Tabletop Simulator

Tabletop Simulator

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Update: 20 Jul, 2021 @ 8:09pm

Bugfix:
- unbroke coherency

Update: 20 Jul, 2021 @ 4:20pm

Bugfixes:
- fixed an issue where some single model units would not be marked as such
- removed unit coherency checking for single model units (obviously unnecessary)
- flipping models face down or face up now triggers a coherency update
- made leader models harder to delete (they can now only be deleted if the rest of the model has been deleted or is being deleted)
- cloning or copy/pasting a leader model will make the cloned/pasted model a follower model (and thus wont double up any scripts, thus getting rid of one of my most hated bugs: skipping steps in measuring)
- cleaned up a bit under the hood for the website and added some little qol improvements (icon, title, etc)
- fixed an issue where weapons that should be unassigned were wrongly being assigned to some models in the unit
- added a special case for an issue where variants of a model wouldn't be able to find a wound track because the wound track was based on the base name of the model and the variant was named "base model (variant weapon)"
- rewrote some of the logic for determining "blobs" of models in unit coherency check to fix issues with daisychaining


QoL:
- added more helpful error checking and messages to the website
- added some more helpful error messages to the mod
- added discord server links to website

Update: 19 Jul, 2021 @ 4:16pm

Bugfixes:
- fixed an issue where some models were being caught by a special case where they shouldnt (models marked as upgrades but have profiles defined for them)
- unbroke measuring rings

Update: 19 Jul, 2021 @ 2:31pm

Bugfixes:
- added another catch for weapon profiles that are just "choose a profile"
- fixed an issue where psychic powers that included < or > (e.g. when calling out a keyword like <LEGION>) would break the xml for a unit's datacard


Added:
- coherency checking is back! (still in progress though for unusual cases like oval bases)

Update: 18 Jul, 2021 @ 8:08pm

Bugfixes:
- fixed an issue where a data creator named a wound track profile in the plural rather than in the sigular, which caused the models in question to not be able to find their wound track
- fixed the above again, but in a more general manner
- fixed an issue preventing some units from being recognized as units when top level selection is marked as "upgrade"


QoL:
- can now spawn an army again after spawning an army

Update: 18 Jul, 2021 @ 2:47pm

Bugfixes:
- fixed an issue where adding bbcode to a model's name would do weird things when changing wound count
- fixed an issue where some upgrades were being incorrectly treated as trying to add models (see biker bug from yesterday)
- made it less likely that the keyword list will overlap "keywords" (it can still happen, but boy does it need a lot of keywords for that to happen)
- fixed an issue where some models with decorative names (custom names) wouldn't select the proper wound track and so would error when trying to change wounds


Added:
- added support for psykers! (still dont know how I forgot about that)

Update: 17 Jul, 2021 @ 10:38pm

Bugfixes:
- fixed an issue with some units (e.g. space marine biker units) having their models marked as "upgrade" instead of models or units causing them to be rendered as a single model
- keywords should now never be duplicated
- fixed an issue where profiles that have a characteristic of "*" (but no wound track) would break spawning

Update: 16 Jul, 2021 @ 6:29pm

Bugfix:
- fixed an issue where some sergeant-type models weren't selecting the right profile for their description (it is possible that this fix may cause other problems with this sort of issue, keep an eye out just in case)

Update: 16 Jul, 2021 @ 3:12pm

Bugfixes
- fixed an issue where models that were at a scale other than 1 were creating their measuring circles incorrectly

Update: 16 Jul, 2021 @ 2:31pm

Bugfixes:
- the "Other Upgrades" box in the crusade card should now wrap text properly
- hopefully fixed an issue where crusade card fields werent accepting text
- weapons that dont have any abilities defined will now display those abilities as "-"


Additions and QoL:
- now preemptively handles weapons without a defined type (this should also make the net as wide as possible for "weapons" that are just telling the player to chosoe a profile)
- models can now have multiple measuring circles (one for each highlight color and one for no highlight), to add a new measuring circle, just highlight the model and measure while it is highlighted
- rosters now persist for 10 mins on the server before being deleted (rather than immediately being deleted when loaded into tts)