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Eccentric Tech - Foxy's Armory 2.0
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Update: 11 Jul @ 9:00am

Update on 7/11/2025 11:00:38 AM.

Eccentric Tech - Foxy's Armory v2.9.1

  • Fixed some texture path regressions in 1.5 and prior.

Update: 11 Jul @ 7:06am

Update on 7/11/2025 9:06:55 AM.

Armory v2.9.0

  • Updated for RimWorld v1.6.
  • (New) E9C Charge Carbine with CGL2, a short-barreled charge carbine with an underbarrel grenade launcher loaded with EMP grenades.
  • Research cost of Eccentric Charge Shot and Miniaturized Charge Shot reduced from 1000 to 500.
  • Research cost of Eccentric Charge Launchers reduced from 2000 to 1000.
  • Work cost of Rosethorn reduced from 6000 to 3000.
  • Crafting skill requirement of Rosethorn reduced from 7 to 5.
  • Base damage of E15 Charge Rifle and E9C charge carbine increased from 15 to 16 to match increase in vanilla charge rifle.
  • Range of E15 Charge Rifle and E9C Charge Carbine increased from 25.9 to 27.9 to match increase in vanilla charge rifle.
  • Crafting skill requirement of E15 Charge Rifle and E9C Charge Carbine reduced from 8 to 7.
  • Work cost of E15 Charge Rifle reduced from 56000 to 50000.
  • Work cost of E9C Charge Carbine increased from 44000 to 46000.
  • E15 Charge Rifle with CGL2 no longer requires Defense Grid to show up. (Bug Fix)
  • Work cost of E15 Charge Rifle with CGL2 reduced from 68000 to 60000.
  • (Defense Grid) Material cost of E15 Charge Rifle with TAGM reduced from 70 Plasteel, 2 Advanced Components and 2 High-Density Hex-Cells to 70 Plasteel, 2 Components, 1 Advanced Component, and 1 High-Density Hex-Cell.
  • Material cost of E9C Charge Carbine changed from 50 Plasteel, 2 Advanced Components, and 1 High-Density Hex-Cell to 55 Plasteel, 1 Advanced Component, and 1 High-Density Hex-Cell.
  • Base damage of L20C Charge LMG increased from 15 to 17.
  • Range of L20C Charge LMG increased from 25.9 to 27.9.
  • Long accuracy of L20C Charge LMG reduced from 50% to 45%.
  • Crafting skill requirement of L20C Charge LMG reduced from 9 to 8.
  • Work cost of L20C Charge LMG reduced from 64000 to 60000.
  • Base damage of E16 Precision Rifle reduced from 42 to 36.
  • Range of E16 Precision Rifle increased from 42.9 to 44.9.
  • Accuracy of E16 Precision Rifle changed from 40/70/90/80% to 56/72/88/90%.
  • Warmup time of E16 Precision Rifle reduced from 3.4s to 3.0s.
  • Ranged cooldown of E16 Precision Rifle reduced from 2.7s to 2.0s.
  • Work cost of E16 Precision Rifle reduced from 56000 to 50000.
  • Material cost of E16 Precision Rifle reduced from 70 Plasteel, 2 Advanced Components and 2 High-Density Hex-Cells to 60 Plasteel, 1 Advanced Component, and 2 High-Density Hex-Cells.
  • (Defense Grid) Material cost of E16 Precision Rifle with TAGM reduced from 80 Plasteel, 2 Advanced Components and 2 High-Density Hex-Cells to 70 Plasteel, 2 Components, 1 Advanced Component, and 2 High-Density Hex-Cells.
  • Base damage of E18 Marksman Rifle increased from 25 to 30.
  • Range of E18 Marksman Rifle reduced from 33.9 to 32.9.
  • Accuracy of E18 Marksman Rifle changed from 40/75/85/75% to 65/90/85/70%.
  • Material cost of E18 Marksman Rifle reduced from 65 Plasteel, 2 Advanced Components and 2 High-Density Hex-Cells to 60 Plasteel, 1 Advanced Component, and 2 High-Density Hex-Cells.
  • Base damage of E21 Anti-Material Rifle reduced from 55 to 45, but it now deals 2x damage to buildings.
  • Stopping power of E21 Anti-Material Rifle increased from 2.0 to 3.0.
  • Warmup time of E21 Anti-Material Rifle reduced from 4.2s to 4.0s.
  • Ranged cooldown of E21 Anti-Material Rifle reduced from 2.7s to 2.0s.
  • Range of S8 Charge Pistol increased from 22.9 to 25.9.
  • Warmup time of S8 Charge Pistol decreased from 0.35s to 0.3s.
  • Ranged cooldown of S8 Charge Pistol increased from 1.0s to 1.2s.
  • Accuracy of S8 Charge Pistol changed from 90/70/50/30% to 80/70/50/40%.
  • Work cost of S8 Charge Pistol reduced from 25000 to 15000.
  • Crafting skill requirement of S8 Charge Pistol reduced from 7 to 6.
  • Burst count of P12 Charge PDW reduced from 5 to 3.
  • Range of P12 Charge PDW increased from 19.9 to 22.9.
  • Accuracy of P12 Charge PDW changed from 90/70/50/30% to 85/65/50/40%.
  • Warmup time of P12 Charge PDW increased from 0.5s to 0.8s.
  • Work cost of P12 Charge PDW reduced from 36000 to 25000.
  • Base damage of CGL1 Grenade Launcher (HE mode) increased from 35 to 40.
  • Work cost of CGL1 Grenade Launcher reduced from 76000 to 60000.
  • Crafting skill requirement of CGL1 Grenade Launcher reduced from 12 to 9.
  • Plasteel cost of CGL1 Grenade Launcher reduced from 80 to 60.
  • Removed Industrial Component cost of CGL1 Grenade Launcher.
  • Work cost of CAW5 HEDP reduced from 55000 to 40000.
  • Crafting skill requirement of CAW5 HEDP reduced from 12 to 9.
  • Plasteel cost of CAW5 HEDP reduced from 80 to 40.
  • Material cost of P17 Sentry Gun reduced from 20 Steel, 60 Plasteel, 1 Advanced Component, and 1 High-Density Hex-Cell to 20 Steel, 40 Plasteel, 2 Components, and 1 High-Density Hex-Cell.
  • Construction skill requirement for P17 Sentry Gun reduced from 8 to 7.
  • Range of P17 Sentry Gun increased from 22.9 to 25.9.
  • Accuracy of P17 Sentry Gun changed from 88/69/52/26% to 80/70/50/40%.
  • P17 Sentry Guns are now properly vulnerable to EMP damage. (Bug Fix)
  • Range of L32 Machine Gun increased from 25.9 to
  • Accuracy of L32 Machine Gun changed from 88/69/52/26% to 65/75/65/55%.
  • L32 Machine Gun range increased from 25.9 to 30.9.
  • L32 Machine Gun High-Density Hex-Cell cost reduced from 3 to 2.
  • L32 Machine Guns are now properly vulnerable to EMP damage. (Bug Fix)
  • Range of ACGL3 Grenade Launcher increased from 28.9 to 30.9.
  • Accuracy of ACGL3 Grenade Launcher is now 100% but retains its forced miss radius, to be more consistent with vanilla launchers.
  • ACGL3 Grenade Launcher Advanced Component cost reduced from 3 to 2.
  • ACGL3 Grenade Launcher High-Density Hex-Cell cost reduced from 4 to 2.
  • ACGL3 Grenade Launchers are now properly vulnerable to EMP damage. (Bug Fix)
  • Eccentric Projectiles updated to v6.3.0.

