The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: 19 Jul @ 1:44pm

- Added new config option, "Min Roam Speed"! This makes Isaac move at a minimum speed while in cleared rooms. Defaults to 0.1 (vanilla minimum), max of 2.0!
- Fixed weight of 0 for room enemies in fruit cellar and ivory palace, and fixed missing room paths
- Added Door Rift, a new Q0 passive! The doors are connected...
- Added Curse of the Snail! A new Q1 familiar, this little boi is your biggest frenemy :) (@Master inspired me to make this an item)
- Added Loded Sack, a new Q0 familiar! Lots of Diper friends (Original concept by @Busybody24, I felt a bit wimpier though)
- Added Blaze's Head and Dad's Key Ring into itempools (Blaze's Head was still Max's Head in the itempools file, oops!)
- Added a new sound effect, used by Wormageddon and the Curse of the Snail!
- Created an explosion callback for Godmode, allowing me to simplify Door Hazard logic and add explosion interactions to Godmode beggars and more!
- Removed the clause from Edible Soul to be the last extra life used, and updated the descriptions to reflect up-to-date health total post-activation (said 1 black heart, was 3)
- Added functions in the Godmode API to get/set faithless hearts
- Added another shade to Odd Dice's sprite
- Slightly cleaned the lines on Hysteria's Sprite
- Halved the Trap Turret interaction cooldown
- Removed the banner limit for War Banner, instead made it so you can place one every 1.5 seconds. Because of this, nerfed the damage banner (20% damage -> 10% damage)
- Fixed an error in the Birthday Slice binge eater stat bonus calculation
- Fixed move speed going down by 0.05 every room

Update: 17 Jul @ 7:45am

Hot hotfix: Fixed outdated sprite pathing for many other items/objects in the mod

Update: 17 Jul @ 7:18am

Hotfix: Godmode characters should no longer be invisible

Update: 15 Jul @ 11:52pm

- Removed debug logging that wasn't needed
- Added a new Three Leaf Clover item. +3 Luck and 0.1 Shot Speed.

Update: 15 Jul @ 3:08pm

- Migrated all Godmode scripts and resources to a parent Godmode folder to prevent script and resource path overlaps!
- Added functions in the Godmode API to retrieve/set/add to the current gilded chance
- Added a tutorial interface to Godmode! Only two exist currently, with only one actually playable, but I think you'll enjoy them :) I added a new config tab to configure the style of recurrence of each tutorial (once per file, game session, or run)
- Added "Gild Pilled!" pill effect! Adds 10% (or 40% if a horse pill!) gilded chance
- Added "Something's Changed!" pill effect! Shuffles 66% of keys, coins and bombs, a horse pill version scales this pool size, increasing the effect's return by 25%!
- Added "Multivitamin!" pill effect! Makes you feel good :) will have a secondary effect added soon
- Removed the hidden Needle/Pasty nerf from the mod (I am spiteful) and split it into its own standalone mod! If you like how much nicer needles and pasties are with Godmode, use this one going forward :) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3524086492

Update: 4 Jul @ 6:30pm

- Safe boss rooms will now destroy stone grimaces
- Finished the new room drop for Chapter 2! Another 44 rooms to mix in some new enemies with the stage.
- Removed extra materials that overwrote stage backdrops even if the reskins were disabled

Update: 3 Jul @ 9:08pm

- Reworked Dream enemy health pool (HP 30 -> HP 10, StageHP 0 -> StageHP 5)
- [RGON] Fixed The Sign's level only displaying up to 1, now displays correctly
- Added Shops and Treasure Rooms to the Tainted Sign Preview challenge
- Slightly adjusted Uncommon Cough's falling acceleration while the tears are falling, should be almost identical to the range pre-item
- Added a visual indicator of your current stat score and the scaled threshold to be above (or below!) for the correction room to spawn!
- Removed some debug messages from Godmode
- I did a couple test runs in Rep+, seems to be fully functional I believe? I'll keep testing but I think Rep+ is compatible with Godmode

Update: 28 Jun @ 8:18pm

Hotfix: Fake God statue was calling an invalid function name

Update: 28 Jun @ 1:38pm

- Gilded Chance now has a decreasing effectiveness as it gets closer to 100% (100% now only has a 57.7% chance to convert eligible pickups rather than 100% chance). The new formula is slightly exponential, starting its curve at 10%.
- Gilded Chance loses 1% each time it procs successfully now in addition to other sources of decay. Should be the last two clauses needed to make it fully balanced
- Did another pass through boss rooms to generally expand the available space and minimize dead-ends in rooms. Also reworked a couple non-thematic or generally unfair boss rooms.
- Added Opipill, a new pill that gives you 2 Sugar! for the room (and more in the horsepill edition!) (Idea by @Busybody64)
- Fixed the champion overlay sprite for Grubby and Teether!
- Added more variety to the Vengeance sprite, should look a bit more lively and personable!
- Disabled the Godmode heart/charge bar UI again
- Added Tear Gas, new active item lesgo! Found in crane games, shops, and treasure rooms, lets get gassed up (Idea by @Master)
- Added Godmode boss items to the Greed mode shop pool
- Red Juice now slowly decays the luck bonus it grants by one per room
- Removed the shadow from Parabits!
- Reworked The Ritual's base healthpool (HP 1400, Shield 20 -> HP 1000, Shield 40)
- Reworked The Sacred's base healthpool (HP 2300, Shield 20 -> HP 2000, Shield 20)
- Reworked Souleater's base healthpool (HP 2000, Shield 30 -> HP 2500, Shield 40)
- Reworked Grand Marshall's base healthpool (HP 2000, Shield 30 -> HP 2500, Shield 100)
- Opia and Anguish Jar now do not spam the player holding animation, now much more in line with other holdable items
- Opia is now cancelable without using it! Just re-use the item.
- Fake God statue will now despawn when re-entering a room that used to be an Observatory

Update: 4 Jun @ 12:56pm

- There is now a Fortune text that displays at the start of the run for each active date related event in Godmode :)