Slay the Spire

Slay the Spire

Lazy Man's Kits
Showing 1-10 of 87 entries
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Update: 10 Jul, 2024 @ 8:27pm

v1.4.13

Potential issue fixes

Update: 10 Jul, 2024 @ 10:48am

v1.4.12

Minor fixes

Update: 30 Mar, 2024 @ 8:20pm

v1.4.11

1. prevent crash if FlashAtkImgEffect is extended ( @Alchyr );
2. allow SimpleGridCardSelectBuilder to make every card in the given groups stop glowing;
3. Some other minor bug fixes

Update: 23 Jun, 2023 @ 2:11am

v1.4.10

1. Fixed a bug of SimpleHandSelectBuilder that occurred when traversing player's hand. Now it's safe to simply remove a card from but using an action is also suggested.

Update: 19 Jun, 2023 @ 8:10am

v1.4.9

1. Avoiding a bug by using double try/catch to catch an exception, it may work. It seems one try/catch failed anyway.

Update: 28 Apr, 2023 @ 9:36pm

v1.4.8

1. new interface for power, CardPlayablePower, used for deciding if a card can use on a monster.
2. CardProofPower and CardTauntPower now extend CardPlayablePower to function on specific occasions.

Update: 5 Feb, 2023 @ 5:51am

v1.4.7

1. rewrite some logics of TurnEvent, it now executes when decay <= 0, which means canCast returns true , by default.
2. Fixed a bug with another mod.

Update: 4 Feb, 2023 @ 6:22pm

v1.4.6

I have no idea why codes weren't uploaded correctly last version.

Update: 3 Feb, 2023 @ 9:07pm

v1.4.5

1. Added AddNewEndRoundEvent in TurnEventListener whose events will trigger at the end of a round.
2. Fixed a bug of branchable upgrade card in single card popup.

Update: 29 Jan, 2023 @ 10:29pm

v1.4.4

1. Added DamageInfoTag that allows modders add custom tags to damage info. A tag that allows info to ignore target's block has been set as DamageInfoTag.BLOCK_IGNORED. Note that the ID of a tag is IMPORTANT. Two tags with the same ID would be considered as the same one.
2. Added LMDamageInfoHelper. Use it to simply create damage info with tags, check if a damage info has some tag or so.