Warhammer: Vermintide 2

Warhammer: Vermintide 2

Tourney Balance Testing
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Update: 3 Jul @ 12:27am

Tourney Balance Patch v30.1

Bug Fixes

- fixed thp talent names not getting changed
- fixed bh and whc having stagger thp instead of melee kills
- fixed battle wizard having cleave thp instead of stagger thp
- fixed pyromancer having stagger thp instead of cleave thp

Update: 2 Jul @ 1:50pm

Tourney Balance Patch v30.0


Bug Fixes
- Light attacks for War Pick are now properly coded as light attacks instead of heavy attacks. This attack should no longer trigger Grimnir’s Focus


THP Talent Changes
- OE gets kill instead of crit
- RV gets kill instead of crit
- Huntsman gets kill instead of crit
- Talent names are changed to match Fatsharks
- Healshare trait change is now just copied from official
- The kill thp values remain as they were in previous Tourney Balance patch
- Stagger thp remains as it was in previous Tourney Balance Patch

The decisions for these changes were based on feedback received. WHC was not given kill because it was decidedly too strong when attempted in the past. Conversely, Bounty Hunter was given stagger over kill as stagger was specifically requested by the community to improve BH’s thp options.


Sienna
- Spirit Casting now gives 5% crit while above 65% health and 10% crit while above 80% health. This should make the talent a bit more consistent while not improving the top end crit.


Bardin
- Vengeance now stacks faster. Time between attacks changed from 7 seconds to 3 seconds. Attack speed per stack reduced from 8% per stack to 6% per stack. Duration of the buff increased from 10 seconds to 12 seconds.
- Under Pressure no longer increases power, but rather it now increases damage. Initial damage buffed from -80% to -20%, Final attack speed buffed from -50% to 50%.
- MWP infantry damage nerfed by 9%.

*Buffs to Ironbreaker’s Vengeance and Under Pressure talents are meant to facilitate playstyles other than spamming shield bash and THT without buffing the shield + THT builds.
The nerf to Masterwork Pistol is meant to reduce the killing power while spamming right click into mass infantry (maulers, marauders, nearby leeches, etc.) while also requiring more property investment to reach headshot breakpoints for infantry specials, thereby making the player choose between those BP’s and 5% attack speed.*


Elf (lame)

Elven Spear
- Elven Spear Shortened damage windows for all Light pokes bar Light 4.
- Cut approximately 40% of the back end of the light poke hitbox, reducing the hitbox duration
- Light pokes increased non-crit infantry damage by 22%
- Light pokes increased non-crit armor damage by 40%
- Light pokes increased non-crit super armor damage by 80%
- Increased crit infantry damage by 22%
- Increased crit armor damage by 25%
- Increased crit super armor damage by 25%
- Heavy 2 increased non crit super armor damage by 33%
- Increased crit super armor damage by 20%

These changes now require more precise aim from players, in turn, the player will be far less likely to hit body shots. The hitbox will now be positioned along the sharp point of the spear as opposed to covering the length of the weapon. Additionally, all pokes feel more rewarding with significant damage buffs


Handmaiden
- Handmaiden’s passive now changed from 30% DR to 40% increased healing received.
*This change should reduce the amount of punishment handmaiden can take while kiting, but should have minimal impact on Handmaiden’s ability to hit trade during melee combat*


Kruber

Tuskgor spear
Light 2:
- Increased Non-crit Infantry damage by 33.5%.,
- Increased Non-crit Armour damage by 90%.,
- Increased Non-crit Berserker damager by 20%.,
- Increased Crit Infantry damage by 33.5%,
- Increased Crit Armour damage by 12.5%.,
Light 3:
- Increased Non-crit Berserker damager by 16%.,
Light 4:
- Finesse Coefficient Decreased 53.4% (from 1.5 to 0.7).,
- Increased Non-crit Infantry damage by 100%.,
- Increased Non-crit Armour damage by 360%.,
- Increased Non-rit Berserker damager by 120%.,
- Increased Crit Infantry damage by 80%,
- Increased Crit Armour damage by 100%.,
- Increased Crit Berserker damager by 50%.

Unique damage profiles were created for all Light attacks because Light 1, 2 and 4 shared the same one and that made it impossible to separately buff them.
Feedback asked for an attack speed increase to Light 2. However, attack speed changes require new muscle memory due to the different rhythm one might have gotten used to. In the past, we’ve received significant feedback that TB should try to avoid attack speed changes where possible. Thus, instead of buffing attack speed, we tried to balance through damage changes.
These changes also retain some of the Light 1-BC stuff the weapon is very known for, most notably against Bosses and some other niche scenarios where one might wish to play safe.


NOTES FOR FUTURE PATCH
There has been much feedback about Bomb Dupe RV and Foot Knight ult changes. After a considerable break due to events and IRL obligations, the balance team is largely back in the swing of things. We plan to address the feedback on these two careers (among other things) in the next patch. We just wanted you all to know that your feedback is heard and is being addressed. We just wanted to get this patch out quickly after taking such a long break. Thank you all for your patience.

Update: 25 May @ 4:02am

Tourney Balance Hotfix v29.4
- Fixed Slayer's High Tally talent not working

Update: 22 May @ 2:58pm

Tourney Balance Hotfix v29.3
- Fixed getting hit by gas causing the game to crash with the 6.6.1 update

Update: 6 Mar @ 12:34pm

Update: 1 Mar @ 11:35am

Update: 27 Feb @ 11:07am

Update: 17 Feb @ 12:17pm

Update: 11 Feb @ 11:47am

Update: 12 Jan @ 6:08am