DayZ
DayZ-Expansion-Market-Experimental
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Update: 28 Sep, 2021 @ 3:22pm

Update 1.6.27
Added:
  • Core: Allow player blood & health regeneration in safezones.
  • Core: Disabled cutting trees in safezones.
  • Core: Disabled being able to receive cuts in safezones.
  • Core: Added option for automatic item cleanup to safezone settings.
  • Core: Added item lifetime override to safezone settings.
  • Main: SNAFU ammo can now be used with Expansion guns by default.
  • Main: Mortys Weapons ammo can now be used with Expansion guns by default.
  • Main: Added MP5SD.
  • Main: Added MP5 RailMount attachment for the MP5SD and MP5A2.
  • Market: Added key shortcuts for selling/buying.
  • Market: Added client setting for desired default states of sellables/purchasables filters.
  • Market: Added quick sell/buy buttons to each item in the overview.
  • Market: Added client setting to skip confirmation dialogs.
  • Market: Added ability to specify categories for trader items in a trader config.
  • Market: Added some missing localisation for the market menu.
  • Market: Added notifications for no vehicle spawns configured and no near spawns available.
  • Market: Added max vehicle distance setting.
  • Market: Added large vehicle setting.
  • Market: Added tooltips to items in trader menu overview.
  • Market: Include what's blocking in vehicle spawn position blocked notification (also works for players).
  • Market: Added notifications for out of stock, attachment out of stock and cannot buy.
  • Market: Added buy & sell price checks back in.
  • Market: Allow selling nearby vehicles you have last driven.
  • Market: Added attachment customizer for vests and weapons.
  • NameTags: Name tags has been moved out of Main and is now a separate mod.
  • Vehicles: Added per-vehicle settings for player attachment and weight of vehicle for towing (vehicle can be towed if it weighs less than the towing vehicle).
  • Vehicles: Block vehicle lockpicking & lock changing in safezones.
  • Vehicles: Spawn player on ground when disconnected in a heli (PlacePlayerOnGroundOnReconnectInVehicle in VehicleSettings.json, possible values: 0 = disabled, 1 = always, 2 = only when disconnected due to server restart).
  • Vehicles: Added option to disable instantly ruining the engine when revving over max RPM.

Changed:
  • General: Prepared for DayZ 1.14 changes.
  • General: Expansion mission files are now usable without the main mod.
  • Core: When (re)connecting, run safezone check on player instantly.
  • Core: Run vehicle safezone check instantly after vehicle init (server).
  • Core: Allow eAI traders to raise hands in safezones & don't remove their godmode when they leave a safezone.
  • Core: Renamed EnableVehicleinvincibleInsideSafeZone option to DisableVehicleDamageInSafeZone.
  • Core, Vehicles: Moved custom animations to DayZ-Expansion-Vehicles mod.
  • Main: Auto-lock codelock and safe when setting or changing code if closed.
  • Main: Modding: ExpansionStatic::LoadFlagTextures and ExpansionStatic::AddFlagTexture have moved to ExpansionFlagTextures::Load and ::Add.
  • Main: Renamed DismantleFlagRequireTools to DismantleFlagMode, CanAttachCodelock to CodelockAttachMode and EnableFlagMenu to FlagMenuMode in BaseBuildingSettings.json. Old settings will be converted automatically.
  • Main: Changed the meaning of the values for CodelockAttachMode to be more logical: 0 = only Expansion doors/gates, 1 = Exp doors/gates + vanilla fences (also works for BBP), 2 = Exp doors/gates + vanilla fences + tents, 3 = Exp doors/gates + vanilla tents. Old settings will be converted automatically.
  • Main: Allow attaching codelock to vanilla fences (and thus, by extension, BBP doors/gates) by default.
  • Main: Modding: Removed SendChatMessage from DayZPlayerImplement and PlayerBase (not used).
  • Main: MP5A2 now allows MP5 compensator attachment.
  • Main: RPG-7 now has custom reload and unload animations.
  • Main: Optimized party marker network synch.
  • Market: Allow selling items with attachments (will be shown in sell confirmation dialog) and non-empty mags.
  • Market: Trader menu network synchronization now happens in batches (configurable via NetworkBatchSize in MarketSettings.json) and is cached locally (if a trader has many items, loading does no longer briefly freeze the client, and opening the menu again will be a lot faster).
  • Market: Moved notifications to the right hand side in the trader menu.
  • Market: Improved trader menu layout (sellables and purchasables now have prominent check boxes outside the filter dropdown).
  • Market: If a trader has only a single category, auto-expand it when the trader menu is opened.
  • Market: Vastly improved speed of market menu display, toggling filters, and buy/sell actions.
  • Market: Don't add attachments in trader menu unless explicitly listed in trader config or sellables filter is active.
  • Market: Display pristine/full sell price if player does not have the selected item.
  • Market: If sellables filter is active, show vehicles if you have the master key.
  • Market: Use vehicle bounding radius to determine space needed to spawn vehicle.
  • Market: Include variants in search.
  • Market: Optimization for variants & attachments network synch (using variants that inherit their min/max price and stock from the parent item significantly reduces network traffic).
  • Vehicles: Improved UAZ (now has removable hood) and Vodnik.
  • Vehicles: Set default vehicle speed damage multiplier to 1.0 (vanilla collision damage).

Fixed:
  • Book: Added checks if recipe and its ingredients are not NULL.
  • Book: Fixed crafting categories getting duplicated each time the crafting tab is opened.
  • Book: Market: Fixed duplicate player entries in some player lists (book party tab invites, book territory tab invites and ATM player search list).
  • Core: Fixed (harmless) script error log when safezones are disabled.
  • Core: Fixed temporary storage container notifications being sent to all players if they were restored from DB.
  • Core: Fixed NPCs being selectable and causing duplicate characters in character create menu.
  • Core: Try to re-enable inputs if locked on reconnect.
  • Main: Fixed spawn select always placing player on surface. Player will now only be placed on surface if configured Y is zero.
  • Main: Some fixes for killfeed.
  • Main: Fixed (harmless) script error log if player is NULL in monitor module stats/states update.
  • Main: Fixed disabling attaching codelocks in basebuilding settings not unlocking the codelock slot of BBP doors/gates on server restart.
  • Main: Fixed MP5A2 clipping bullet.
  • Market: Fixed trader giving currencies it does not accept when selling to it.
  • Market: Fixed spawned vehicle having invisible boundary and wrong orientation.
  • Market: Fixed currency tooltip background.
  • Market: Fixed categories in trader menu sometimes not updating until toggled again.
  • Market: Correctly set stock of attachments when buying/selling.
  • Market: Fixed missing medium tent preview.
  • Market: Make sure scroller resets to first entry element if closed/opened.
  • Market: Removed accidental COT requirement.
  • Market: Fixed NPC traders not taking items to hands.
  • Market: Fixed quick buy/sell button conditions.
  • Market: Fixed attachments on attachments not spawning.
  • Vehicles: Possible fix for teleporting to ocean.
  • Vehicles: Fixed missing "Change Lock" action text.
  • Vehicles: Fixed a NULL pointer in vehicle unlock action logging.
  • Vehicles: Fixed lockpicking/changing not incurring tool damage anymore.
  • Vehicles: Fixed heli towing.
  • Vehicles: Don't explode helicopters if vehicle can't be damaged.
  • Vehicles: Improved Zodiac boat player attachment reliability (if reconnecting while on the boat, you'll have to move onto the tubes briefly to get reattached).
  • Vehicles: Disabled broken Vodnik cargo seats.
  • Vehicles: Fixed wrong spraycan names.
  • Veh

