XCOM 2
Allies Unknown Redux Species: Vipers
Showing 21-30 of 45 entries
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Update: 16 Nov, 2021 @ 6:32pm

Viper M.A.W's should be only equitable by Vipers exclusively

Update: 14 Nov, 2021 @ 4:52pm

Fixed a Typo with one of the Voice cues

Update: 13 Nov, 2021 @ 8:16pm

Update: 10 Nov, 2021 @ 11:53pm

Fixed 'Guns down' akimbo's BindCastStart Animation, in addition to fixing broken Akimbo animations.

Update: 10 Nov, 2021 @ 8:53am

Forgot to make the Invisible parts actually appear on Vipers...

Update: 10 Nov, 2021 @ 7:39am

Cleaned up a bit of the Mod's UPKs, meaning Vipers should not cause the game to hang when generated, In addition to adding a Unique Customisation class to them, so they are no longer dependant on UC anymore (Class can be toggled via bUnrestrictedCustomizationInstalled Located in XcomViperAbilities.ini, for those who want UC to fully work on Vipers again)

Added Generation Presets to Vipers, Meaning no longer will they be Mix-n-Match scale colours anymore (Upon generating, that is)!

Update: 30 Oct, 2021 @ 1:14am

Added compatibility for [WOTC] Proficiency Class Plugin: Templar and fixed Reaper Shadow animations getting applied to Vipers, In addition to fixing the Config options not allowing you to add new templates to be pulled/binded

Update: 18 Oct, 2021 @ 5:57am

Fixed mod tags being non-existent... Again...

Update: 17 Oct, 2021 @ 1:16am

Fixed the Character generation pointing to a non-existent heat template.

Update: 12 Oct, 2021 @ 7:44am

Fixed the Viper M.A.W Being classified as a Pistol slot item. Now it's back to being a utility item.