Update: 15 Aug, 2024 @ 7:19am

Update on 8/15/2024 9:19:24 AM.

Eccentric Tech - Foxy's Armory v2.8.6

  • Updated Eccentric Projectiles to v6.2.2.
  • Fixed some compatibility issues causing red errors on game load when using Run and Gun or the Run and Gun module of Tacticowl. (Part 2)

Update: 30 Jun, 2024 @ 3:22pm

Update on 6/30/2024 5:22:00 PM.

Eccentric Tech - Foxy's Armory v2.8.5

  • Updated Eccentric Projectiles to v6.2.0.
  • Fixed some compatibility issues causing red errors on game load when using Run and Gun or the Run and Gun module of Tacticowl.

Update: 27 Jun, 2024 @ 10:51pm

Update on 6/28/2024 12:51:55 AM.

Eccentric Tech - Foxy's Armory v2.8.4

  • Eccentric Projectiles upgraded to v6.1.0
  • Updated for Combat Extended v1.5.6-rc1
  • (Combat Extended) Known issue: projectiles are rendering extremely high compared to their actual origin point, resulting in non-straight trails and other projectile effects. This is an issue with CE itself and is not under my control.

Update: 22 Apr, 2024 @ 8:14am

Update on 4/22/2024 10:14:32 AM.

Eccentric Tech - Foxy's Armory v2.8.3

  • Updated Eccentric Projectiles to v6.0.0

Update: 1 Apr, 2024 @ 8:58pm

Update on 4/1/2024 10:58:52 PM.

Eccentric Tech - Foxy's Armory v2.8.2 (Hotfix)

  • (1.4 Only) Updated Eccentric Projectiles to v4.3.0 (Provisional) to fix bugs introduced by Combat Extended v5.7.

Update: 22 Mar, 2024 @ 3:29pm

Update on 3/22/2024 5:29:11 PM.

Eccentric Tech - Foxy's Armory v2.8.1

  • Updated Eccentric Projectiles to v5.1.0.0

Update: 14 Mar, 2024 @ 10:20pm

Update on 3/15/2024 12:20:17 AM.

Eccentric Tech - Foxy's Armory v2.8.0

  • Updated for RimWorld v1.5
  • Uploaded new mod icon
  • Updated Eccentric Projectiles to v5.0.0
  • (New) - Added a vanilla version of the E15 charge rifle with CGL2 that utilizes 1.5's CompEquippedAbilityReloadable

Update: 1 Feb, 2024 @ 11:37am

Rolled back Eccentric Projectiles library change due to Combat Extended backing out their breaking changes.