scanners, analogous to the Analysis Results button.
  • Reordered Scan Requirement terminal info so it matches the order in the configuration file.
Bugfixes
  • Fixed typo in one requirement's text.

Update: 28 Nov, 2021 @ 6:14pm

Updates
  • Data Selection control added to Data Analyzer -- this sets which types of datapads the analyzer can process.
  • Special Rewards can now be restricted to specific machine datatypes. This is entirely optional and can be mixed with "unrestricted" rewards, which can be granted regardless of datatype (the current system).
  • Data Analyzers have new animation
    • Main display animates graphics while working.
    • Main display shows static graphic while warming, cooling, and idle.
    • Aux display shows current operational state.
  • New optional requirement RequiredAltitudeAGL added to config. This requires scanners to be at a certain altitude above the ground. Value is in meters.
  • Assorted minor performance improvements
Bugfixes
  • Fixed spelling errors in some log messages.
  • Changed analyzer internal capacity to 100,000 L in order to accommodate large SC payouts for data.
  • Fixed issue where machines did not detect when they are within a POI.
  • Minor fixes
Tech Debt
  • RequiredWorkingPower config property renamed to WorkingPower so it isn't mistaken for a scan requirement.
  • RequiredIdlePower config renamed to IdlePower so it isn't mistaken for a scan requirement.
  • Added additional commenting
  • Converted some internal data representations from 32-bit signed integers to 8-bit unsigned integers.
  • Reorganized configuration parameters so related fields are near each other.
  • Added more validation to configuration
  • Added validation to machine configuration

Update: 23 Nov, 2021 @ 10:06am

Updates
  • Added an admin control to the Data Analyzer to enable/disable special rewards
    • The mod must have configuration to provide special rewards in the first place.
    • Control is not visible to players without admin permission.
    • This controls the individual block only.
    • Default value is "do not provide special rewards"

Update: 22 Nov, 2021 @ 7:53pm

Updates
  • Removed DLC Tag now that everything uses custom models.

Update: 22 Nov, 2021 @ 7:06pm

Updates
  • Added Custom block models
  • "Points of Interest" added as a new optional scan requirement
  • Analyzer's "data type selector" control has been disabled until a bug can be worked out
  • Minor refactoring to improve code semantics
Bugfixes
  • Minor fixes