Total War: WARHAMMER II

Total War: WARHAMMER II

Landmarks of Legend
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Update: 29 Nov, 2021 @ 6:38pm

Changes
- New pirate-y look for the officer of the Scourge of the Black Gulf unit (replaces generic black orc)
- Redone most building icons to be more clear/ readable
- Missing landmarks have been added to the Eye of the Vortex map
- Lichtenberg building chain completed!
- Wight King is a hero not an actual unit and corruption working at the Landrel Barrow
- Savage orc garrison for Wurrzag is working again (not sure what caused this but I found a workaround)
- Oeragor attrition immunity applies to all armies now
- Thane recruitable at the Desolation Hold is now an actual hero
- Ungor thrall bodies have returned!


Additions
- 1 new building for VCounts
- 2 new buildings for Greenskins
- 3 new buildings for Kislev (and all human factions)
- 1 new unit for Kislev (and all human factions)
- 1 new unit for the Empire and TEB
- Lichtenberg units done (available for Empire and TEB)

Update: 2 Nov, 2021 @ 1:51am

NOTE:
I was originally going to hold of this content and release it when it was complete and after I dealt with some personal matters but because of the number of bugs reported I decided to release this content separate so that the people who are experiencing these bugs can continue with their campaigns. As a result, some of the newer stuff (ex. Lichtenberg Military Chain) may have missing details and/ or not working as intended. Thanks!


Fixes
- Greenskin dilemma is now completely fixed and all options work as intended (big thanks to Boid)
- Salvaged Imperial artillery works properly (animations and all)
- Man-Thing Slave animations fixed
- All ethereal units have been adjusted to have the same physical resist and armour as vanilla ethereals
- Lowered the number of units present in the Champions of Khorne unit to 9, both recruit cost and upkeep cost increased as well
- Both the Phoenix Nest and the Shrine of the Blood God now require 2 growth surplus to construct
- typos and spelling errors corrected
- All Risen units now have more decrepit armour


Additions
6 new buildings for the Empire
1 new building chain at Akendorf for the Empire with reskinned state troops (still WIP; especially the cavalry chain)
1 new unit for the Empire
1 new building for Vampire Counts

Update: 5 Oct, 2021 @ 12:19am

FIXES
- Herald of Khorne officer is back in the Champions of Khorne unit and no longer causes a crash
- Dread Saurian bodies are no longer invisible

Update: 4 Oct, 2021 @ 5:15am

- Fixed crash when Champions of Khorne are present in battle (temporarily removed the officer unit)

Update: 2 Oct, 2021 @ 6:58pm

Landmarks for the Ice Realm Update
FIXES
- Changed appearance of Damned Monks of the Red Abbey to look more like monks
- Konigstein Tower now also has a garrison of 1 regiment of Konigstein Stalkers
- Poison effect from Konigstein Tower now affects the Damned Monks as well
- Coming of Oxyotl landmark now working in Eye of the Vortex map
- Desolation Hold split into three tiers and has the ability to summon Slayers and Giant Slayers in owned province
- Increased construction cost and time for the Imperial Throne
- New unit available to recruit in Under-Middenheim landmark (Man-Thing Slaves)
- New units available to recruit in Under-Nuln landmark (Salvaged Imperial Artillery)


Additions
- 1 building for HE
- 1 building and 1 unit for DE
- 2 building and 2 unit for Emp (&TEB)
- 4 buildings and 2 units for Kislev (&Emp, TEB)
- 2 buildings and 3 units for VCounts
- 1 building for Greenskins
- 1 building for ALL

Update: 12 Sep, 2021 @ 5:09pm

Minor Update
Changes
- Toned down the white colour of the beard for the Westand Hunters
- Fort Oberstyre less attrition casualty effect applies to friendly armies instead of enemy
- Desolation Hold no longer has a ridiculously large garrison
- Reduced HP for the Hellbeast of Seep-Gore
- Hellbeast's unique ability is now capped at 5 and has an initial cooldown as well
- "Effects" text not showing up when hovering over a spell is now FIXED

Update: 8 Sep, 2021 @ 8:56pm

Landmarks for the Men of Sigmar Update

FIXES
- Gor thralls and master body disappearing at a certain distance now fixed (Big thanks to Mr.Soul)
- Norscan marauder head disappearing/ glitching fixed
- Shieldwardens disappearing at a certain distance fixed
- Phoenix nest moved up to tier 2
- Phoenix riders nerfed (number reduced to 5, reincarnate removed, reduced armour to 55) added 70% flame resist and increased HP slightly
- Mother of Flame nerfed (HP reduced to 6500, damage and AP reduced, physical resist reduced)
- Her abilities are now capped at 2 and has an initial cooldown to prevent AI and Player from using immediately
- Both MoF and Phoenix Riders now also require the Shrine of Asuryan before they can be recruited
- Skajadolm diplomacy buff no longer affects TEB
- Caledorian Honour Guard textures redone


Additions
- 6 new buildings and 4 units for the Empire
- New buildings for: VC (1), Skaven (2), DE(1), Lizardmen(1), HE(2)
- New units for: Skaven (2), DE (2)
- 1 new building for ALL factions

Update: 24 Aug, 2021 @ 4:00am

Yet Another Bugfix
- Increased Armour-Piercing Damage for Blue-Faced Orcs
- Drastically reduced the HP (from +9000 to 2000) and Morale of Flamespyre Phoenix Riders
- Reduced the HP of the Mother of the Flame (9500 to 7500)

Update: 18 Aug, 2021 @ 10:25pm

Another Minor Bugfix
- Lothern Sea Guard for the Dark Elves T-posing now fixed (thanks to Farmed for reporting and Piercebuster for pointing it out)

Update: 18 Aug, 2021 @ 8:01pm

Minor Bugfix
- Missing textures on Champions of Khorne helmet now fixed