Rivals of Aether

Rivals of Aether

Nappa
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Update: 7 Sep, 2023 @ 8:13pm

v1.10
~Hotfix for Abridged hurt/death/parry lines playing over English/Japanese lines

Update: 7 Sep, 2023 @ 11:37am

Nappa 1.9
General:
+Added Abridged voicelines!!
~Dair and NSpecial now use separate charge SFX so one being stopped doesn't cancel out the other in matches with more than one Nappa
~Added Dialogue Buddy support for VaE Vegeta/Perfect Cell, ricE Krillin, Smol Nozomi and Unregistered Hypercam 2
~Projectiles now properly flip directions and have their lifetimes reset upon being parried
~Added thicc black outlines to character select portrait

NSpecial:
+Reduced startup (12 -> 8)
+Reduced endlag after firing a Fireball (14 -> 8)
+Added some knockback scaling/hitpause to Fireball (since it just didn't have any before lol)
~Fixed a bug where NSPECIAL Fireballs are sometimes transcendent after cancelling/firing a beam
~Swapped regular Fireball and Rune B's Fireball damage values (6 for Normal, 7 for Rune)
-Increased cooldown after firing a Fireball (25 -> 35)

FTilt:
~Swapped base knockback values on body and arm/fist hitboxes (7/6/6 -> 6/6/7)

UTilt:
+Decreased startup (8 -> 7)
+Decreased endlag (13 -> 12)

DTilt:
+Decreased endlag (9 -> 7)

NAir:
+Decreased endlag (11 -> 8)

DAir:
+Can now be wall-jump cancelled while charging

DStrong:
+Increased body base knocback (9 -> 11)

DSpecial:
~Initial Saibamen hit no longer has an asinine amount of base hitpause, keeping the explosion timing in-tact while fixing silly interactions with articles (1000 -> 25)
~Parried Saibamen are no longer moist upon impact

Update: 23 Feb, 2023 @ 1:05pm

ZENKAI BOOST UPDATE (1.8)
~Added a new skin (Fungal Warrior)
~Added Final Smash Buddy Support (and no, it's not Break Cannon!)
~Added new Dialogue Buddy lines with Dragonball characters on the workshop
+Decreased overlap with several moves having their hitboxes too close to hurtboxes (DATTACK, FTILT, DTILT, UAIR, NAIR, USPECIAL)
+Increased hitbox size with several modes that should hit where they don't (FTILT, JAB)
+Adjusted airspeed (4.25 -> 4.35) and air friction (.4 -> .5)
+JAB no longer negative on hit
+JAB decreased startup (7 -> 5)
+FTILT endlag decreased (16 -> 12)
+UTILT startup reduced (14 -> 8)
+DTILT reduced endlag (12 -> 9)
+DATTACK decreased startup (12 -> 9)
+USTRONG side hitbox angles changed to more consistently link into the clappa, especially when clipping foes on the hitbox edges
+USTRONG startup decreased (18 -> 14)
+USTRONG endlag decreased (24 -> 18)
+FSTRONG less slide on startup
+FSTRONG decreased startup (16 -> 12)
+DSTRONG removed knockback scaling on body hitbox and increased base knockback to better combo into the explosions
+DSTRONG explosions are now transcendent
+DSTRONG increased explosion knockback (6 -> 7)
+DSTRONG decreased endlag (14 -> 12)
+FAIR decreased endlag (landing lag 7 -> 6, ending lag 18 -> 12)
+UAIR reduced startup (14 -> 12)
+DAIR Rework: Move's base knockback/damage is much weaker at base, but can now be held like Mollo's FAIR! Nappa's air speed is also increased while charging, and he'll swing as soon as you let go of the button, letting you time satisfying spikes better. Hopefully this should make the move not only more responsive (and frankly less suicidal) but more exciting as well!
+DAIR startup reduced (20 -> 16)
+NSPECIAL aura no longer has a hurtbox
+USPECIAL startup reduced (10 -> 7)
+FSPECIAL reduced ending lag after grab (22 -> 18)
+FSPECIAL adjusted knockback base/scaling to scale better at earlier percents (8 -> 8.3 base, 1 -> 0.8 scaling)

~DAIR and NSPECIAL charge SFX stops when landing/cancelling/upon getting hit
~BAIR adjusted hitboxes to be closer aligned to each other
~USTRONG fixed a bug where interrupting the move's initial hitboxes would send you flying and stuck in hitstun
~DSPECIAL changed Saibamen explosion visual effect from a random ass water splash to smoke

-FAIR reduced sweetspot damage (16 -> 11)
-FAIR active frame lifetime decreased (3 -> 2)
-UTILT reduced damage (8/8/9/11 -> 7/7/8/9)
-DSTRONG reduced damage (10/8 for explosions/body, 18 when comboing -> 5/5 each, 10 when comboing)
-USPECIAL changed angles (70 -> 90 sour, 85 sweet)
-FSPECIAL reduced damage (15 -> 10)
-FSPECIAL reduced aerial knockback (8 -> 7.5 base, 0.75 -> 0.7 scaling)
-DSPECIAL removed afterburn effect and lowered overall damage (4 from explosion + 6 afterburn -> 7 from explosion)
-DSPECIAL slightly increased cooldown (110 -> 120)

Update: 3 Feb, 2023 @ 3:14pm

Update: 3 Feb, 2023 @ 3:13pm

Update: 3 Feb, 2023 @ 3:13pm

v1.8

Update: 19 Sep, 2022 @ 1:13pm

Nappa 1.6:
General:
= Nappa's voice lines are now tied to a CSS button, along with new Japanese voice lines! Template courtesy of supersonic, CSS buttons used from Muno's Goku mod
= Added two new alts

F-Strong:
+ Buffed base hitstun/hitstun scaling across the board

U-Strong:
= Nappa's sided arm hitboxes near the ground now send straight up and have less knockback, preventing foes from being sent to near-death when hit from the very edge of the attack/when being in parry-stun, or when Nappa hits someone who parries while a third party enemy is in the area.

D-Strong:
- Parrying the explosions now causes Nappa to be parry stunned

F-Special (Grounded):
+ Normalized hitstun scaling for the swing hitbox
+ Removed the unnecessary hitstun multiplier that made foes act out of the attack even when at high %/the galaxy kill confirm flash appeared

D-Special:
- Nappa is now properly hit by parried Saibamen's explosions, letting you finally Yamcha Nappa

Update: 19 Sep, 2022 @ 1:13pm

Update: 19 Sep, 2022 @ 1:11pm

Update: 19 Sep, 2022 @ 1:10pm