Garry's Mod

Garry's Mod

Black-Ice's Model Pack
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Update: 3 Feb, 2023 @ 1:52pm

Some road junction textures have changed to be more simple and follow roads_aged much better. They are easier on the eyes, and no longer seem "noisy".

ob_wall2, 3, 4, and 5 added to mprops/overbuild/

Added straight_t_turnright, as for years we only had turnleft. It is also a simplified junction texture design now.

Adjusted unique_roads 'junction 1' as the texture and hitbox alignment was off

Added straight_1024_crossing - a pedestrian crossing version of the straight_1024

I have deleted the cranes - I want to remake them, as I am ultimately not happy with them. They should be simpler to use, and less noisy to look at, so I want to try and remake them soon.

Update: 7 Dec, 2022 @ 2:59pm

Added 'aged' roads to /roads/. These are the same roads (with a little change with the 4way junctions!) as can be found usually, but with an alternative texture. While these don't rely on Trackpak3, they are handy for an 'older' style of road, whether urban or in run down areas.

Update: 6 Dec, 2022 @ 9:48am

Added rb3 bridge pieces to infra/bridges/roadbridges/
Added pillar5_192 and pillar4 to infra/supports/
Added additional straight road sizes for improved flexibility:
160, 224, 288, 352, 480, 544, 576, 672, 704, 736, 800, 832, 864, 928, 960, and 992

Created a new section: regprops/industrial/
Added tank1a and tank1b to regprops/industrial/

Update: 12 Nov, 2022 @ 10:18am

Updated the hydrant to be 25% less crap lol
Added a bench to regprops/citystuff/
Added a pubbench and pubbench2 to regprops/citystuff/

Have a pint on me

Update: 10 Nov, 2022 @ 2:39pm

Hadn't realised that wall1 textures were broken for...well, a very long time. They are now fixed.

Update: 10 Nov, 2022 @ 2:35pm

Added 32, 40, 48, 56 and 64 sizes of the following sets to regprops/citystuff/:
lowbarrier1
medbarrier1
lowbarrier2
medbarrier2

These barriers are focused around vehicle blocking, but can be used for anything else too. Low and medbarrier1 are metal barriers, whereas low and medbarrier2 are wooden barriers.

Update: 8 Nov, 2022 @ 2:15pm

The following has been added to the pack:
Citywall1 found in /walls/ - Another small series of wall types, ideal for internal city walls

Pedbin found in /regprops/peds/ - a new pedestrian bin with a couple of variations. This prop is usable, so mappers could place trigger_remove's inside the prop to allow for realistic disposal

Bin1 found in /regprops/ - a large waste bin with varying sizes, useful in scrap yards or waste areas

Railing1 found in /regprops/ - a small railing pole and a version with a rope for easier placement.

Obstacle found in /regprops - a small spherical obstacle, usually handy in protecting from vehicles reaching into certain areas, while allowing pedestrian and cycle access

Light18 - Just another internal room light with small, medium and large sizes

Update: 29 Oct, 2022 @ 5:42am

Oops, now it's working

Update: 29 Oct, 2022 @ 5:04am

For the new mstairs, I have made climbing them more efficient and smoother instead of the earthquake style of going up and down them

Update: 27 Oct, 2022 @ 4:08pm

Added 14 more pieces of the new mstairs, with 7 being without bars:
climbend_level with various lengths.

This will help if you were to extend the platform out from a structure, have a holding space, or use it to combine with the other climbend section to create a stair case, e.g. over a street or object