Update: 24 Sep, 2021 @ 2:56pm

Update 1.6.26
Added:
  • Core: Allow player blood & health regeneration in safezones.
  • Core: Disabled cutting trees in safezones.
  • Core: Disabled being able to receive cuts in safezones.
  • Core: Added option for automatic item cleanup to safezone settings.
  • Core: Added item lifetime override to safezone settings.
  • Main: SNAFU ammo can now be used with Expansion guns by default.
  • Main: Mortys Weapons ammo can now be used with Expansion guns by default.
  • Main: Added MP5SD.
  • Main: Added MP5 RailMount attachment for the MP5SD and MP5A2.
  • Market: Added key shortcuts for selling/buying.
  • Market: Added client setting for desired default states of sellables/purchasables filters.
  • Market: Added quick sell/buy buttons to each item in the overview.
  • Market: Added client setting to skip confirmation dialogs.
  • Market: Added ability to specify categories for trader items in a trader config.
  • Market: Added some missing localisation for the market menu.
  • Market: Added notifications for no vehicle spawns configured and no near spawns available.
  • Market: Added max vehicle distance setting.
  • Market: Added large vehicle setting.
  • Market: Added tooltips to items in trader menu overview.
  • Market: Include what's blocking in vehicle spawn position blocked notification (also works for players).
  • Market: Added notifications for out of stock, attachment out of stock and cannot buy.
  • Market: Added buy & sell price checks back in.
  • Market: Allow selling nearby vehicles you have last driven.
  • Market: Added weapon attachment manager.
  • Vehicles: Added per-vehicle settings for player attachment and weight of vehicle for towing (vehicle can be towed if it weighs less than the towing vehicle).
  • Vehicles: Block vehicle lockpicking & lock changing in safezones.
  • Vehicles: Spawn player on ground when disconnected in a heli (PlacePlayerOnGroundOnReconnectInVehicle in VehicleSettings.json, possible values: 0 = disabled, 1 = always, 2 = only when disconnected due to server restart).
  • Vehicles: Added option to disable instantly ruining the engine when revving over max RPM.

Changed:
  • General: Expansion mission files are now usable without the main mod.
  • Core: When (re)connecting, run safezone check on player instantly.
  • Core: Run vehicle safezone check instantly after vehicle init (server).
  • Core: Allow eAI traders to raise hands in safezones & don't remove their godmode when they leave a safezone.
  • Core: Renamed EnableVehicleinvincibleInsideSafeZone option to DisableVehicleDamageInSafeZone.
  • Core, Vehicles: Moved custom animations to DayZ-Expansion-Vehicles mod.
  • Main: Auto-lock codelock and safe when setting or changing code if closed.
  • Main: Modding: ExpansionStatic::LoadFlagTextures and ExpansionStatic::AddFlagTexture have moved to ExpansionFlagTextures::Load and ::Add.
  • Main: Renamed DismantleFlagRequireTools to DismantleFlagMode, CanAttachCodelock to CodelockAttachMode and EnableFlagMenu to FlagMenuMode in BaseBuildingSettings.json. Old settings will be converted automatically.
  • Main: Changed the meaning of the values for CodelockAttachMode to be more logical: 0 = only Expansion doors/gates, 1 = Exp doors/gates + vanilla fences (also works for BBP), 2 = Exp doors/gates + vanilla fences + tents, 3 = Exp doors/gates + vanilla tents. Old settings will be converted automatically.
  • Main: Allow attaching codelock to vanilla fences (and thus, by extension, BBP doors/gates) by default.
  • General: Prepared for DayZ 1.14 changes.
  • Main: Removed SendChatMessage (not used anyway) to fix DayZ 1.14 compatibility.
  • Main: MP5A2 now allow MP5 compensator attachment.
  • Main: RPG-7 now has custom reload and unload animations.
  • Market: Allow selling items with attachments (will be shown in sell confirmation dialog) and non-empty mags.
  • Market: Trader menu network synchronization now happens in batches (configurable via NetworkBatchSize in MarketSettings.json) and is cached locally (if a trader has many items, loading does no longer briefly freeze the client, and opening the menu again will be a lot faster).
  • Market: Moved notifications to the right hand side in the trader menu.
  • Market: Improved trader menu layout (sellables and purchasables now have prominent check boxes outside the filter dropdown).
  • Market: If a trader has only a single category, auto-expand it when the trader menu is opened.
  • Market: Some optimization for speedy market menu display when toggling filters.
  • Market: Don't add attachments in trader menu unless explicitly listed in trader config or sellables filter is active.
  • Market: Display pristine/full sell price if player does not have the selected item.
  • Market: If sellables filter is active, show vehicles if you have the master key.
  • Market: Use vehicle bounding radius to determine space needed to spawn vehicle.
  • Market: Include variants in search.
  • Market: Optimization for variants & attachments network synch (using variants that inherit their min/max price and stock from the parent item significantly reduces network traffic).
  • Vehicles: Improved UAZ (now has removable hood) and Vodnik.
  • Vehicles: Set default vehicle speed damage multiplier to 1.0 (vanilla collision damage).

Fixed:
  • Book: Added checks if recipe and its ingredients are not NULL.
  • Book: Fixed crafting categories getting duplicated each time the crafting tab is opened.
  • Book, Market: Fixed duplicate player entries in some player lists (book party tab invites, book territory tab invites and ATM player search list).
  • Core: Fixed (harmless) script error log when safezones are disabled.
  • Core: Fixed temporary storage container notifications being sent to all players if they were restored from DB.
  • Core: Fixed NPCs being selectable and causing duplicate characters in character create menu.
  • Core: Try to re-enable inputs if locked on reconnect.
  • Main: Fixed spawn select always placing player on surface. Player will now only be placed on surface if configured Y is zero.
  • Main: Some fixes for killfeed.
  • Main: Fixed (harmless) script error log if player is NULL in monitor module stats/states update.
  • Main: Fixed disabling attaching codelocks in basebuilding settings not unlocking the codelock slot of BBP doors/gates on server restart.
  • Main: Fixed MP5A2 clipping bullet.
  • Market: Fixed trader giving currencies it does not accept when selling to it.
  • Market: Fixed spawned vehicle having invisible boundary and wrong orientation.
  • Market: Fixed currency tooltip background.
  • Market: Fixed categories in trader menu sometimes not updating until toggled again.
  • Market: Correctly set stock of attachments when buying/selling.
  • Market: Fixed missing medium tent preview.
  • Market: Make sure scroller resets to first entry element if closed/opened.
  • Market: Removed accidental COT requirement.
  • Market: Fixed NPC traders not taking items to hands.
  • Market: Fixed quick buy/sell button conditions.
  • Vehicles: Possible fix for teleporting to ocean.
  • Vehicles: Fixed missing "Change Lock" action text.
  • Vehicles: Fixed a NULL pointer in vehicle unlock action logging.
  • Vehicles: Fixed lockpicking/changing not incurring tool damage anymore.
  • Vehicles: Fixed heli towing.
  • Vehicles: Don't explode helicopters if vehicle can't be damaged.
  • Vehicles: Improved Zodiac boat player attachment reliability (if reconnecting while on the boat, you'll have to move onto the tubes briefly to get reattached).
  • Vehicles: Disabled broken Vodnik cargo seats.
  • Vehicles: Fixed wrong spraycan names.
  • Vehicles: Don't explode helis in water if heli explosions are turned off in settings.
  • Vehicles: Fixed utility boat dashboard texture.
  • Vehicles: Fixed zodiac boat start engine animation.

Known Issues:
[

Update: 22 Sep, 2021 @ 8:28am

Update 1.6.25
Added:
  • Core: Allow player blood & health regeneration in safezones.
  • Core: Disabled cutting trees in safezones.
  • Core: Disabled being able to receive cuts in safezones.
  • Core: Added option for automatic item cleanup to safezone settings.
  • Core: Added item lifetime override to safezone settings.
  • Main: SNAFU ammo can now be used with Expansion guns by default.
  • Main: Mortys Weapons ammo can now be used with Expansion guns by default.
  • Market: Added key shortcuts for selling/buying.
  • Market: Added client setting for desired default states of sellables/purchasables filters.
  • Market: Added quick sell/buy buttons to each item in the overview.
  • Market: Added client setting to skip confirmation dialogs.
  • Market: Added ability to specify categories for trader items in a trader config.
  • Market: Added some missing localisation for the market menu.
  • Market: Added notifications for no vehicle spawns configured and no near spawns available.
  • Market: Added max vehicle distance setting.
  • Market: Added large vehicle setting.
  • Market: Added tooltips to items in trader menu overview.
  • Market: Include what's blocking in vehicle spawn position blocked notification (also works for players).
  • Market: Added notifications for out of stock, attachment out of stock and cannot buy.
  • Market: Added buy & sell price checks back in.
  • Market: Allow selling nearby vehicles you have last driven.
  • Market: Added weapon attachment manager.
  • Vehicles: Added per-vehicle settings for player attachment and weight of vehicle for towing (vehicle can be towed if it weighs less than the towing vehicle).
  • Vehicles: Block vehicle lockpicking & lock changing in safezones.
  • Vehicles: Spawn player on ground when disconnected in a heli (PlacePlayerOnGroundOnReconnectInVehicle in VehicleSettings.json, possible values: 0 = disabled, 1 = always, 2 = only when disconnected due to server restart).
  • Vehicles: Added option to disable instantly ruining the engine when revving over max RPM.

