Tabletop Simulator

Tabletop Simulator

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Update: 15 Jul, 2021 @ 4:36pm

Bugfixes:
- fixed several issues that were preventing some models with wound tracks from loading properly

Update: 15 Jul, 2021 @ 11:11am

Bugfixes:
- fixed a typo that was causing some wound tracks to load improperly (specifically missing the tens place of the x+ wounds profile e.g. 13+ would become 3+)
- fixed an issue that was causing the wrong profile to be selected as the "base" profile for some wound tracks (thus causing them to load with "N/A" or something like that as the wound value, which would obviously break stuff)
- adjusted characteristic heading spacing so that models with S/A/T > 9 wouldnt mess up alignment as much
- fixed an issue where abilities that ended with "]" would break everything

Update: 15 Jul, 2021 @ 9:38am

Quality of Life (and Bugfixes):
- rewrote how wound tracks are handled to allow for more robust wound track handling. In particular:
- multiple different wound tracks can exist within the same unit now and will be handled individually
- models both with and without brackets can exist in the same unit without breaking
- order of units should be more consistent on load
- whenever a weapon is assigned or unassigned, the unit that was edited is moved to the top of the window (workaround for not being able to set scroll bar position)

Update: 14 Jul, 2021 @ 4:44pm

Bugfixes:
- fixed an issue where munits that should have a single modelw ith a particular ability were adding that ability to every model in the unit
- fixed an issue where a unit with no special abilities (only rules) would break


Quality of Life changes:
- cleaned up model cards in editing window (more predictable spacing now)
- added "Unit" button for assigning and unassigning weapons. this button will add or remove the weapon from every model in the unit
- model buttons now remember your selected model after deletion
- any objects on the left half of the table (the right edge of the create army button defines the edge of the zone) will now be deleted upon army creation. hopefully this allows for a cleaner experience picking up the newly created army

Update: 14 Jul, 2021 @ 1:09pm

Bugfixes:
- characteristics for models with a minimum move characteristic should be a little more pretty now
- fixed an issue where wound tracks wouldn't load properly if the data source creator added text after "wound track"

Update: 14 Jul, 2021 @ 12:17pm

Bugfixes:
- fixed an issue where weapons with "," in the name would break assigning weapons
- fixed an issue with wrapping weapon/ability names would make things disappear

Update: 14 Jul, 2021 @ 10:40am

Bugfixes:
- fixed an issue where units having all of their models marked as "upgrade" instead of "unit" or "model" would break stuff
- fixed model card button things moving to a second line (turns out this has always been a problem, I just never saw it because I never had a unit with more than 4 model groups)
- made the net *even wider* for catching weapon "profiles" that are really just a line saying "choose a profile"
- fixed an issue where the "D" in "2D6" (or whatever) in a weapon's type characteristic not being capitalized would break stuff
- fixed an issue where random extra spaces in a weapon's type would break weapon sorting


Added:
- preemptively added support for Dakka weapons

Update: 13 Jul, 2021 @ 6:54pm

Bugfixes:
- fixed an issue with some bracket cut-off formatting breaking loading
- fixed an issue with "choose a profile" weapon not being ignored as expected (widened the net)

Update: 13 Jul, 2021 @ 4:12pm

Bugfix:
- fixed an issue where weapon types being capitalized incorrectly would break loading an army

Update: 13 Jul, 2021 @ 1:59pm

Bugfix:
- fixed an issue with some bracket cut-offs being loaded improperly