RimWorld

RimWorld

Stuffed & Buffed Mini-Turret
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Update: 11 Sep, 2022 @ 5:47am

[Auto-generated text]: Update on 9/11/2022 8:47:12 PM.

*Code optimization, rewrite some codes to reduce the amount of text, and delete redundant and ineffective codes and files.


*Compatible with CE. If this mod is arranged below CE, an error will be reported in red (if it is arranged above CE, the conflicting data will be overwritten by CE and run normally). CE is now fully supported. This mod needs to be arranged below CE.


*Added support for mod: simple turrets, CE, which applies the main content of this mod to the turrets, and will apply different base maps according to the hit points of the turrets; The rifle and machine gun emplacement in simple turrets can also be stone, but the base graphic remains the same.


*Vanilla furniture expanded - security: for all turrets with basic HP of 120, the number of stuff materials required for construction has been reduced from 120 to 90.

Update: 24 Sep, 2021 @ 4:20am

[Auto-generated text]: Update on 9/24/2021 7:20:05 PM.

*The layers of all metallic bases have been optimized, and now they should look harder and more stable.

*The baffle radius of the metallic base of the mini-turret is reduced so that it will no longer look larger than the quadruped of the VFE-S industrial turret.

Update: 30 Jul, 2021 @ 1:16am

[Auto-generated text]: Update on 7/30/2021 4:16:41 PM.

Update: 30 Jul, 2021 @ 12:19am

Update on 7/30/2021 3:18:55 PM.
Bugfix

Update: 29 Jul, 2021 @ 7:00pm

Update on 7/30/2021 10:00:25 AM.

The turret in Vanilla Furniture Expanded - Security is now supported. The changes are as follows:

——Military machine gun turret——

Construction cost: [90 stuff + 80 steel + 5 components] → [120 stuff + 50 steel + 3 components]

Damaged explosion radius: 3.9 → 2.9 (radius 3 * 3)

Reloading cost: 120 steel (0.5 steel / round) → 24 steel (0.1 steel / round)

Firing cool down: 6.6s → 3.6s

Burst shot count: 4 → 6

——Searchlight——

Construction cost: [50 stuff + 60 steel + 2 components] → [75 stuff + 25 steel + 1 components]

——- Flame turret -——

Construction cost: [90 stuff + 70 steel + 40 compound fuel + 5 components] → [120 stuff + 50 steel + 40 compound fuel + 3 components]

Fuel capacity: 40 → 20

Fuel consumption per shot: 10 → 1

——- Sentry guns -——

Construction cost: [90 stuff + 130 steel + 6 components] → [120 stuff + 100 steel + 6 components]

Ammunition capacity: 60 → 480

Reloading cost: 120 steel (2 steel / round) → 48 steel (0.1 steel / round)

Burst shot count: 6 → 24

——- charge turret -——

Construction cost: [60 stuff + 50 plasteel + 1 advanced components + 1 components] → [75 stuff + 35 plasteel + 1 advanced components]

Reloading cost: 30 plasteel (0.167 plasteel / each round) → 18 (0.1 plasteel / each round)

Burst shot count: 2 → 3

Firing cool down: 5.6S → 3S

Accuracy: [0.55/0.64/0.55/0.45] → [0.75/0.70/0.64/0.55]

Range: 26 → 32

#The above turrets can now be made of [stone bricks] as stuff, and have a exclusive base graphic.

——- Decoy -——

Construction cost: [30 cloth + 30 woodlogs] → [30 stuff + 30 woodlogs]

#The optional stuff are [fiber] and [leather]

*Tip: the decoy belongs to the turret in the code, so it can lure the enemy and provide an avoid grid with a radius of about 5.

Known bug: the UI graphic cannot be read correctly, so the same type of turret can only be distinguished by name in the building options.

Update: 29 Jul, 2021 @ 12:40pm

[Auto-generated text]: Update on 7/30/2021 3:39:42 AM.

Update: 27 Jul, 2021 @ 7:26am

Update on 7/27/2021 10:25:52 PM.

Fixed the graphic coloring of metallic base. Now its color should be consistent with that shown in icon;
Reduces the thickness of the internal tick line of the metallic base graphic.

Update: 25 Jul, 2021 @ 5:42am

[Auto-generated text]: Initial upload.