Changed:
  • Core: When (re)connecting, run safezone check on player instantly.
  • Core: Run vehicle safezone check instantly after vehicle init (server).
  • Core: Allow eAI traders to raise hands in safezones & don't remove their godmode when they leave a safezone.
  • Core: Renamed EnableVehicleinvincibleInsideSafeZone option to DisableVehicleDamageInSafeZone.
  • Core, Vehicles: Moved custom animations to DayZ-Expansion-Vehicles mod.
  • Main: Auto-lock codelock and safe when setting or changing code if closed.
  • Main: Modding: ExpansionStatic::LoadFlagTextures and ExpansionStatic::AddFlagTexture have moved to ExpansionFlagTextures::Load and ::Add.
  • Main: Renamed DismantleFlagRequireTools to DismantleFlagMode, CanAttachCodelock to CodelockAttachMode and EnableFlagMenu to FlagMenuMode in BaseBuildingSettings.json. Old settings will be converted automatically.
  • Main: Changed the meaning of the values for CodelockAttachMode to be more logical: 0 = only Expansion doors/gates, 1 = Exp doors/gates + vanilla fences (also works for BBP), 2 = Exp doors/gates + vanilla fences + tents, 3 = Exp doors/gates + vanilla tents. Old settings will be converted automatically.
  • Main: Allow attaching codelock to vanilla fences (and thus, by extension, BBP doors/gates) by default.
  • General: Prepared for DayZ 1.14 changes.
  • Main: Removed SendChatMessage (not used anyway) to fix DayZ 1.14 compatibility.
  • Market: Allow selling items with attachments (will be shown in sell confirmation dialog) and non-empty mags.
  • Market: Trader menu network synchronization now happens in batches (configurable via NetworkBatchSize in MarketSettings.json) and is cached locally (if a trader has many items, loading does no longer briefly freeze the client, and opening the menu again will be a lot faster).
  • Market: Moved notifications to the right hand side in the trader menu.
  • Market: Improved trader menu layout (sellables and purchasables now have prominent check boxes outside the filter dropdown).
  • Market: If a trader has only a single category, auto-expand it when the trader menu is opened.
  • Market: Some optimization for speedy market menu display when toggling filters.
  • Market: Don't add attachments in trader menu unless explicitly listed in trader config or sellables filter is active.
  • Market: Display pristine/full sell price if player does not have the selected item.
  • Market: If sellables filter is active, show vehicles if you have the master key.
  • Market: Use vehicle bounding radius to determine space needed to spawn vehicle.
  • Market: Include variants in search.
  • Market: Optimization for variants & attachments network synch (using variants that inherit their min/max price and stock from the parent item significantly reduces network traffic).
  • Vehicles: Improved UAZ (now has removable hood) and Vodnik.
  • Vehicles: Set default vehicle speed damage multiplier to 1.0 (vanilla collision damage).

Fixed:
  • Book: Added checks if recipe and its ingredients are not NULL.
  • Book: Fixed crafting categories getting duplicated each time the crafting tab is opened.
  • Book, Market: Fixed duplicate player entries in some player lists (book party tab invites, book territory tab invites and ATM player search list).
  • Core: Fixed (harmless) script error log when safezones are disabled.
  • Core: Fixed temporary storage container notifications being sent to all players if they were restored from DB.
  • Core: Fixed NPCs being selectable and causing duplicate characters in character create menu.
  • Core: Try to re-enable inputs if locked on reconnect.
  • Main: Fixed spawn select always placing player on surface. Player will now only be placed on surface if configured Y is zero.
  • Main: Some fixes for killfeed.
  • Main: Fixed (harmless) script error log if player is NULL in monitor module stats/states update.
  • Main: Fixed disabling attaching codelocks in basebuilding settings not unlocking the codelock slot of BBP doors/gates on server restart.
  • Market: Fixed trader giving currencies it does not accept when selling to it.
  • Market: Fixed spawned vehicle having invisible boundary and wrong orientation.
  • Market: Fixed currency tooltip background.
  • Market: Fixed categories in trader menu sometimes not updating until toggled again.
  • Market: Correctly set stock of attachments when buying/selling.
  • Market: Fixed missing medium tent preview.
  • Market: Make sure scroller resets to first entry element if closed/opened.
  • Market: Removed accidental COT requirement.
  • Market: Fixed NPC traders not taking items to hands.
  • Market: Fixed quick buy/sell button conditions.
  • Vehicles: Possible fix for teleporting to ocean.
  • Vehicles: Fixed missing "Change Lock" action text.
  • Vehicles: Fixed a NULL pointer in vehicle unlock action logging.
  • Vehicles: Fixed lockpicking/changing not incurring tool damage anymore.
  • Vehicles: Fixed heli towing.
  • Vehicles: Don't explode helicopters if vehicle can't be damaged.
  • Vehicles: Improved Zodiac boat player attachment reliability (if reconnecting while on the boat, you'll have to move onto the tubes briefly to get reattached).
  • Vehicles: Disabled broken Vodnik cargo seats.
  • Vehicles: Fixed wrong spraycan names.
  • Vehicles: Don't explode helis in water if heli explosions are turned off in settings.
  • Vehicles: Fixed utility boat dashboard texture.
  • Vehicles: Fixed zodiac boat start engine animation.

Known Issues:
  • [Main] Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • [Vehicles] Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Serv

Update: 29 Aug, 2021 @ 2:55pm

Update 1.6.13
Added:
  • Core: Allow player health regeneration in safezones.
  • Main: SNAFU ammo can now be used with Expansion guns by default.
  • Main: Mortys Weapons ammo can now be used with Expansion guns by default.
  • Market: Added key shortcuts for selling/buying.
  • Market: Added client setting for desired default states of sellables/purchasables filters.
  • Market: Added quick sell/buy buttons to each item in the overview.
  • Market: Added client setting to skip confirmation dialogs.
  • Market: Add ability to specify categories for trader items in a trader config.
  • Market: Added some missing localisation for the market menu.
  • Market: Added notifications for no vehicle spawns configured and no near spawns available.
  • Market: Added max vehicle distance setting.
  • Market: Added large vehicle setting.
  • Market: Added tooltips to items in trader menu overview.
  • Market: Include what's blocking in vehicle spawn position blocked notification (also works for players).
  • Market: Added notifications for out of stock, attachment out of stock and cannot buy.
  • Market: Added buy & sell price checks back in.
  • Market: Allow selling nearby vehicles you have last driven.
  • Vehicles: Added per-vehicle settings for player attachment and weight of vehicle for towing (vehicle can be towed if it weighs less than the towing vehicle).
  • Vehicles: Block vehicle lockpicking & lock changing in safezones.
  • Vehicles: Spawn player on ground when disconnected in a heli (PlacePlayerOnGroundOnReconnectInVehicle in VehicleSettings.json, possible values: 0 = disabled, 1 = always, 2 = only when disconnected due to server restart).

