Arma 3
Project injury Reaction (Ace Medical Compat)
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Update: 30 Sep, 2021 @ 12:26am

Update: 3 Sep, 2021 @ 1:34am

binarized

Update: 18 Jul, 2021 @ 8:46pm

After reverting back to the original version of the mod and working with @Stray (Thanks a lot!) I was able to fix the performance while adding in the CBA options that everyone wanted.

PLEASE PLEASE PLEASE LET ME KNOW if anything is not working of if performance is an issue.

Updates will be a bit more sporadic as I have fulfilled my original contract to make the mod. I will do my best to update it every now and then on my free time.

Thanks for using the mod and I hope it works well for all of you.

Update: 17 Jul, 2021 @ 12:14pm

Test for performance

Update: 16 Jul, 2021 @ 10:36pm

I am back with some news. I think I managed to squeeze every last bit of performance out of the current script without redoing it some other way. With that said I have some results and what I actually did to improve performance to share with you.First off, this did improve performance for me, HOWEVER please let me know your results on your servers and all that stuff. Here is the data:
Note: To better simulate real conditions I loaded things like ACE and other common mods that groups use. Settings and missions were the same for each single-player and multiplayer test.

Single-Player
Current Version: 90 FPS average
New Updated Version: 121 FPS average

Multiplayer (aka just me on server, no one wants to test with me 🙁)
Current Version: 57 FPS average
New Updated Version: 78 FPS average

Server FPS Current Version: 36 FPS
Server FPS New Updated Version: 44 FPS


MORE IN NEXT COMMENT


For those interested in what I changed:

I moved the random number check to the start of the ducking script (checks if bullet gets close). This means that the nearObjects now only runs if the random number was within the percentage that was selected in the CBA addon options instead of every time EVEN IF the random number was not within the CBA option percentage.

I also switched all the scripts to call compile preprocessFileLineNumbers instead of execVM meaning the scripts are no longer spawned hopefully freeing up the arma scheduler and improving performance.

And finally I remove some unnecessary IF Statements and IN commands that should also help a little bit.

Update: 15 Jul, 2021 @ 8:08pm

adds more CBA options

Update: 14 Jul, 2021 @ 7:41pm

should fix performance

also adds a CBA option

Update: 13 Jul, 2021 @ 11:22pm

fixed arsenal bug

Update: 11 Jul, 2021 @ 7:30pm

Update: 5 Jul, 2021 @ 11:26am