Slay the Spire

Slay the Spire

Lazy Man's Kits
Showing 11-20 of 87 entries
< 1  2  3  4 ... 9 >
Update: 21 Jan, 2023 @ 6:22am

v1.4.3

1. Fixed problems that were always caused by EndTurnPreDiscardSubscriber for it was called in DiscardAtEndOfTurnAction. It is now called before a DiscardAtEndOfTurnAction action, or rather, just before AbstractPlayer.applyEndOfTurnTriggers().

Update: 20 Jan, 2023 @ 7:48pm

v1.4.2

1. Fixed a bug that occurs when a player or monster is created outside the dungeon

Update: 19 Jan, 2023 @ 12:03am

v1.4.1

1. Fixed a bug causing unable to swap branch when canceling swapping a card's upgrade branch

Update: 15 Jan, 2023 @ 6:02am

v1.4.0

Branch Upgrades:
1. Now support alternative branches. You may decide which branches to appear in some conditions while others to appear in other conditions. Override method usingLocalBranch and use setLocalBranch to make it;
2. interface SwappableUpgBranchCard supports branchable cards to swap their branches. See rs.lazymankits.vfx.utils.SwapUpgBranchEffect to learn how to swap them. NOTE: THIS FUNCTION IS STILL EXPERIMENTAL.

Others:
1. interface AdditionalSpawnCard allows cards to spawn in combat. Note that this allows a card to appear in some effects like Discovery instead of DECIDING IF A CARD CAN APPEAR. Use LManager.AddAdditionalSpawnCard to add this card to the spawn list;
2. interface SensitiveTriggerOnUseCard allows cards to decide if they will trigger effects such as onUseCard when being played;
3. interface OnMakingCardInCombatSubscriber triggers when a card spawns in combat, works in the way like Master Reality;
4. Fixed some bugs

Update: 24 Jun, 2022 @ 8:52pm

v1.3.1

1. Fixed a bug that DrawExptCardAction would mistake the order

Update: 13 May, 2022 @ 5:49am

v1.3.0

1. Added a new dev-command to add branch to the deck and an old one was changed. Enter "branch" to see the details.
2. New functions for branchable cards to choose a random branch when there's no card picker screen for player to choose a branch.

Update: 22 Mar, 2022 @ 11:34pm

v1.2.2

1. Fixed a bug caused when no extra action is passed to DrawExptCardAction;
2. Fixed a bug caused when somehow player chooses a non-branchable card and the game tries to display its branches.

Update: 6 Mar, 2022 @ 8:22pm

v1.2.1

1. Fixed a bug about DrawExptCardAction;
2. LMDebug.deLog method no long prints LMK prefix.

Update: 10 Feb, 2022 @ 11:10pm

v1.2.0

1. Made some changes to BranchableUpgradeCard interface but these changes will not have evident influence on cards that have been implemented it.
2. Fixed some bugs about branchable upgrades.

Update: 10 Feb, 2022 @ 10:57pm

错误更新