Changed:
  • Core: When (re)connecting, run safezone check on player instantly.
  • Core: Run vehicle safezone check instantly after vehicle init (server).
  • Core: Allow eAI traders to raise hands in safezones & don't remove their godmode when they leave a safezone.
  • Core: Renamed EnableVehicleinvincibleInsideSafeZone option to DisableVehicleDamageInSafeZone.
  • Core, Vehicles: Moved custom animations to DayZ-Expansion-Vehicles mod.
  • Main: Auto-lock codelock and safe when setting or changing code if closed.
  • Main: Modding: ExpansionStatic::LoadFlagTextures and ExpansionStatic::AddFlagTexture have moved to ExpansionFlagTextures::Load and ::Add.
  • Market: Allow selling items with attachments (will be shown in sell confirmation dialog) and non-empty mags.
  • Market: Trader menu network synchronization now happens in batches (configurable via NetworkBatchSize in MarketSettings.json) and is cached locally (if a trader has many items, loading does no longer briefly freeze the client, and opening the menu again will be a lot faster).
  • Market: Moved notifications to the right hand side in the trader menu.
  • Market: Improved trader menu layout (sellables and purchasables now have prominent check boxes outside the filter dropdown).
  • Market: If a trader has only a single category, auto-expand it when the trader menu is opened.
  • Market: Some optimization for speedy market menu display when toggling filters.
  • Market: Don't add attachments in trader menu unless explicitly listed in trader config or sellables filter is active.
  • Market: Display pristine/full sell price if player does not have the selected item.
  • Market: If sellables filter is active, show vehicles if you have the master key.
  • Market: Use vehicle bounding radius to determine space needed to spawn vehicle.
  • Vehicles: Improved UAZ (now has removable hood) and Vodnik.
  • Vehicles: Set default vehicle speed damage multiplier to 1.0 (vanilla collision damage).

Fixed:
  • Book: Added checks if recipe and its ingredients are not NULL.
  • Book: Fixed crafting categories getting duplicated each time the crafting tab is opened.
  • Book, Market: Fixed duplicate player entries in some player lists (book party tab invites, book territory tab invites and ATM player search list).
  • Core: Fixed (harmless) script error log when safezones are disabled.
  • Core: Fixed temporary storage container notifications being sent to all players if they were restored from DB.
  • Core: Fixed NPCs being selectable and causing duplicate characters in character create menu.
  • Core: Try to re-enable inputs if locked on reconnect.
  • Main: Fixed spawn select always placing player on surface. Player will now only be placed on surface if configured Y is zero.
  • Main: Some fixes for killfeed.
  • Main: Fixed (harmless) script error log if player is NULL in monitor module stats/states update.
  • Market: Fixed trader giving currencies it does not accept when selling to it.
  • Market: Fixed spawned vehicle having invisible boundary and wrong orientation.
  • Market: Fixed currency tooltip background.
  • Market: Fixed categories in trader menu sometimes not updating until toggled again.
  • Market: Correctly set stock of attachments when buying/selling.
  • Market: Fixed missing medium tent preview.
  • Market: Make sure scroller resets to first entry element if closed/opened.
  • Market: Removed accidental COT requirement.
  • Market: Fixed NPC traders not taking items to hands.
  • Market: Fixed quick buy/sell button conditions.
  • Vehicles: Fixed missing "Change Lock" action text.
  • Vehicles: Fixed a NULL pointer in vehicle unlock action logging.
  • Vehicles: Fixed lockpicking/changing not incurring tool damage anymore.
  • Vehicles: Fixed heli towing.
  • Vehicles: Don't explode helicopters if vehicle can't be damaged.
  • Vehicles: Improved Zodiac boat player attachment reliability (if reconnecting while on the boat, you'll have to move onto the tubes briefly to get reattached).
  • Vehicles: Disabled broken Vodnik cargo seats.
  • Vehicles: Fixed wrong spraycan names.

Known Issues:
  • [Main] Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • [Vehicles] Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 28 Aug, 2021 @ 5:15am

Update 1.6.12
Added:
  • Core: Allow player health regeneration in safezones.
  • Main: SNAFU ammo can now be used with Expansion guns by default.
  • Main: Mortys Weapons ammo can now be used with Expansion guns by default.
  • Market: Added key shortcuts for selling/buying.
  • Market: Added client setting for desired default states of sellables/purchasables filters.
  • Market: Added quick sell/buy buttons to each item in the overview.
  • Market: Added client setting to skip confirmation dialogs.
  • Market: Add ability to specify categories for trader items in a trader config.
  • Market: Added some missing localisation for the market menu.
  • Market: Added notifications for no vehicle spawns configured and no near spawns available.
  • Market: Added max vehicle distance setting.
  • Market: Added large vehicle setting.
  • Market: Added tooltips to items in trader menu overview.
  • Vehicles: Added per-vehicle settings for player attachment and weight of vehicle for towing (vehicle can be towed if it weighs less than the towing vehicle).
  • Vehicles: Block vehicle lockpicking & lock changing in safezones.
  • Vehicles: Spawn player on ground when disconnected in a heli (PlacePlayerOnGroundOnReconnectInVehicle in VehicleSettings.json, possible values: 0 = disabled, 1 = always, 2 = only when disconnected due to server restart).

Changed:
  • Core: When (re)connecting, run safezone check on player instantly.
  • Core: Run vehicle safezone check instantly after vehicle init (server).
  • Core: Allow eAI traders to raise hands in safezones & don't remove their godmode when they leave a safezone.
  • Core: Renamed EnableVehicleinvincibleInsideSafeZone option to DisableVehicleDamageInSafeZone.
  • Core, Vehicles: Moved custom animations to DayZ-Expansion-Vehicles mod.
  • Main: Auto-lock codelock and safe when setting or changing code if closed.
  • Market: Allow selling items with attachments (will be shown in sell confirmation dialog) and non-empty mags.
  • Market: Trader menu network synchronization now happens in batches (configurable via NetworkBatchSize in MarketSettings.json) and is cached locally (if a trader has many items, loading does no longer briefly freeze the client, and opening the menu again will be a lot faster).
  • Market: Moved notifications to the right hand side in the trader menu.
  • Market: Improved trader menu layout (sellables and purchasables now have prominent check boxes outside the filter dropdown).
  • Market: If a trader has only a single category, auto-expand it when the trader menu is opened.
  • Market: Some optimization for speedy market menu display when toggling filters.
  • Market: Don't add attachments in trader menu unless explicitly listed in trader config or sellables filter is active.
  • Market: Display pristine/full sell price if player does not have the selected item.
  • Market: If sellables filter is active, show vehicles if you have the master key.
  • Vehicles: Improved UAZ (now has removable hood) and Vodnik.
  • Vehicles: Set default vehicle speed damage multiplier to 1.0 (vanilla collision damage).

Fixed:
  • Book: Added checks if recipe and its ingredients are not NULL.
  • Book: Fixed crafting categories getting duplicated each time the crafting tab is opened.
  • Book, Market: Fixed duplicate player entries in some player lists (book party tab invites, book territory tab invites and ATM player search list).
  • Core: Fixed (harmless) script error log when safezones are disabled.
  • Core: Fixed temporary storage container notifications being sent to all players if they were restored from DB.
  • Core: Fixed NPCs being selectable and causing duplicate characters in character create menu.
  • Core: Try to re-enable inputs if locked on reconnect.
  • Main: Fixed spawn select always placing player on surface. Player will now only be placed on surface if configured Y is zero.
  • Main: Some fixes for killfeed.
  • Main: Fixed (harmless) script error log if player is NULL in monitor module stats/states update.
  • Market: Fixed trader giving currencies it does not accept when selling to it.
  • Market: Fixed spawned vehicle having invisible boundary and wrong orientation.
  • Market: Fixed currency tooltip background.
  • Market: Fixed categories in trader menu sometimes not updating until toggled again.
  • Market: Correctly set stock of attachments when buying/selling.
  • Market: Fixed missing medium tent preview.
  • Market: Make sure scroller resets to first entry element if closed/opened.
  • Market: Removed accidental COT requirement.
  • Market: Fixed NPC traders not taking items to hands.
  • Vehicles: Fixed missing "Change Lock" action text.
  • Vehicles: Fixed a NULL pointer in vehicle unlock action logging.
  • Vehicles: Fixed lockpicking/changing not incurring tool damage anymore.
  • Vehicles: Fixed heli towing.
  • Vehicles: Don't explode helicopters if vehicle can't be damaged.
  • Vehicles: Improved Zodiac boat player attachment reliability (if reconnecting while on the boat, you'll have to move onto the tubes briefly to get reattached).
  • Vehicles: Disabled broken Vodnik cargo seats.
  • Vehicles: Fixed wrong spraycan names.

