The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
Showing 21-30 of 313 entries
< 1  2  3  4  5 ... 32 >
Update: 16 Apr @ 11:56pm

- Fixed bug preventing Mom's Wish from correctly appearing when enabled
- Resprited Vessel of Purity! A bit of a mix between the old design and the new one
- Removed the Godmode trinket effect from activating the Godmode setting in Godmode's DSS settings (this is what was causing broken hearts instead of real damage)
- The Stifled Gatekeepers now will additionally accept any item that contributes to Seraphim or Leviathan, respectively. If the item is in the transformation pool, they will take it and accept it! The old rule of an item obtained inside of an angel or devil room still applies as well.
- Challenges are confirmed working aside from the costume for The Galactic Approach. Should be fixed within a couple updates
- Some work done in the guts of the mod, something is.. burning?
- A couple other scattered bug fixes per usual!

Update: 6 Apr @ 1:06am

- Added Fallen Skull (Inspired by parts of @CSV's concept)! This item commemorates the 10 year anniversary of Godmode as Godmode Achieved's 100th item! This item makes you much stronger based on how broken and faithless you are, you must persevere! You *will* see the light! Found in Curse rooms, Secret rooms and Observatories!
- Nerfed Keepah Card's multiplier effect, (2x keepah siblings per keepah card -> 2 + 1 * keepah card)
- Keepah Card now will work even if keepah is disabled!
- Migrated cosmetic shop fog code to main from keepah
- Gave Keepah's siblings their real names :)
- T. Deli now has an innate chance to convert all hearts into Delirious Hearts, and Birthright makes them more likely (specifically, each t. deli birthright increases the specific heart's chance by 25%)! Added a new register to GODMODE.registry for the specific chances
- Fixed bug with Godmode persistent entities spawning in the previous room Isaac was in instead of their designated room
- Keepah is back if you have him enabled!
- Fixed bug with Godmode persistent entities despawning when reloading a run
- Godmode save data now saves in the starting room as well! Previously the data was only created once you left the starting room of the run.
- Implemented the Godmode setting in the config... might delete later
- All Godmode Trinkets and Collectibles *should* work as effects now!
- Added "observatory" custom tag to items/trinkets in the observatory pool

Update: 21 Mar @ 11:35pm

- Added Hellfiah Saus to item pools, oops
- Fixed Bone Feather not spawning the Correction Portal as intended
- Fixed A Second Thought not allowing access to Hush and Boss Rush as intended!

Update: 21 Mar @ 12:13am

- Increased the weight of Hysteria (0.1 -> 0.2) and increased the weight reduction per gain (0.01 -> 0.2) in the Boss Item pool. Additionally, there are now 5 entries in the Boss Item pool, all weighted at 0.2 (1 is the equivalent of 1 item) rather than 1. Lets get hysterical o((⊙﹏⊙))o.
- Added more cached variables related to rooms and the game to optimize Godmode further!
- Updated the steam above the Cup O' Nog a tiny bit
- Chest Infestors can only spawn on the first visit to a room, and only if you entered the room through a door (i.e. not the starting room or after warping)
- The fifth red coin plays sound again!! ITS FINALLY BACK
- Godmode sounds are now prefixed with "GODMODE." to help reduce possible naming overlaps
- Added Dad's Key Ring! A new quality 2 item, has a stacking chance to use Dad's Key in the current room! Found in gold chests, shops and claw machines!
- Added Red Juice! A new quality 2 active item, grants you luck at the cost of drinking the cool aid
- Cleaned up the flying animation of Fallen Guardian!
- Manually overwrote the function in StageAPI causing RGON to be required to function, should fix the Ivory Palace and other custom stages when RGON is not present!
- Fallen Guardian and Fruit Flies are now sacrificeable!
- Added Hellfiah Saus (Busybody64)! A neat spicy familiar, also sacrificeable
- Cleaned up the console output when Godmode initializes
- Re-added ModConfigMenu support! This version is directly tied to the DSS config, and all changes are synchronized across both menus! Best of both worlds \o/
- Wormageddon's Round Worms are now 15% smaller in size! Cosmetic change exclusively
- Various scattered bug fixes

Update: 26 Dec, 2024 @ 12:15am

- Fixed typo causing errors when selecting Cup O' Nog
- Cup O' Nog now has a comfy steam coming off of it instead of chilling snowflakes

Update: 25 Dec, 2024 @ 1:09pm

- Hotfix to add Cup O' Nog to the item registry and fix the amount of hearts granted

Update: 25 Dec, 2024 @ 1:05pm

- Cached a couple position calculations from the room, should speed up certain scenarios pretty significantly!
- Added Cup O' Nog, a new item for the boss room pool! A health and luck up, guaranteed to spawn at least 1 per player while the new christmas_mode is active!
- Added a new command/mode, "christmas_mode"! Toggles Christmas mode for the current session, simply guaranteeing that all players can have a cup of Eggnog.
- Added Christmas Eve, Christmas Day, and the day after Christmas to the list of Godmode events for automatically toggling Christmas mode with RGON!

