Project Zomboid

Project Zomboid

KillCount
Showing 21-30 of 30 entries
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Update: 23 Dec, 2021 @ 3:13am

version 1.9

  • optimise server performances for multiplayer.

Update: 14 Dec, 2021 @ 4:34pm

version 1.8

  • avoid counting range weapon kills from driving position in a car as car kills. Those are weapon kills.

Update: 13 Dec, 2021 @ 12:43pm

version 1.7

  • adapt kill count to B41.60 and multiplayer.
  • Car kills now count only kills for the driver.
  • Fire kills are counted for everyone connected.

Update: 5 Sep, 2021 @ 5:16am

version 1.6

- remove from the total the kills by pushing that are not handled by genuine counter.
- implement traduction.

Update: 10 Aug, 2021 @ 1:21pm

version 1.5

- corrects the potentially incorrect fire & car kill counters for respawned zombies (B41.50).

Update: 8 Aug, 2021 @ 8:40am

version 1.4

- replace number of zombies killed in the PostDeathUI text by the total from this mod (so it will include fire and car kills).
- corrects the potentially incorrect fire & car kill counters for respawned zombies (B41.53+).

Update: 29 Jul, 2021 @ 12:31pm

version 1.3

- correct formatting to not overlap when a new power of 10 for weapon kills is reached.

Update: 27 Jul, 2021 @ 2:54pm

version 1.2

- distinguish fire kills from car kills
- now works the same for B41.50 & B41.52. (obviously not maintained for B41.51)

Update: 22 Jul, 2021 @ 10:51am

version 1.1

- Remove log that floods and decreases performances.

Update: 21 Jul, 2021 @ 6:48pm

version 1.0

- Corrects the half detection for Car & Fire kills.
- Handles character specific counter.

Tested with B41.50 & B41.51.
Tested for solo player only.