Known Issues:
  • Expansion-Main
  • ==============
  • * Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • * Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 26 Aug, 2021 @ 1:16pm

Update 1.6.11
Added:
  • General
  • ==============
  • We have added settings versions and conversations with this patch.
  • This means from now on all settings will get converted to the new version whenever it has been changed or altered, without the need to wipe and recreate the settings and without the loss of previous alterations.
  • Server owners:
  • You should be able to copy over your current stable settings and the system should make sure everything gets updated to the newest structure of the experimental build settings.
  • Please test this out and let us know when you run into any issues.
  • Expansion-Core
  • ==============
  • * Added log settings allowing server hosters to choose what player actions to log.
  • * Added new settings to the in-game Expansion settings menu to control the vehicle camera height/distance and vertical offset.
  • * [Modding] Added various new widget styles. For additional information please check out the file: “Core\GUI\looknfeel\expansion_widgets.styles”.
  • Expansion-Main
  • ==============
  • * Added optional no build zones and build zones to base building settings.
  • * Added a hide/show chat keybind ("Divide" key by default) with notifications.
  • * Added the option for servers to change chat colors in general settings.
  • * Added a very important feature for all batteries.
  • * Added a new raid setting for raiding walls without doors/gates/windows.
  • * Added missing hand animation for the GPS item and adjusted the model position while the object is in the players hands.
  • * Added on/off switch to the GPS item, it now needs a 9V battery with charge to work. This affects whether the GPS HUD can be displayed if enabled in server settings.
  • * Added new optional compass HUD. If desired, players will need a compass or GPS item to see it.
  • https://imgur.com/a/NK0xybr
  • * Added new map settings for the new compass HUD feature.
  • "EnableHUDCompass": Enables/disables the compass HUD completely.
  • "NeedCompassItemForHUDCompass": Enables/disables the need of a compass item in player's inventory/hands to display the compass HUD.
  • "NeedGPSItemForHUDCompass": Enables/disables the need of a GPS item in player's inventory/hands to display the compass HUD.
  • "CompassColor": Compass HUD color.
  • * Added new party members HUD.
  • If a server has the new party setting "ShowPartyMemberHUD" enabled, then all players will be able to see a list of
  • current party members with their name and indicators for health and blood values.
  • * Added permissions system for groups.
  • Expansion-Book
  • ==============
  • * The whole book menu and all the tabs within it got an overhaul (currently based on CF-MVC).
  • With that, we added some new - and hopefully useful - features next to some massive UI adjustments.
  • https://imgur.com/a/0v8X6ew
  • * Added invite system for parties and territories.
  • This allows players to manage their invites within the book menu.
  • Group and territory invites will be displayed there and allow you to accept or decline them.
  • https://imgur.com/Ft6gxBy
  • * Server rules UI has been changed, and the settings to adjust the content are much simpler to understand now.
  • https://imgur.com/wlkb3tl
  • * Server description UI has been changed, and the settings to adjust the content are much simpler to understand now.
  • Added the possibility for server owners and other mods to add their own settings with values to the server setting section on the server info tab.
  • https://imgur.com/ARa17uQ
  • https://imgur.com/a/IGgRUQY
  • * Added some color settings for certain UI elements within the book menu.
  • * Changed player status tab to display Vanilla 50% blood value (player death threshold) as 0%, applying the same logic as the blood badge in the HUD.
  • Expansion-Market
  • ================
  • With this version of Expansion, we are happy to finally introduce something we promised a long time ago - the dynamic and stock based Market system, aka traders!
  • With a wide range of customization options for server owners and an intuitive menu design for players, we hope you will have fun exploring its features while using it.
  • Feature overview:
  • * Market System with trading zones, dynamic and static stock
  • * Default market item category configurations for all Vanilla and Expansion items.
  • * Default market world zone configuration for all Vanilla and Expansion items.
  • * Default trader configurations for all Vanilla and Expansion items.
  • * Default market trader spawn configurations and locations for Chernarus.
  • * Item condition affects sell price as well as stock.
  • * Traders can be NPCs or static objects.
  • * Server owners can configure any item that has quantity or is stackable as currency - want a Zucchini-based economy? Go for it!
  • For a detailed documentation of the system and its features, please visit our Wiki page:
  • https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-The-Market-System
  • * We have added a lot more color settings for the market menu so you can create your own presets for the menu and its color style.
  • * Added a toggle all categories button on the menu footer section.
  • * [Modding] Added support for eAI based Traders.
  • * We added the possibility to add and use item variations within the market item configurations. Item variations will always use the min/max price and min/max stock threshold of the base item if there is no existing separate configuration for this variation item. Every variation will still have a separate stock in market zones. All item variations will be displayed in a new dropdown selector in the detailed item section of the menu.
  • * Added default market item variations configuration for all vanilla and expansion items.
  • * Added default configuration for a Base-Building supply trader.
  • * Added a new option filter to display only items that can be purchased.
  • * Added default min and max prices for all vanilla and expansion items.
  • * Added some missing default market items.
  • * Added an option to the trader item settings to determine if an item can only be sold.

Changed:
  • Expansion-Core
  • ==============
  • * [Modding] We have refactored Expansion’s notification system a bit.
  • If you use Expansion`s notification system somehow in a mod please take a look at our changes in the Core mod (Core\3_Game\DayZExpansion_Core\Classes\Notifications\ExpansionNotificationSystem.c) and use the new static methods to call a notification now.
  • The previous methods are deprecated now.
  • Expansion-Main
  • ==============
  • * Localized the spawn selection menu.
  • * Made options menu modding friendly.
  • * Made server browser menu modding friendly.
  • * We have made some alterations in the respawn settings and module. Server owners are now able to define the quantity for the gear items that get added to the player on respawn.
  • Expansion-Vehicles
  • ==================
  • * Disabled helicopter simulation when not used (engine is off/no player in pilot seat).
  • * Made boats do simple buoyancy simulation when not used.
  • Expansion-Market
  • ==================
  • * Items that are equipped on an inventory slot of the character can be sold now when they don't have any other items in their cargo but a info icon and tooltip message will get displayed on the item to inform the player that he has this item equipped.
  • * The detailed player currency denominations are now displayed in a tooltip overlay instead of under the total player money value.
  • * The detailed buy/sell price currency denominations are now displayed in a tooltip overlay instead of under the total buy/sell price value.
  • * The market mod can now be used with Community-Framework, Dabs-Framework and the Expansion Core mod only. The default market settings will only contain the

