RimWorld

RimWorld

Clean Vanilla Expanded
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Update: 23 Jan, 2022 @ 8:46am

[Auto-generated text]: Update on 1/23/2022 4:46:51 PM.

Update: 16 Nov, 2021 @ 11:47am

[Auto-generated text]: Update on 11/16/2021 7:47:44 PM.

- Fully removed the Fisherman trait from VE-Fishing as the built-in dependency to it that was causing an error if removed has now been fixed.

- Revert my Ghillie Suit and Hood bugfix as it has been integrated into VE-Armor.

Update: 25 Oct, 2021 @ 12:43pm

[Auto-generated text]: Update on 10/25/2021 8:43:49 PM.

- VWE Anti-Materiel Rifle: Nerf armor penetration and damage to bring it somewhere in-between the damage of the Autocannon Turret and Uranium Slug turret. Has just enough AP to hurt a Centipede which is still its intended purpose. Compared to the Charge Lance it has better AP and range but worse accuracy and fire rate. The lower accuracy is intended to be less of a problem against the oversized enemies it is meant to counter.

- Fix for load error if Royalty is missing.

Update: 6 Oct, 2021 @ 11:42am

[Auto-generated text]: Update on 10/6/2021 7:42:09 PM.

Compatibility fix for Vanilla Cooking Expanded - Stews

Update: 24 Sep, 2021 @ 11:52am

[Auto-generated text]: Update on 9/24/2021 7:52:23 PM.

Patch for Vanilla Furniture Expanded - Architect

Update: 14 Sep, 2021 @ 2:37pm

Update on 9/14/2021 10:37:01 PM.

- Fix Rimatomics patch. It's "Dubs Rimatomics" now. wew

Update: 12 Sep, 2021 @ 9:55am

Update on 9/12/2021 5:55:44 PM.

Spacer:
Remove Ultrascreen TV as it has the exact same purpose as the Megascreen, Megascreen reverted to uncraftable as it always has been.
Various adjustments to the Reinforced wall: Made ugly because all defense structures in vanilla are ugly, it makes sense too. Takes longer to build and requires construction 4.
Fix Ballistic Googles unfinished item (bug with the mod)
Ghillie suit: lower work to make

Power:
Remove all 4 advanced power clones from the vanilla solar, wind, watermill, and geothermal. They serve exactly the same purpose with only differences in cost and output, which means you could simply use multiples of the core building to the same effect. The power outputs on some of them are also way overboard.
Replace their research with Lightning rods (which still don't function as lightning rods in the mod)

Weapons Quickdraw:
Bullpup Rifle: Made a slightly different accuracy profile than the Assault rifle. They are still awfully similar though.
PDW: Is now more like an upgrade over the machine pistol than the Heavy SMG, so that both can be used. Being an IndustrialGunAdvanced means that it is in a tech level that the machine pistol will no longer appear, giving it a niche.

Weapons:
Charge Minigun now requires both Pulse charged munitions and Multibarrel weapons research to craft. Fixed the issue with Gunsmithing appearing as an extra requirement.

Update: 10 Sep, 2021 @ 12:38pm

[Auto-generated text]: Update on 9/10/2021 8:38:38 PM.

Update: 6 Sep, 2021 @ 1:13pm

[Auto-generated text]: Update on 9/6/2021 9:13:09 PM.

Update: 5 Sep, 2021 @ 1:40pm

[Auto-generated text]: Update on 9/5/2021 9:40:36 PM.