Kenshi
Radiant Primordial Hive
Showing 11-20 of 21 entries
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Update: 16 Dec, 2021 @ 3:58pm

Maintenance after game's update.

Update: 20 Nov, 2021 @ 9:24am

Update of dialogue on Clutch/Bluerainn fogmen theory.

Update: 20 Nov, 2021 @ 7:40am

Many more mistakes, typing issues, grammar, typos, and i-to-I corrections on all dialogues ! Feels way much better now.

Bluerain now randomly complain about his stomach pain. (which add a nice character immersion)

Update: 14 Nov, 2021 @ 1:02pm

Update of Daiko's Recruitment dialogue (correction of several grammar and typos mistakes, capital "I" etc.).

More updates of this kind will follow (of course).

Update: 7 Nov, 2021 @ 4:00pm

Dialogue names modified for easier translation mods.

Update: 28 Jul, 2021 @ 10:01am

Version 3.0 is out !

The mighty 3 genocide survivors are now there ... somewhere in kenshi's world !

Could use some further updates if there are errors/mistakes or omissions.

Update: 17 Jul, 2021 @ 3:04am

- Vanilla Hive gear is now accessible to primordial hivers.
- Vanilla human/shek shirt gear is now forbidden to primordial hiver
- A language core has been created so the other hive call you in the right race term and not human anymore. Please message me if you find some mistake language cases.

Update: 15 Jul, 2021 @ 1:52pm

Version 2.0 !

Biiiiiiig texture update ! The mod now weight 3 times his previous size ... but it's worth it i promise !
- 4 new face textures per kind (Total of 12 new, for a whole total of 15 with the old flat ones). 2 patterns for each kind are available, each one in two colors : white of black warpaint. This means 5 choice for one kind if we include the flat color one.
- Glowing eyes at night !
- Some few general enhancement of face texture (bone part limits, mouth, creation of a custom mask map).

Update: 14 Jul, 2021 @ 3:53pm

I forgot to edit the eyes alpha map on texture file for Worker and Prince. Their eye color will be back to normal a.k.a the soldier's one, it should be darker.

Update: 13 Jul, 2021 @ 3:52pm

2 corrected stats. (For reaching a concept i wanted)