Update: 22 Aug, 2021 @ 1:44am

Update 1.6.10
Added:
  • General
  • ==============
  • We have added settings versions and conversations with this patch.
  • This means from now on all settings will get converted to the new version whenever it has been changed or altered, without the need to wipe and recreate the settings and without the loss of previous alterations.
  • Server owners:
  • You should be able to copy over your current stable settings and the system should make sure everything gets updated to the newest structure of the experimental build settings.
  • Please test this out and let us know when you run into any issues.
  • Expansion-Core
  • ==============
  • * Added log settings allowing server hosters to choose what player actions to log.
  • * Added new settings to the in-game Expansion settings menu to control the vehicle camera height/distance and vertical offset.
  • * [Modding] Added various new widget styles. For additional information please check out the file: “Core\GUI\looknfeel\expansion_widgets.styles”.
  • Expansion-Main
  • ==============
  • * Added optional no build zones and build zones to base building settings.
  • * Added a hide/show chat keybind ("Divide" key by default) with notifications.
  • * Added the option for servers to change chat colors in general settings.
  • * Added a very important feature for all batteries.
  • * Added a new raid setting for raiding walls without doors/gates/windows.
  • * Added missing hand animation for the GPS item and adjusted the model position while the object is in the players hands.
  • * Added on/off switch to the GPS item, it now needs a 9V battery with charge to work. This affects whether the GPS HUD can be displayed if enabled in server settings.
  • * Added new optional compass HUD. If desired, players will need a compass or GPS item to see it.
  • https://imgur.com/a/NK0xybr
  • * Added new map settings for the new compass HUD feature.
  • "EnableHUDCompass": Enables/disables the compass HUD completely.
  • "NeedCompassItemForHUDCompass": Enables/disables the need of a compass item in player's inventory/hands to display the compass HUD.
  • "NeedGPSItemForHUDCompass": Enables/disables the need of a GPS item in player's inventory/hands to display the compass HUD.
  • "CompassColor": Compass HUD color.
  • * Added new party members HUD.
  • If a server has the new party setting "ShowPartyMemberHUD" enabled, then all players will be able to see a list of
  • current party members with their name and indicators for health and blood values.
  • * Added permissions system for groups.
  • Expansion-Book
  • ==============
  • * The whole book menu and all the tabs within it got an overhaul (currently based on CF-MVC).
  • With that, we added some new - and hopefully useful - features next to some massive UI adjustments.
  • https://imgur.com/a/0v8X6ew
  • * Added invite system for parties and territories.
  • This allows players to manage their invites within the book menu.
  • Group and territory invites will be displayed there and allow you to accept or decline them.
  • https://imgur.com/Ft6gxBy
  • * Server rules UI has been changed, and the settings to adjust the content are much simpler to understand now.
  • https://imgur.com/wlkb3tl
  • * Server description UI has been changed, and the settings to adjust the content are much simpler to understand now.
  • Added the possibility for server owners and other mods to add their own settings with values to the server setting section on the server info tab.
  • https://imgur.com/ARa17uQ
  • https://imgur.com/a/IGgRUQY
  • * Added some color settings for certain UI elements within the book menu.
  • * Changed player status tab to display Vanilla 50% blood value (player death threshold) as 0%, applying the same logic as the blood badge in the HUD.
  • Expansion-Market
  • ================
  • With this version of Expansion, we are happy to finally introduce something we promised a long time ago - the dynamic and stock based Market system, aka traders!
  • With a wide range of customization options for server owners and an intuitive menu design for players, we hope you will have fun exploring its features while using it.
  • Feature overview:
  • * Market System with trading zones, dynamic and static stock
  • * Default market item category configurations for all Vanilla and Expansion items.
  • * Default market world zone configuration for all Vanilla and Expansion items.
  • * Default trader configurations for all Vanilla and Expansion items.
  • * Default market trader spawn configurations and locations for Chernarus.
  • * Item condition affects sell price as well as stock.
  • * Traders can be NPCs or static objects.
  • * Server owners can configure any item that has quantity or is stackable as currency - want a Zucchini-based economy? Go for it!
  • For a detailed documentation of the system and its features, please visit our Wiki page:
  • https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-The-Market-System
  • * We have added a lot more color settings for the market menu so you can create your own presets for the menu and its color style.
  • * Added a toggle all categories button on the menu footer section.
  • * [Modding] Added support for eAI based Traders.
  • * We added the possibility to add and use item variations within the market item configurations. Item variations will always use the min/max price and min/max stock threshold of the base item if there is no existing separate configuration for this variation item. Every variation will still have a separate stock in market zones. All item variations will be displayed in a new dropdown selector in the detailed item section of the menu.
  • * Added default market item variations configuration for all vanilla and expansion items.
  • * Added default configuration for a Base-Building supply trader.
  • * Added a new option filter to display only items that can be purchased.
  • * Added default min and max prices for all vanilla and expansion items.
  • * Added some missing default market items.
  • * Added an option to the trader item settings to determine if an item can only be sold.

Changed:
  • Expansion-Core
  • ==============
  • * [Modding] We have refactored Expansion’s notification system a bit.
  • If you use Expansion`s notification system somehow in a mod please take a look at our changes in the Core mod (Core\3_Game\DayZExpansion_Core\Classes\Notifications\ExpansionNotificationSystem.c) and use the new static methods to call a notification now.
  • The previous methods are deprecated now.
  • Expansion-Main
  • ==============
  • * Localized the spawn selection menu.
  • * Made options menu modding friendly.
  • * Made server browser menu modding friendly.
  • * We have made some alterations in the respawn settings and module. Server owners are now able to define the quantity for the gear items that get added to the player on respawn.
  • Expansion-Vehicles
  • ==================
  • * Disabled helicopter simulation when not used (engine is off/no player in pilot seat).
  • * Made boats do simple buoyancy simulation when not used.
  • Expansion-Market
  • ==================
  • * Items that are equipped on an inventory slot of the character can be sold now when they don't have any other items in their cargo but a info icon and tooltip message will get displayed on the item to inform the player that he has this item equipped.
  • * The detailed player currency denominations are now displayed in a tooltip overlay instead of under the total player money value.
  • * The detailed buy/sell price currency denominations are now displayed in a tooltip overlay instead of under the total buy/sell price value.
  • * The market mod can now be used with Community-Framework, Dabs-Framework and the Expansion Core mod only. The default market settings will only contain the

Update: 22 Aug, 2021 @ 1:15am

Update 1.6.9
Added:
  • General
  • ==============
  • We have added settings versions and conversations with this patch.
  • This means from now on all settings will get converted to the new version whenever it has been changed or altered, without the need to wipe and recreate the settings and without the loss of previous alterations.
  • Server owners:
  • You should be able to copy over your current stable settings and the system should make sure everything gets updated to the newest structure of the experimental build settings.
  • Please test this out and let us know when you run into any issues.
  • Expansion-Core
  • ==============
  • * Added log settings allowing server hosters to choose what player actions to log.
  • * Added new settings to the in-game Expansion settings menu to control the vehicle camera height/distance and vertical offset.
  • * [Modding] Added various new widget styles. For additional information please check out the file: “Core\GUI\looknfeel\expansion_widgets.styles”.
  • Expansion-Main
  • ==============
  • * Added optional no build zones and build zones to base building settings.
  • * Added a hide/show chat keybind ("Divide" key by default) with notifications.
  • * Added the option for servers to change chat colors in general settings.
  • * Added a very important feature for all batteries.
  • * Added a new raid setting for raiding walls without doors/gates/windows.
  • * Added missing hand animation for the GPS item and adjusted the model position while the object is in the players hands.
  • * Added on/off switch to the GPS item, it now needs a 9V battery with charge to work. This affects whether the GPS HUD can be displayed if enabled in server settings.
  • * Added new optional compass HUD. If desired, players will need a compass or GPS item to see it.
  • https://imgur.com/a/NK0xybr
  • * Added new map settings for the new compass HUD feature.
  • "EnableHUDCompass": Enables/disables the compass HUD completely.
  • "NeedCompassItemForHUDCompass": Enables/disables the need of a compass item in player's inventory/hands to display the compass HUD.
  • "NeedGPSItemForHUDCompass": Enables/disables the need of a GPS item in player's inventory/hands to display the compass HUD.
  • "CompassColor": Compass HUD color.
  • * Added new party members HUD.
  • If a server has the new party setting "ShowPartyMemberHUD" enabled, then all players will be able to see a list of
  • current party members with their name and indicators for health and blood values.
  • * Added permissions system for groups.
  • Expansion-Book
  • ==============
  • * The whole book menu and all the tabs within it got an overhaul (currently based on CF-MVC).
  • With that, we added some new - and hopefully useful - features next to some massive UI adjustments.
  • https://imgur.com/a/0v8X6ew
  • * Added invite system for parties and territories.
  • This allows players to manage their invites within the book menu.
  • Group and territory invites will be displayed there and allow you to accept or decline them.
  • https://imgur.com/Ft6gxBy
  • * Server rules UI has been changed, and the settings to adjust the content are much simpler to understand now.
  • https://imgur.com/wlkb3tl
  • * Server description UI has been changed, and the settings to adjust the content are much simpler to understand now.
  • Added the possibility for server owners and other mods to add their own settings with values to the server setting section on the server info tab.
  • https://imgur.com/ARa17uQ
  • https://imgur.com/a/IGgRUQY
  • * Added some color settings for certain UI elements within the book menu.
  • * Changed player status tab to display Vanilla 50% blood value (player death threshold) as 0%, applying the same logic as the blood badge in the HUD.
  • Expansion-Market
  • ================
  • With this version of Expansion, we are happy to finally introduce something we promised a long time ago - the dynamic and stock based Market system, aka traders!
  • With a wide range of customization options for server owners and an intuitive menu design for players, we hope you will have fun exploring its features while using it.
  • Feature overview:
  • * Market System with trading zones, dynamic and static stock
  • * Default market item category configurations for all Vanilla and Expansion items.
  • * Default market world zone configuration for all Vanilla and Expansion items.
  • * Default trader configurations for all Vanilla and Expansion items.
  • * Default market trader spawn configurations and locations for Chernarus.
  • * Item condition affects sell price as well as stock.
  • * Traders can be NPCs or static objects.
  • * Server owners can configure any item that has quantity or is stackable as currency - want a Zucchini-based economy? Go for it!
  • For a detailed documentation of the system and its features, please visit our Wiki page:
  • https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-The-Market-System
  • * We have added a lot more color settings for the market menu so you can create your own presets for the menu and its color style.
  • * Added a toggle all categories button on the menu footer section.
  • * [Modding] Added support for eAI based Traders.
  • * We added the possibility to add and use item variations within the market item configurations. Item variations will always use the min/max price and min/max stock threshold of the base item if there is no existing separate configuration for this variation item. Every variation will still have a separate stock in market zones. All item variations will be displayed in a new dropdown selector in the detailed item section of the menu.
  • * Added default market item variations configuration for all vanilla and expansion items.
  • * Added default configuration for a Base-Building supply trader.
  • * Added a new option filter to display only items that can be purchased.
  • * Added default min and max prices for all vanilla and expansion items.
  • * Added some missing default market items.
  • * Added an option to the trader item settings to determine if an item can only be sold.