Update: 15 Dec, 2024 @ 10:09am

- Souleater now has a new set of attacks, all but one are completely new!
- updated character select portrait for T. Elohim, Elohim and Xaphan
- the secret phase of the FL fight should now spawn an ending chest as intended again!
- Reworked Gangrene, now only activates while moving and inherits your velocity more!
- COTV received a full reskin! Also fixed a bug where it would not laugh at you after choosing a deal, and would let you reroll yourself to death in the Correction Room
- The Correction Room now correctly enforces a scaling quality limit with how far into the run you are!
- COTV in the Correction Room now correctly plays its entrance sound effects
- The Silver Scale in the Correction Room now operates again!
- RGON: Added some special events based on the current date! Currently is April Fools and a couple birthdays :)
- Fixed Godmode alt stages not generating naturally!
- Added some preventative code for Vengeful Dagger to (hopefully) reduce lag with other mods active
- Fixed error related to using Opia and being unable to identify the Opia Soul entity
- Fruit stat buffs now update once a second instead of every frame, should fix a lot of the lag!

Update: 28 Oct, 2024 @ 10:47am

Hotfix:
- Finally fixed Correction Portal spawning every floor, only will possibly spawn before entering the womb
- Fixed the bug on load related to the new config presets
- Simplified the console output related to the correction room to help y'all help me <3
- Updated the player stage/vs sprites to reflect latest versions
- Slight update to the Grand Marshall's vs. portrait
- Fixed bug related to Cyborg's new requirement for active items being used
- Fixed entities with weight of 0 in the room layouts (again xP)
- Added mcyum to the credits

Update: 26 Oct, 2024 @ 10:36pm

- Grand Marshall received an overhaul to his fight! This one is a totally different fight as I was unhappy with how laggy/unpolished the old version was, enjoy the new battle!
- Souleater's first phase attacks gained a few more properties to make it more interesting, good luck! I am planning to visit him a little more personally next patch in the interest of time
- Souleater gained another animation frame in his idle animation, prepping for an overhaul of his attacks next
- Did another passthrough of all Godmode Shop layouts to make sure they are safe
- Nerfed some Godmode Vault layouts
- Did another pass through other Godmode special rooms (Treasure rooms included) to generally open up the standard safe spaces when you enter a room from hazardous tiles
- Made more AI tweaks for Godmode bosses when they are in their Delirium form
- COTV no longer chases you after you leave the Womb (makes sense canonically).
- Increased the length of time Bathemo Swarm's slam attack lasts, and reduced the distance the shockwave travels on landing
- Bathemo Swarm now will attempt to add variance in its attack sequence like other Godmode bosses
- Added Cupbeem to the credits <3
- Expanded the concepts list in the credits
- Fixed bug related to Chest Mimics and unimplemented chest behaviors
- Re-organized the player UI sprite structure, and removed unused files. This should fix missing vs sprites!
- Cyborg explosion-resistance now synergizes with Pyromaniac
- Added more safeguards to ensure special room doors do not get replaced by regular doors for Godmode stage skins
- Godmode characters finally got stage/vs sprites!
- Cash Dice should not work on empty item pedestals anymore
- Added missing Brazier bestiary animation!
- Neither the Correction room nor the Observatory should be allowed to spawn in the Ascent or at Home anymore!
- Observatories will no longer spawn in the Womb and beyond
- Black Mushroom now will remove the correct amount of hearts for characters with Bone Hearts (Forgotten doesn't insta-die anymore unless supposed to)
- The Ritual's candle now has a slightly more visible telegraph while in the orbiting attack
- Gilded Chance now does not decay or function while in rooms with Curse of the Mist applied
- Blood Pudding no longer grants curses if Black Candle is held by any player!
- Outbreak and Hostess no longer spawn burrows/tendrils on grid props
- Dynamite Rocks in the Brazier Fight now will respawn if killed manually (i.e. Euthanasia)
- Increased the collision radius of Dynamite Rocks slightly (24 -> 32) to make the Brazier fight more forgiving
- Removed Trapdoors from beneath the Ivory Portal in Error Rooms while in the Ivory Palace
- The Lost and Tainted Lost no longer display how many Faithless Hearts are active
- Fixed bug where Trickle Key would try to charge a non-existent active slot causing an error
- Godmode will now remove Stopwatch and Broken Stopwatch from all players when the ending is played in a non RGON setting
- Fixed bug with pedestals in the Secrets challenge
- Gangrene tears no longer deal damage to grid entities, akin to Saturnus
- Added a new config option, "Light Treasure Rooms!" this one guarantees that you are only allowed to choose 1 item in Godmode treasure room layouts with an extra version that makes all pedestals a similar class/quality to each other, rather than the familiar Godmode treasure room balancing of all of them. Enabled by default :)
- Sub players, like Esau or Tainted Soul's Forgotten will also animate going into the Ivory Portal
- Added config presets! Currently restricted to the console, they *will* get UI eventually. The command is "gm_config_preset", or "gm_cp" for shorthand. Useage is explained by typing just the root command :)
- Fixed Wings of Betrayal continuously applying the costume in certain scenarios, resulting in it appearing frozen on one frame