Changed:
  • Expansion-Core
  • ==============
  • * [Modding] We have refactored Expansion’s notification system a bit.
  • If you use Expansion`s notification system somehow in a mod please take a look at our changes in the Core mod (Core\3_Game\DayZExpansion_Core\Classes\Notifications\ExpansionNotificationSystem.c) and use the new static methods to call a notification now.
  • The previous methods are deprecated now.
  • Expansion-Main
  • ==============
  • * Localized the spawn selection menu.
  • * Made options menu modding friendly.
  • * Made server browser menu modding friendly.
  • * We have made some alterations in the respawn settings and module. Server owners are now able to define the quantity for the gear items that get added to the player on respawn.
  • Expansion-Vehicles
  • ==================
  • * Disabled helicopter simulation when not used (engine is off/no player in pilot seat).
  • * Made boats do simple buoyancy simulation when not used.
  • Expansion-Market
  • ==================
  • * Items that are equipped on an inventory slot of the character can be sold now when they don't have any other items in their cargo but a info icon and tooltip message will get displayed on the item to inform the player that he has this item equipped.
  • * The detailed player currency denominations are now displayed in a tooltip overlay instead of under the total player money value.
  • * The detailed buy/sell price currency denominations are now displayed in a tooltip overlay instead of under the total buy/sell price value.
  • * The market mod can now be used with Community-Framework, Dabs-Framework and the Expansion Core mod only. The default market settings will only contain the

Update: 21 Aug, 2021 @ 3:00pm

Update 1.6.8
Added:
  • General
  • ==============
  • We have added settings versions and conversations with this patch.
  • This means from now on all settings will get converted to the new version whenever it has been changed or altered, without the need to wipe and recreate the settings and without the loss of previous alterations.
  • Server owners:
  • You should be able to copy over your current stable settings and the system should make sure everything gets updated to the newest structure of the experimental build settings.
  • Please test this out and let us know when you run into any issues.
  • Expansion-Core
  • ==============
  • * Added log settings allowing server hosters to choose what player actions to log.
  • * Added new settings to the in-game Expansion settings menu to control the vehicle camera height/distance and vertical offset.
  • * [Modding] Added various new widget styles. For additional information please check out the file: “Core\GUI\looknfeel\expansion_widgets.styles”.
  • Expansion-Main
  • ==============
  • * Added optional no build zones and build zones to base building settings.
  • * Added a hide/show chat keybind ("Divide" key by default) with notifications.
  • * Added the option for servers to change chat colors in general settings.
  • * Added a very important feature for all batteries.
  • * Added a new raid setting for raiding walls without doors/gates/windows.
  • * Added missing hand animation for the GPS item and adjusted the model position while the object is in the players hands.
  • * Added on/off switch to the GPS item, it now needs a 9V battery with charge to work. This affects whether the GPS HUD can be displayed if enabled in server settings.
  • * Added new optional compass HUD. If desired, players will need a compass or GPS item to see it.
  • https://imgur.com/a/NK0xybr
  • * Added new map settings for the new compass HUD feature.
  • "EnableHUDCompass": Enables/disables the compass HUD completely.
  • "NeedCompassItemForHUDCompass": Enables/disables the need of a compass item in player's inventory/hands to display the compass HUD.
  • "NeedGPSItemForHUDCompass": Enables/disables the need of a GPS item in player's inventory/hands to display the compass HUD.
  • "CompassColor": Compass HUD color.
  • * Added new party members HUD.
  • If a server has the new party setting "ShowPartyMemberHUD" enabled, then all players will be able to see a list of
  • current party members with their name and indicators for health and blood values.
  • * Added permissions system for groups.
  • Expansion-Book
  • ==============
  • * The whole book menu and all the tabs within it got an overhaul (currently based on CF-MVC).
  • With that, we added some new - and hopefully useful - features next to some massive UI adjustments.
  • https://imgur.com/a/0v8X6ew
  • * Added invite system for parties and territories.
  • This allows players to manage their invites within the book menu.
  • Group and territory invites will be displayed there and allow you to accept or decline them.
  • https://imgur.com/Ft6gxBy
  • * Server rules UI has been changed, and the settings to adjust the content are much simpler to understand now.
  • https://imgur.com/wlkb3tl
  • * Server description UI has been changed, and the settings to adjust the content are much simpler to understand now.
  • Added the possibility for server owners and other mods to add their own settings with values to the server setting section on the server info tab.
  • https://imgur.com/ARa17uQ
  • https://imgur.com/a/IGgRUQY
  • * Added some color settings for certain UI elements within the book menu.
  • * Changed player status tab to display Vanilla 50% blood value (player death threshold) as 0%, applying the same logic as the blood badge in the HUD.
  • Expansion-Market
  • ================
  • With this version of Expansion, we are happy to finally introduce something we promised a long time ago - the dynamic and stock based Market system, aka traders!
  • With a wide range of customization options for server owners and an intuitive menu design for players, we hope you will have fun exploring its features while using it.
  • Feature overview:
  • * Market System with trading zones, dynamic and static stock
  • * Default market item category configurations for all Vanilla and Expansion items.
  • * Default market world zone configuration for all Vanilla and Expansion items.
  • * Default trader configurations for all Vanilla and Expansion items.
  • * Default market trader spawn configurations and locations for Chernarus.
  • * Item condition affects sell price as well as stock.
  • * Traders can be NPCs or static objects.
  • * Server owners can configure any item that has quantity or is stackable as currency - want a Zucchini-based economy? Go for it!
  • For a detailed documentation of the system and its features, please visit our Wiki page:
  • https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-The-Market-System
  • * We have added a lot more color settings for the market menu so you can create your own presets for the menu and its color style.
  • * Added a toggle all categories button on the menu footer section.
  • * [Modding] Added support for eAI based Traders.
  • * We added the possibility to add and use item variations within the market item configurations. Item variations will always use the min/max price and min/max stock threshold of the base item if there is no existing separate configuration for this variation item. Every variation will still have a separate stock in market zones. All item variations will be displayed in a new dropdown selector in the detailed item section of the menu.
  • * Added default market item variations configuration for all vanilla and expansion items.
  • * Added default configuration for a Base-Building supply trader.
  • * Added a new option filter to display only items that can be purchased.
  • * Added default min and max prices for all vanilla and expansion items.
  • * Added some missing default market items.
  • * Added an option to the trader item settings to determine if an item can only be sold.

Changed:
  • Expansion-Core
  • ==============
  • * [Modding] We have refactored Expansion’s notification system a bit.
  • If you use Expansion`s notification system somehow in a mod please take a look at our changes in the Core mod (Core\3_Game\DayZExpansion_Core\Classes\Notifications\ExpansionNotificationSystem.c) and use the new static methods to call a notification now.
  • The previous methods are deprecated now.
  • Expansion-Main
  • ==============
  • * Localized the spawn selection menu.
  • * Made options menu modding friendly.
  • * Made server browser menu modding friendly.
  • * We have made some alterations in the respawn settings and module. Server owners are now able to define the quantity for the gear items that get added to the player on respawn.
  • Expansion-Vehicles
  • ==================
  • * Disabled helicopter simulation when not used (engine is off/no player in pilot seat).
  • * Made boats do simple buoyancy simulation when not used.
  • Expansion-Market
  • ==================
  • * Items that are equipped on an inventory slot of the character can be sold now when they don't have any other items in their cargo but a info icon and tooltip message will get displayed on the item to inform the player that he has this item equipped.
  • * The detailed player currency denominations are now displayed in a tooltip overlay instead of under the total player money value.
  • * The detailed buy/sell price currency denominations are now displayed in a tooltip overlay instead of under the total buy/sell price value.
  • * The market mod can now be used with Community-Framework, Dabs-Framework and the Expansion Core mod only. The default market settings will only contain the

Update: 7 Jul, 2021 @ 8:59am

DayZ Expansion Experimental Changelog
Version 1.6 (1.5.1275) - July 07, 2021 15 pm EST

General
Fixed Expansion mod defines (EXPANSIONMODCORE, EXPANSIONMODVEHICLE, EXPANSIONMOD etc.) not being available to other mods due to load order.
Fixed some Vanilla overrides, no longer requiring compatibility mods for certain other mods (e.g. BaseBuildingPlus, DayZ-Dog).
Removed some debug messages spamming the script logs.


Expansion-Core
[ADDED]:
  • Added log settings allowing server hosters to choose what player actions to log.
  • Added new settings to the in-game Expansion settings menu to control the vehicle camera height/distance and vertical offset.

[FIXED]:
  • Fixed quickbar and HUD state not being restored to player-set values when closing a MVC menu.

Expansion-Main
[ADDED]:
  • Added optional no build zones and build zones to base building settings.
  • Added a hide/show chat keybind ("Divide" key by default) with notifications.
  • Added the option for servers to change chat colors in general settings.
  • Added a very important feature for all batteries.
  • Added a new raid setting for raiding walls without doors/gates/windows.
  • Added missing hand animation for the GPS item and adjusted the model position while the object is in the player's hands.
  • Added on/off switch to the GPS item, it now needs a 9V battery with charge to work. This affects whether the GPS HUD can be displayed if enabled in server settings.
  • Added new optional compass HUD. If desired, players will need a compass or GPS item to see it.
  • Added new map settings for the new compass HUD feature.
    "EnableHUDCompass": Enables/disables the compass HUD completely.
    "NeedCompassItemForHUDCompass": Enables/disables the need of a compass item in player's inventory/hands to display the compass HUD.
    "NeedGPSItemForHUDCompass": Enables/disables the need of a GPS item in player's inventory/hands to display the compass HUD.
    "CompassColor": Compass HUD color.
  • Added new party members HUD.
    If a server has the new party setting "ShowPartyMemberHUD" enabled, then all players will be able to see a list of current party members with their name and indicators for health and blood values.
    Added permissions system for groups.

[CHANGED]:
  • Localized the spawn selection menu.
  • Made options menu modding friendly.
  • Made server browser menu modding friendly.

[FIXED]:
  • Fixed codelock on walls raid condition for only doors/only gates.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed territory/zone placement condition for garden plots.
  • Fixed grave cross position when dying in or above water.
  • Fixed raid tools not always being destroyed on the last cycle if tool damage is set to 100%.
  • Fixed being able to access items in vicinity through Expansion base building elements (walls/floors/ramps).
  • Fixed a problem with detection of certain items on a player (e.g. GPS) that Expansion uses to determine if specific UI elements or menus work or can get displayed.
  • Fixed a problem where the Expansion map menu was still being used as map item menu despite being disabled in the map server settings.
  • Fixed a problem where the simple mod bar at the bottom of the main menu was overlapping with the "Play" button when a lot of mods are loaded.
  • Fixed player arrow initially missing on GPS HUD.
  • Fixed not being able to raise hands when leaving a safe zone.
  • Fixed safezone notification loop in community offline mode when leaving a safezone.

Expansion-Vehicles
[ADDED]:
  • Added a very important feature for all batteries.

[CHANGED]:
  • Disabled helicopter simulation when not used (engine is off/no player in pilot seat).
  • Made boats do simple buoyancy simulation when not used.

[FIXED]:
  • Fixed being able to take locked wheels from UAZ.
  • Fixed vehicle settings not being synced to client when using DayZExpansion-Vehicles standalone (fixes e.g. player attachment and lockpicking).
  • Potentially fixed/improved player attachment desync.
  • Fixed helis not floating to the ground if stuck in the air after a server restart.
  • Fixed heli dust particles stopping too soon when getting out.
  • Fixed boats not being reachable for players due to levitating above water level.
  • Fixed Zodiac boat jolting/spinning when getting in/out.
  • Fixed additional jump out damage being applied instantly when getting out of a flying heli or moving boat.
  • Fixed Uh1h co-driver doors not being interactable after attaching them to the heli.
  • Fixed missing collisions on the Aircraft Carrier (LHD) for the elevator pad.
  • Fixed Z-fighting textures with the Zodiac.
  • Fixed UAZ mirrors not being attached to the car doors.
  • Fixed UAZ cargo displaying seats on the back.
  • Fixed UAZ clock dial not working as intended.
  • Fixed vehicles spawning underground when using the object spawning capability of admin tools.

[NEW] Expansion-Book
[ADDED]:
The whole book menu and all the tabs within it got an overhaul (currently based on CF-MVC). With that, we added some new - and hopefully useful - features next to some massive UI adjustments.
  • Added invite system for parties and territories.
  • This allows players to manage their invites within the book menu.
  • Group and territory invites will be displayed there and allow you to accept or decline them.
  • Server rules UI has been changed, and the settings to adjust the content are much simpler to understand now.
  • Server description UI has been changed, and the settings to adjust the content are much simpler to understand now.
  • Added the possibility for server owners and other mods to add their own settings with values to the server setting section on the server info tab.
  • Added some color settings for certain UI elements within the book menu.
  • Changed player status tab to display Vanilla 50% blood value (player death threshold) as 0%, applying the same logic as the blood badge in the HUD.

[FIXED]:
  • Fixed a problem with the players status tab blood value calculation.


[NEW] Expansion-Market
[ADDED]:
With this version of Expansion, we are happy to finally introduce something we promised a long time ago - the dynamic and stock based Market system, aka traders!
With a wide range of customization options for server owners and an intuitive menu design for players, we hope you will have fun exploring its features while using it.

Feature overview:
[/list]
  • Market System with trading zones, dynamic and static stock
  • Default market item category configurations for all Vanilla and Expansion items.
  • Default market world zone configuration for all Vanilla and Expansion items.
  • Default trader configurations for all Vanilla and Expansion items.
  • Default market trader spawn configurations and locations for Chernarus.
  • Item condition affects sell price as well as stock.
  • Traders can be NPCs or static objects.
  • Server owners can configure any item that has quantity or is stackable as currency - want a Zucchini-based economy? Go for it!

[NEW] Expansion-Bundle
This new module will integrate all Expansion modules (except Expansion-Licensed) into one single mod like in the first few months after the release of Expansion.